Author Topic: Stamina/Armor/Speed/Weight interworking  (Read 1022 times)

ZakTorokko

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Stamina/Armor/Speed/Weight interworking
« on: August 07, 2004, 11:09:32 am »
I\'d like to see a stamina system which took into account your Weight vs. Strength and Armor type movement restrictions vs. Strength in a stamina system that would prevent people from throwing on a 120 lb. full plate armor and running 15 miles.

All Players would start with near equal stamina(Varies with stats), and it wouldn\'t be very great either.(Play GTA III and see how far you get the first time you sprint)  
Not to make a monotonus process involved with the game, but it would assist in numerous ways.
#1:The Guy who creates a character and immediately says\"i am newbie can any1 give me good stuf\". Set him up with a nice broadsword, tower shield, full plate armor, and . See how far he gets before he passes out, and then take it all back.
Yeah, that\'s mean, but it\'s still worth doing.
#2:Anyone ever tried to RP the ability to run across a bustling city with 3 full backpacks and armor on without falling or knocking someone over? Doesn\'t happen. Would prevent people from going out just for the sake of collecting cash(Inflating the currency in an NPC driven market after spending it, which would drive prices up horrendously on any item that couldn\'t be purchased from an NPC and killing those who don\'t want to spend 2000 tria on a mixing spoon.On the other hand, it would be deflating a controlled currency with a completely player driven economy by hoarding cash in the first place.[Not nearly as bad as prices for an item that is not NPC sold being 7 times what they\'re worth because some people get a kick out of sitting for a month gathering all the cash they possibly can and then blowing it irresponsibly on anything and paying ridiculously retarded prices, therefore causing sellers to think they could get that price out of anyone.])
#3:Makes sense.
#4: Stops people from going straight out and \"powerlevelling\" endlessly right off and not stopping for 8-10 RL hours. Mabye I could see someone fighting that long after years and years of conditioning, but that would be like Lance Armstrong stamina, running around in the most protective thing you can find swinging a heavy, sharp piece of steel through tough substances.
#5: Stops Immediate powerlevelling by forcing a player to move slower with equipment on.(A powerleveller\'s must have thing there, no good if he\'s not getting 3x the skill improvement as everyone else)Nobody EVER just picks up a sword and can swing it around at half decent speeds, and no armor is unrestricting(If anyone has any doubt in that, I implore you, tape a bunch of cardboard boxes together like armor and try to wear it and walk around without ripping the cardboard)
#6: I\'ll get it tommorow or something. It\'s 5:12 AM and I\'m out of ideas.
« Last Edit: August 07, 2004, 11:12:09 am by ZakTorokko »

nightwolfz

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« Reply #1 on: August 07, 2004, 02:52:49 pm »
I dont like this. no other comments.
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Jadd

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« Reply #2 on: August 07, 2004, 05:32:18 pm »
Quote
I dont like this. no other comments.


That wasn\'t very constructive. If you don\'t have anything to say apart from \"I don\'t like this idea\", then don\'t say anything at all.

ZakTorokko, I agree that running around with three full-armors, five tower-shields and twelve two-handed swords is a bit unrealistic to say the least, not to mention swimming/climbing with it.
Powerleveling and mass-looting is something we want to get rid off, since it (at least in my opinion) has no place in a RPG. The stamina-meter would make it impossible for people to use drag & click bots ? la autominer, which is a really low way to become \"?ber\". Also, that would make people balance their equipment better, so that it will be \"possible\" to wear all kinds of armor, but you will have to choose your equipment depending on what you\'re doing at the moment (ie. mining in a full plate-mail).
The same thing goes for swimming. Have you seen anybody swim with a full-plate body armor? They would sink like a submarine, but not nececcary return to the surface again. The time they can hold themselves over the surface would depend on their \"strenght\" + \"weight\" + \"stamina\".
« Last Edit: August 07, 2004, 06:17:35 pm by Jadd »
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Sifright

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« Reply #3 on: August 07, 2004, 08:16:30 pm »
Right then seeing as full plate mail weighed 60lbs and not 120 and was evenly distrubuted aroudn the body it didnt slow them down that much carrying two handed swords is easy a hell they only weight about 2-3 Kgs. maybe 4-6 lbs each i could easily carry 12 of that think it through please the only reason a two handed sword needs two hands is because of the leverage effect where if weight is on a pivot it is very hard to hold steady

FESFES

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« Reply #4 on: August 07, 2004, 09:40:38 pm »
Well this would be unfair to the mages because they wouldnt have strength and therefore would run slow. Also this would break up many parties just because one person couldn\'t keep up with the rest

Quote
Originally posted by ZakTorokko
#4: Stops people from going straight out and \"powerlevelling\" endlessly right off and not stopping for 8-10 RL hours. Mabye I could see someone fighting that long after years and years of conditioning, but that would be like Lance Armstrong stamina, running around in the most protective thing you can find swinging a heavy, sharp piece of steel through tough substances.
#5: Stops Immediate powerlevelling by forcing a player to move slower with equipment on.(A powerleveller\'s must have thing there, no good if he\'s not getting 3x the skill improvement as everyone else)Nobody EVER just picks up a sword and can swing it around at half decent speeds, and no armor is unrestricting(If anyone has any doubt in that, I implore you, tape a bunch of cardboard boxes together like armor and try to wear it and walk around without ripping the cardboard)


I also don\'t like this idea because I\'m a \"powerleveler\" :D

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ZakTorokko

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« Reply #5 on: August 08, 2004, 05:21:00 am »
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Well this would be unfair to the mages because they wouldnt have strength and therefore would run slow. Also this would break up many parties just because one person couldn\'t keep up with the rest

Mage is wearing a robe, and his meatshields are wearing heavy armor, shields, swords, etc.
He doesn\'t need strength. He can keep up with less, unless you were sewing steel plates into his robe.

As for breaking up parties, 6 rogues and a fighter. Common sense says that the fighter is going to be in the rear unless the rogues are hiding behind him. Simple strategy for the ranger-esque guy to run ahead of the group and scout, then you move out the fighters, with the mages following close behind. Basic strategy.

As for a two party being broken up by this, that is actually good.  High skilled fighter guy A takes low skill fighter B out to\"omfg newb eater\"monster but Fighter B can\'t keep up, and fighter A gets so frustrated that he doesn\'t bother with the loading fighter B up with massive armor and getting it\'s attention while Fighter B pokes it with a stick and gains skill.

It\'s not meant to keep people down and wasting their time, But I just can\'t see a guy just starting his training by throwing on a *60* lb. full plate armor and climbi8ng a mountain to fight some dragon with his \"Massive omfg kill u boy\" sword he begged 8 hours for.

Quote

I also don\'t like this idea because I\'m a \"powerleveler\"

You and me both, but I Enjoy a little moderation in mine, show up to fight for 12 hours a day and you have to get a different game in a week because you\'ve done everything the programmers have put in.
I\'d say Serious hunting with little breaks in for two hours, then an hour of rest and conversing with people in town, selling and buying and RPing, then going back at it for another two serious hours, and so on.

Syzerian

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« Reply #6 on: August 08, 2004, 06:23:30 am »
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Originally posted by FESFES
I also don\'t like this idea because I\'m a \"powerleveler\" :D

That was obvious from the very first post you made :rolleyes:
I reckon this is a very good idea and would encourage players to fight in groups not to mention the fact that it would enchance the role playing atmosphere.
It would also be cool if when you tried to swim across a river in heavy armor you just sank, then you can point and laugh at the drowning fools! :]
It would also be good if when you ran out of energy instead of slowing to a walking pace you would actually fall over and lye on the ground for a while.

DepthBlade

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« Reply #7 on: August 08, 2004, 06:58:55 am »
It could get ever so complicated working in each component and probally could be done in so many different ways...I say let the pros tackle it lol

Cyberchu

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« Reply #8 on: August 08, 2004, 09:53:25 am »
One slight problem with the swimming idea is that Krans would not be effected by it as they just walk along the bottom
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Syzerian

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« Reply #9 on: August 08, 2004, 10:01:27 am »
lol yeah I guess they would
Unless the Krans got swollowed up in the swampy mud below :P
But when you think about it Krans shouls be able to handle almost any weight, maybe even go mountain climbing carrying their house. This makes me wonder about how Krans may be handled using this system

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DepthBlade

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« Reply #10 on: August 08, 2004, 06:59:56 pm »
heh Krans swimming...no no...they will hold their breath and float!

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Cyberchu

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« Reply #11 on: August 09, 2004, 10:01:40 am »
Well if krans can cary any weight then there will be Krans in every party who have to carry all the equipment, loot. It will also make more Krans as fighters want to carry what they like.
It will also create a bustling Kran for hire buisness
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