Author Topic: Advanced Character Creation World:  (Read 2252 times)

Zeraph

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Advanced Character Creation World:
« on: August 25, 2004, 10:27:27 am »
I just had this idea, it is to create a ?offline? world were people go on Char creation in witch there is no-one else & you can customize every aspect of your Char. It is like char creation only you can move around & test out some combat skills & jobs in a offline world as a sort of a character test world to see what you like? you have a large customization gui window & you can instantly change everything about your char including gender/race/skin/hair & all that stuff, & you can launch a combat demo mode to show you how stuff will be like if you choose to weald a sword you may like a bow better after seeing how it works.

I think this could also be a very nice place to make a tutorial if the user chooses?

The sort of thing I am talking about is a small world-file that can be loaded quickly & doesn?t require internet access to work, this will ensure that it is loaded extremely quickly on char creation? the way it would work is you play in this small world & when you check the ?Test Bow? button you immediately have a bow & can start shooting targets or whatever, & for swords & spells the same, probably it would be a indoor room with lots of ?dummies? for testing combat with different weapons & some odd things like animals to show you what is involved in animal training & a small part of a mine to show mining(a little bit of all the professions to help you decide which one is ?the best??)
« Last Edit: August 25, 2004, 10:30:22 am by Zeraph »

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Kiva

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« Reply #1 on: August 25, 2004, 10:40:07 am »
Offline modes means singleplayer, and singleplayer means no server to verify whatever you have is correct. Thus, if you have a offline mode, you have cheats that are as simple to do as writing a post here. So, no. That wont happen.
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Zeraph

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Lol,
« Reply #2 on: August 25, 2004, 10:53:29 am »
Who cares if anyone cheats in this offline bubble world it would be pointless & it would only effect the person who modded it because it is offline, I?m not saying make char creation offline, keep the server checks & whatever like what we have now, it is merely an expansion of the little window that shows what you look like & possibly an offline tutorial world? lets see it would be like this only were you can see how the char looks while moving/fighting/healing (or whatever profession):

Only you can walk around in a small world & test out what you think you would like, also to prevent dead-link it would be nice (if they haven?t fixed the problem) to save the char creation data in a temporary file then if it goes dead-link then auto fill in the form & so you don?t have to create your char all over again?

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THAPRINZE

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« Reply #3 on: August 25, 2004, 04:12:37 pm »
shouldn\'t new spells..and better bows, weapons etc. etc. be some sort of uhmz.. secret? So that when you get a new spell you think \"wow this thing is so damn cool\" instead of \"yeah, i tested this spell in the offline world...*bored*\"

steuben

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« Reply #4 on: August 25, 2004, 06:50:59 pm »
it could be called zero level training. basically where you teach the newbie which end of the sword to stick in people, how not to pin their foot to ground with an arrow, etc. you put the first level of the common weapons and spells there.

or it could be a place where a more experienced player works on the twitch skills involved with a weapon.

it wouldn\'t be a place where you could level up your skills, since none of the data about the training would be sent back to the server.

i kind of like the idea.
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Zeraph

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« Reply #5 on: August 25, 2004, 07:11:17 pm »
Exactly, it would only demonstrate basic skills that any new Right-out-of-the-spawn Char has access to, it can demonstrate glyphs because one of the advantages is to have glyphs @ Char creation, non of this will be uploaded to the server, only the char creation data such as hair/skin/race etc? non of the spells that you need to do quests to get, only the ones you can use immediately after Char creation, it can also give a tutorial on how to use the basic gui/controls & such? :]

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Waylander

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« Reply #6 on: August 25, 2004, 07:52:55 pm »
Heh I think it is a great idea.  Mean that certain senarios such as \"/shout Should I be a warrior or a mage\" coming from new players would be easily dealt with :D

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Seytra

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« Reply #7 on: August 25, 2004, 09:51:17 pm »
Yes, I also think it\'s a good idea. The char would be created the usual way (i.e. online on the game server), but then a copy of it would optionally be uploaded to the client, which then runs a local, minimal server engine fot the tutorial world, where the player can then have their local copy to play with (good for network outages :) ). The local char would under no circumstances get uploaded back to the real server (i.e., it is one-way only). One could make this option available for non-freshly created chars, as well, so that ppl. can test their new gear if they want. They would be able to grab a copy of their chars, basically, with nothing more or less than what they already possess. It\'s a way to keep the n00b mages from casting \"Gas of Vengeance\" or the n00b warrior from using the \"uber sword of d00m\" at Hydlaa Plaza just \"to see what it does\". :)
« Last Edit: August 25, 2004, 09:52:56 pm by Seytra »

THAPRINZE

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« Reply #8 on: August 25, 2004, 11:03:44 pm »
Yep..if the higher lvl weapons and all that aren\'t available then i think its a fun idea.. like if you use a bow..you can get skilled in shooting with it..(not GETTING skills).  So that can be pretty useful.

Icefalcon

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« Reply #9 on: August 25, 2004, 11:05:41 pm »
Hmm, interesting. It would help out the Noobs a bit...The world shouldn\'t be big though, just a small test room or something...

Seytra

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« Reply #10 on: August 26, 2004, 12:30:56 am »
Quote
Originally posted by THAPRINZE
Yep..if the higher lvl weapons and all that aren\'t available then i think its a fun idea.. like if you use a bow..you can get skilled in shooting with it..(not GETTING skills).

I\'d like to clarify this: the player would learn how to use the interface, like how \"shooting with the bow\" works in terms of things to do / prepare / commands to give. The character, OTOH, would not change at all. Maybe there would even be unlimited items available, as long as the character has at least one of them when it is downloaded, and the basic things (like normal arrows) could be available in any case.

Like a trainer. Gives the player the ability to control the client properly so that they will not get blasted just because they didn\'t know how to quickly access the \"flee\" command. :)
This might even reduce the need for an ingame noob world. Then again, it would not, because the noobs will just hit the \"enter game\" button. :(
Still, it can be useful for those who wish to get familiar with everything without making fools of themselves falling off bridges or whatever. :)

Zeraph

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Yes,
« Reply #11 on: August 26, 2004, 12:35:05 am »
I think it should be small, no need for a large world if it is only for Char Creation, of course you could have your already created Chars & load them in the world, of course nothing would be uploaded back to the server, if you want to increase your target practice skills for a bow & arrow on rabbits or one of the in-game target practice ranges that we will probably have & the in-game ones you can increase your skill-points but in any offline world such as this test world, no skill-points will be recorded because that obviously ads up to cheating like Grono said?

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Reikar

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« Reply #12 on: August 27, 2004, 05:57:56 am »
it would be a great way for the public to help in testing stuff out (a.k.a. lvl 20 char vs. t-rex, who would win) maybe you could have a way to send information about weapons, armor, and creatures back to the makers so they can see if this critter was too powerful for where they placed it, or if this bow is too powerful for the game, and so forth.
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Magerranger

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« Reply #13 on: August 28, 2004, 08:03:15 pm »
not a flame but you cant have a lvl20 charicter the game is going to be skill based :) and a.k.a means also known as not e.g. which is example

to make this \'test room\' wouldent you just need a new small sports hall type map with climbing wall and swimming pool (so you could practice those befor going into the real game) and load all the origonal game data but deleting lines in the code that say you get better at skills.

But having a test fight mode with ingame type monsters wouldnt be right because people would just use that to see if they can beat a monster befor actualy fighting it.
because then none would ever die... except in pvp and quests bosses would suck if youve practice fought it 20 times befor you attempt it for real.

It could probable have npc instructors that say stuff like \"to climb the wall press the CLIMB button and the DIRECTION you wish to climb\" and wooden test dumbies that you can learn to cast spells and fight against but plz no real monsters
« Last Edit: August 28, 2004, 08:04:09 pm by Magerranger »

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THAPRINZE

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this just is a very good idea in my opinion
« Reply #14 on: August 28, 2004, 09:14:26 pm »
yeah..unlimited items?? is a no. unless its only like the cheapest/weakest arrows or something.  Also i dont think it should be used to get familiar with the monsters and see how it can be killed the easiest way, cause then it indeed would be to simple if you\'d go online.

And the dummies is good allthough for archers and perhaps mages we should have moving targets..in case they have to \'shoot\' to attack like in an FPS.  Ofcourse this wont matter if the game would have some sort of auto-lock on.
« Last Edit: August 28, 2004, 09:16:34 pm by THAPRINZE »