Perhaps it is not soooo realistic to know the reputation of every player, but suppose I start relentlessly killing thieves by the dozens, do you think I should be allowed to freely join them?
Anyway, since guilds are going to be run by players, reputation might not be such a good idea since it sorta restricts and complicates the game.
The context is obviously different in Freelancer where reputation is a major component of why it\'s so fun since it creates a sense of belonging. If you pirate, you\'re gonna have trouble with the bounty hunters and military, and vice versa.