Good Post, the realism of most weapons\' battle worthiness is greatly underestimated.
The quarterstaff is a good example, but few people know of the Japanese Jo. It is the exact antipode of the Japanese Katana, and can best any similar sword. Deadly when used right, it is about two feet long and made out of various metals.
I think magic should be focused on thiings more like Rods or Scepters. I know adept fighters who excel in the Bo of the Shaolin Kung Fu. Depending if the Devs want to go and Stereotype the game... but I am sure that is to be avoided at all costs...
Again great line of thinking, I have yet to see a game that seriously take consideration on the practicality of certain weapons.