Author Topic: Xacha Endurance & ladders  (Read 2618 times)

Getoran

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Xacha Endurance & ladders
« on: November 06, 2008, 10:38:13 pm »
Hello,

I play a Xacha and since a few days I'm no longer able to run to Ojaveda without resting. Well, actually I could run to Ojaveda if I wouldn't get stuck all the time and lose half of my stamina by running zig zag. I understand that different races have different abilities and I can perfectly live with that - BUT, considering that there are no other means of transportation yet and that you get stuck all the time in the terrain I beg you to revert these changes. Everybody with maxed stats should be able to run at least to Ojaveda without having to rest - better to BD.
It is just too frustrating if you see half of your stamina getting lost in the ground and then have to rest again and again while knowing you could already be at the portal or in the city. No wonder people kill themselves all the time and use the shortcut.

Another recent change is about climbing ladders. I used to have no problems at all to climb the ladder - for example in the DR. Meanwhile it is close to impossible to get up most of the ladders. Whatever you changed, it didn't make it better. Please revert these changes.

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Shaman

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Re: Xacha Endurance & ladders
« Reply #1 on: November 06, 2008, 10:38:58 pm »
You might have better luck if you strafe up the ladders.

Morla Phlint

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Re: Xacha Endurance & ladders
« Reply #2 on: November 07, 2008, 01:14:24 am »
Agree with Shaman.

And keep in mind that carrying a lot in your inventory has an impact on your stamina.

since 0.3.019 Crystal Blue || Sometimes a ragequit is the right decision.

Lanarel

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Re: Xacha Endurance & ladders
« Reply #3 on: November 07, 2008, 02:55:57 am »
The only change since a few days is that you can no longer use an exploit casting while running and not loosing stamina. So no reason to complain about that. The ladders are a result of changes needed to prevent other problems and is not easily revertable without introducing other problems. Strafing up ladders works. Things will be fixed some time when this can be done safely.

Edit: I now realize that at the same time fixes to the stamina rate handling may mean that there are changes. The thing is that they now are as they are meant to be. So you were lucky up to now :)
« Last Edit: November 07, 2008, 03:00:43 am by Lanarel »

Roled

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Re: Xacha Endurance & ladders
« Reply #4 on: November 07, 2008, 03:16:14 am »
Please pardon me, but please good friends, what be 'strafe'?
Thankee...
Roled
"RR is a PieSexual" ~ Monala

Mythryndel

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Re: Xacha Endurance & ladders
« Reply #5 on: November 07, 2008, 03:36:30 am »
Strafe... going sideways. Using default keyboard controls this would be "q" to go left, or "e" to go right.

Tontow

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Re: Xacha Endurance & ladders
« Reply #6 on: November 07, 2008, 03:38:05 am »
Q and E
Tontow's MapMaker Tool 2.0 : http://hydlaaplaza.com/smf/index.php?topic=33954.0 - Make your own maps by walking around and useing the /pos Command!
Site: http://sites.google.com/site/tontowmerlin/

Funeber

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Re: Xacha Endurance & ladders
« Reply #7 on: November 07, 2008, 09:39:56 am »
the problems with "invisible walls" everywere ate the most annoyng thing in the game at the moment, for me.
the left-right-left-right-left-right-left-right(etc) movements needed for travelling in the wild are giving me a carpal tunnel syndrome :(

Lanarel

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Re: Xacha Endurance & ladders
« Reply #8 on: November 07, 2008, 12:20:37 pm »
That is another problem, which is solved by using a newer version of the graphics engine (Crystal Space). Which may have other side effects that people will complain about, so it is being tested and will be in a next release.

Getoran

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Re: Xacha Endurance & ladders
« Reply #9 on: November 07, 2008, 01:20:22 pm »
Hello,

thanks for all your answers at first. I will try and strafe up the ladders.

Edit: I now realize that at the same time fixes to the stamina rate handling may mean that there are changes. The thing is that they now are as they are meant to be. So you were lucky up to now :)

If my current stamina rate is supposed to be like that, then I have to ask you if it isn't a bit early to activate that? Considering that walking is the only form of transportation in the game and the "invisible wall" bug takes half of your stamina away, there is not much stamina left to walk anywhere. With all this getting stuck and having to rest, I need close to half an hour to get from Hydlaa to Bronze Doors. Uder the current conditions, noone will walk this way back again, but instead just kill themselves and take the shortcut. Walking is just too frustrating atm.

My personal opinion is, that as long as this bug exists and there are no other ways of transportation, everybody with maxed stats should be able to walk anywhere. See it as an intermediate solution until the game is more developed - it doesn't have to be like that forever.

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Farren Kutter

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Re: Xacha Endurance & ladders
« Reply #10 on: November 07, 2008, 01:37:57 pm »
I also believe it is very stupid to run out of stamina half way to oja. Running to Oja takes about ten minutes, and our characters are jogging, not running flat out. I estimate Oja to be what, two miles from Hydlaa? That's a twelve-thirteen minute run for me. A maxed endurance character should be able to make that in 11 :P Without stopping.As it is, it takes the average character, say, 15-20 minutes to get to Oja due to resting. Another thing is, walking should not drain stamina very much at if ANY. Most average people IRL can walk for several hours straight. I work in a warehouse where I am on my feet for two sets of about 4 hours straight, with a twenty minute break in the middle, as is everyone else. And I stress, these are old people working with me, like, some of them in their 50s, 60s, and even one guy I work with, a vietnamese guy named Binh, is I think 72. They're not in amazing shape like most PS characters, yet they can walk around all day lifting heavy boxes, constantly moving with hardly a break. If this is how it is 'supposed to be' then how it is 'supposed to be' needs a big rebalance. Running should take less stamina especially at higher levels (think marathon runners) and walking should take hardly any. That or make running faster than a jog.




Lanarel

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Re: Xacha Endurance & ladders
« Reply #11 on: November 07, 2008, 01:54:03 pm »
With 'supposed to be' I meant code wise. It now uses the formulas as they are intended. Those formulas may have been made wrong though, due to them being made with wrong code, and in a time where distances were much smaller and characters carrying much less weight. The formulas may need a re-evaluation, and as I see it not so much on the high stat side, but on the low stat side.
As to all characters in planeshift being in top shape: I think you are touching a whole different subject there :)