Author Topic: in-Game time in realtion to real time.  (Read 1853 times)

Nikodemus

  • Prospects
  • Veteran
  • *
  • Posts: 1808
    • View Profile
in-Game time in realtion to real time.
« on: November 19, 2008, 02:06:56 am »
So, what arguments have we got? Yes, i would like logical thinking without personal PoV if it matters or not and if people can bend, walkaround or do what they like with the time. There needs to be clear logically supported answer to all flaws players may move.

So, i don't know right now how many in game hours there are in rl hour. It can be checked and i'm guessing it to be 6 in 1.
The question is, Is Yliaken hour shorter than rl, or is it equal and the time goes faster?
In other topic i pointed out we would be running really fast and with the time relation i'm guessing here, it would b 180km/h (while i'm reffering to a rl hour) If it is in game hour, we are running 30km/h, what is just fine.
This lead to an assumption that within a rl hour we can do 6 times as many things in game. Can we really?
If it comes about game mechanics, then yes. If there comes about player input, than no. No, because how fast your character speak is strictly dependent of how fast you can type. You don't type 6 times faster in rl, so it means that when you intend that your character say hello, it takes 6 times longer than it should: and sounds kinda like: hhhhhheeeeeelllllllllllloooooo

So there is a conflict up there. While the game mechanics can simulate the time going 6 times faster.. can we think, write and react 6 times faster than we normally would?



What you can failure tommorow, failure today.


Better click for shiny stylez Help me with images!

khoridor

  • Hydlaa Citizen
  • *
  • Posts: 352
    • View Profile
Re: in-Game time in realtion to real time.
« Reply #1 on: November 19, 2008, 04:06:22 am »
What's your point?  :whistling:
Yiliakum time doesn't have to be neither equal nor different from RL. It's about perception, playability and coolness.

Nikodemus

  • Prospects
  • Veteran
  • *
  • Posts: 1808
    • View Profile
Re: in-Game time in realtion to real time.
« Reply #2 on: November 19, 2008, 07:59:58 am »
I don't think it is cool different people claim differently how old is their character. Then some people insist you your haracter is 30years older when they RP with you, so their RP makes sense. So you won't accuse them for godmoding and the like. Yeah, so game be more playable - funny you have used the same word.



What you can failure tommorow, failure today.


Better click for shiny stylez Help me with images!

khoridor

  • Hydlaa Citizen
  • *
  • Posts: 352
    • View Profile
Re: in-Game time in realtion to real time.
« Reply #3 on: November 19, 2008, 08:38:42 am »
I see. You mean, you would like to have Age implemented as a character stat, and evolve automatically from character creation?
Sure. All I can remember on the subject is choosing a younger or older face when choosing one's looks. It seems to me that you have some latitude on your starting age, and that you can even pretend to be of any age you like as long as it is in the race's lifespan. It doesn't induce any godmoding, imo; it's just cosmetic.
Now, if age would be added to the mechanics, getting old (and weaker) would have to be considered as well; and natural death. Is all that really necessary, since it can rely on RP? Apparent age put in the description window, and that's it.

(For coolness, I was referring to the accelerated day/night cycle, which is good for the looks of games, and also allows various RPs. Playability is for ignoring the time relativity between running and talking, for example. And perception, because running 6 times faster would look silly.)

Arerano

  • Hydlaa Citizen
  • *
  • Posts: 231
    • View Profile
Re: in-Game time in realtion to real time.
« Reply #4 on: November 19, 2008, 08:26:27 pm »
So there is a conflict up there. While the game mechanics can simulate the time going 6 times faster.. can we think, write and react 6 times faster than we normally would?

No, 6 times slower. If the time passes faster (in game), the actions (mapped to real) are slower. If you run 30km per real hour, you run only 5km per game hour... just imagine running for 1 real hour.. it consumes 6 in-game hours (instead of 10 in-game minutes).

So.. we all are really slow (or the in game hours are simply shorter). I personally don't really like the 6:1.. there's no way that you can RP 6 days passing in 1 real day. Or the thought that you "don't meet someone for 5 real days" means that you didn't see them for a month (in game time).

I often agree with those I am currently in RP with on "how much time passed". For example if it's getting late, yet our characters surely wouldn't "call it a day" (or couldn't), we simply say "lets continue tomorrow", and it be the "same day".

Of course, if you're on holidays you can come up with some IC explanation, yet it's unlikely that you "don't meet those who are important for you" every then and when for some in-game weeks (or even months).

Nikodemus

  • Prospects
  • Veteran
  • *
  • Posts: 1808
    • View Profile
Re: in-Game time in realtion to real time.
« Reply #5 on: November 19, 2008, 11:52:40 pm »
No, 6 times slower. If the time passes faster (in game), the actions (mapped to real) are slower. If you run 30km per real hour, you run only 5km per game hour... just imagine running for 1 real hour.. it consumes 6 in-game hours (instead of 10 in-game minutes).
Yes, you are right. I have came to the same conclussion today morning.
And i too agree the time conversion is problematic. Although i can agree when the situation needs it to bend time a little, what will cause minimal inconsistency, i'm moving a bigger issue there. It is about game mechanics and people proposing features basing it on time conversion, while noone can say there is such a thing. It is about people RPinhg as much as possible in the same world, because there is only one, same for everybody.
« Last Edit: November 19, 2008, 11:55:20 pm by Nikodemus »



What you can failure tommorow, failure today.


Better click for shiny stylez Help me with images!

Farren Kutter

  • Veteran
  • *
  • Posts: 1062
  • Death is only the beginning. Then true life begins
    • View Profile
Re: in-Game time in realtion to real time.
« Reply #6 on: November 20, 2008, 12:57:49 pm »
It is true that it is very difficult... After all, for RP, game time is much faster than real time, yet RPing is SLOWER than real time. So RPed actions are then even SLOWER than the 6x slower for running, etc.