First of all, it is not finished, & I agree come to think about it, but the Hands & Leg position can be fixed later easily. As for the position of the legs, I modeled them in a position that is easily Rigged (for a bones for Cal3D), like strait or 90*Angle. It makes it much easier this way, then you can reposition the them however you please with ease such as in a squatting position. The problem legs & arms I think it that if I have them to close to the body, the bones will drag some of the vertexes(points-in-3D) with the leg or arm & distort the model of the body to an undesirable effect?
I pre-wrote this right after Mogura?s post & wasn?t able to post it till now, (no hard feelings)
Constructive criticism makes thing better!
Well, I am finishing up with the model by making the back bumpier & starting to add some plants like in the Sketch:

Yes, the plant on it?s head doesn?t look like the Sketch exactly, it sort of reminds me of Rabbit ears, but they could function like eyebrows to give him a little more character? Anyway, after improving the back & adding a little bit of plants the total Polycount now comes to 1,155tri I think I am going to have the rocks on the back as part of the texture unless we want the polycount to be going into about 3-4k tri (average Character is about 1-2k I think)? But I could make the texture this way, plus dirt. I sort of wanted it to blend into it?s environment however?
I will try & finish the model tomorrow if possible, I have never fully modeled something like this, so it is sort of a learning experience right now, how am I doing?