Author Topic: Staves and similar weapons  (Read 2909 times)

Harwen

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« Reply #30 on: October 28, 2003, 08:25:24 pm »
Good Post, the realism of most weapons\' battle worthiness is greatly underestimated.

The quarterstaff is a good example, but few people know of the Japanese Jo. It is the exact antipode of the Japanese Katana, and can best any similar sword. Deadly when used right, it is about two feet long and made out of various metals.

I think magic should be focused on thiings more like Rods or Scepters. I know adept fighters who excel in the Bo of the Shaolin Kung Fu. Depending if the Devs want to go and Stereotype  the game... but I am sure that is to be avoided at all costs...

Again great line of thinking, I have yet to see a game that seriously take consideration on the practicality of certain weapons.
 

Kixie

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« Reply #31 on: October 30, 2003, 03:24:24 am »
hmm i dunno all the ideas seem pretty good... *goes with xandria on this one* :O

Goji

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« Reply #32 on: October 30, 2003, 03:29:21 am »
Then I guess we\'re in agreement then.  Specialized in magic or melee, but make it balanced when you twiddle in both.  But make magic usable when in melee so that when ur both, its a viable path to take ;)
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Dathias

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« Reply #33 on: December 20, 2003, 06:56:55 am »
I really like the balanced power here but i also like the realism to weapons to i mean maybe a staff could be a lot more effective when at a better ranking with it. think of it this way when u first start out with no exp. with either weapon wat is going to be chosen a.staff or b.sword  obviously a sword because it is more effective when u arn\'t trained in either. but when u have mastered both the staff could probably be more effective at that point?? soo look at it that way :)

-dathias
I\'ve counted every block in my cell over one hundred times...  But have u named them yet- Count Monte Cristo