Author Topic: Reputations  (Read 946 times)

elscouta

  • Hydlaa Notable
  • *
  • Posts: 897
    • View Profile
(No subject)
« Reply #15 on: December 12, 2003, 06:44:26 pm »
How can be being ignored by merchants a fun thing?
High Loremaster of the Arcane Order.

Rageburst

  • Hydlaa Resident
  • *
  • Posts: 148
    • View Profile
(No subject)
« Reply #16 on: December 13, 2003, 08:02:59 am »
Perhaps it is not soooo realistic to know the reputation of every player, but suppose I start relentlessly killing thieves by the dozens, do you think I should be allowed to freely join them?

Anyway, since guilds are going to be run by players, reputation might not be such a good idea since it sorta restricts and complicates the game.

The context is obviously different in Freelancer where reputation is a major component of why it\'s so fun since it creates a sense of belonging. If you pirate, you\'re gonna have trouble with the bounty hunters and military, and vice versa.

Draklar

  • Forum Legend
  • *
  • Posts: 4422
    • View Profile
(No subject)
« Reply #17 on: December 13, 2003, 08:25:32 am »
Quote
Originally posted by Rageburst
Perhaps it is not soooo realistic to know the reputation of every player, but suppose I start relentlessly killing thieves by the dozens, do you think I should be allowed to freely join them?

well you answered that yourself I think...
Guilds are players-only so coded reputation won\'t work here.
AKA Skald