Author Topic: Moving Textures  (Read 1388 times)

ether

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Moving Textures
« on: September 19, 2011, 05:17:39 am »
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System   
--------------------------------------------------------------------------------
 
  Manufacturer Dell Inc.
  Model Inspiron N5010
  Total amount of system memory 4.00 GB RAM
  System type 64-bit operating system
  Number of processor cores 2
 
Storage   
--------------------------------------------------------------------------------
 
  Total size of hard disk(s) 581 GB
  Disk partition (C:) 478 GB Free (581 GB Total)
  Media drive (D:) CD/DVD
 
Graphics   
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  Display adapter type Intel(R) HD Graphics
  Total available graphics memory 1696 MB
        Dedicated graphics memory 64 MB
        Dedicated system memory 0 MB
        Shared system memory 1632 MB
  Display adapter driver version 8.15.10.2509
  Primary monitor resolution 1366x768
  DirectX version DirectX 10
 

Played with
Color Depth:  32x
Antialiasing and Antiostropic at 0
Texture Quality: High
Shaders: Medium
VBO and Cache ON
BG loading: world
Particles: High

Aspect Ratio: 16:9
Resolution: 1366 x 768

Now... I bet you're wondering what the problem is.
I'll tell you, the problem is when I log in wherever my character is standing, once I move the ground (whether it be grass or cobblestone) looks as if it begins to split and looks smeared, so to speak. It seems to happen the most where the path connects to a slight turn or bend, some walls have the same issue and it's only in the area beneath and close to my character, everything else in the distant seems to be perfectly fine.

I've tried changing the textures from high to low, then to highest and nothing changed with this problem. I've also updated my graphics driver today and changed the screen resolution several times.

weltall

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Re: Moving Textures
« Reply #1 on: September 19, 2011, 08:17:54 am »
unfortunately it's a well known problem with opengl support in intel windows drivers

ether

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Re: Moving Textures
« Reply #2 on: September 19, 2011, 08:19:03 pm »
Does that mean there's no fix for it? =\

LigH

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Re: Moving Textures
« Reply #3 on: September 20, 2011, 08:14:02 am »
Not unless you are able to make intel developers create better drivers. Which we doubt.

It is a pity, but regarding gaming, Nvidia is still a more reliable brand than most others.

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