I\'d like to see a stamina system which took into account your Weight vs. Strength and Armor type movement restrictions vs. Strength in a stamina system that would prevent people from throwing on a 120 lb. full plate armor and running 15 miles.
All Players would start with near equal stamina(Varies with stats), and it wouldn\'t be very great either.(Play GTA III and see how far you get the first time you sprint)
Not to make a monotonus process involved with the game, but it would assist in numerous ways.
#1:The Guy who creates a character and immediately says\"i am newbie can any1 give me good stuf\". Set him up with a nice broadsword, tower shield, full plate armor, and . See how far he gets before he passes out, and then take it all back.
Yeah, that\'s mean, but it\'s still worth doing.
#2:Anyone ever tried to RP the ability to run across a bustling city with 3 full backpacks and armor on without falling or knocking someone over? Doesn\'t happen. Would prevent people from going out just for the sake of collecting cash(Inflating the currency in an NPC driven market after spending it, which would drive prices up horrendously on any item that couldn\'t be purchased from an NPC and killing those who don\'t want to spend 2000 tria on a mixing spoon.On the other hand, it would be deflating a controlled currency with a completely player driven economy by hoarding cash in the first place.[Not nearly as bad as prices for an item that is not NPC sold being 7 times what they\'re worth because some people get a kick out of sitting for a month gathering all the cash they possibly can and then blowing it irresponsibly on anything and paying ridiculously retarded prices, therefore causing sellers to think they could get that price out of anyone.])
#3:Makes sense.
#4: Stops people from going straight out and \"powerlevelling\" endlessly right off and not stopping for 8-10 RL hours. Mabye I could see someone fighting that long after years and years of conditioning, but that would be like Lance Armstrong stamina, running around in the most protective thing you can find swinging a heavy, sharp piece of steel through tough substances.
#5: Stops Immediate powerlevelling by forcing a player to move slower with equipment on.(A powerleveller\'s must have thing there, no good if he\'s not getting 3x the skill improvement as everyone else)Nobody EVER just picks up a sword and can swing it around at half decent speeds, and no armor is unrestricting(If anyone has any doubt in that, I implore you, tape a bunch of cardboard boxes together like armor and try to wear it and walk around without ripping the cardboard)
#6: I\'ll get it tommorow or something. It\'s 5:12 AM and I\'m out of ideas.