Author Topic: Advanced Character Creation World:  (Read 2223 times)

Zeraph

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I agree:
« Reply #15 on: August 29, 2004, 01:03:17 pm »
I think it should only have basic weapons/spells/animal training stuff,
But I would be nice to ether have dummies, or just basic monsters, like the ones that do not attack you, also I would only like to see this world while making your Char, sort of wanted it to be a way for you to test out what you like, how things look & what kind of weapon/spells you would like to start out with, like basic tutorials to help you know which buttons to press to swing sword & how to use ranged weapons & all that, only basic weapons any newbie has access to right after Char creation? it would probably replace Char creation in the way that you wet up & test your char here, how hair & cloths move while swinging a sword? instead of a flat view of that your char looks like you can actually see it in action & decide what you like best based on testing everything instead of guessing what you think you will like?

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THAPRINZE

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« Reply #16 on: August 29, 2004, 01:39:35 pm »
Quote
Originally posted by Zeraph
.... it would probably replace Char creation in the way that you wet up & test your char here, how hair & cloths move while swinging a sword??


HAHA..riiiight.  If you just know if you look good before you\'re going online,  yeah i guess thats the most important thing :D

nah...but its just an useful idea i\'d say. This character creation world.

Cyberchu

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« Reply #17 on: August 29, 2004, 01:56:21 pm »
Quote
Originally posted by Reikar
it would be a great way for the public to help in testing stuff out (a.k.a. lvl 20 char vs. t-rex, who would win) maybe you could have a way to send information about weapons, armor, and creatures back to the makers so they can see if this critter was too powerful for where they placed it, or if this bow is too powerful for the game, and so forth.


Well all this can be done in the arena if the Devs wanted to do that.
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Kanon

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« Reply #18 on: August 29, 2004, 04:12:26 pm »
Quote from Seytra:

This might even reduce the need for an ingame noob world. Then again, it would not, because the noobs will just hit the \"enter game\" button.  

Easy solution. Upon creating the first character per account, just do a suggestion box or something that states a tutorial is highly recommended. Least then they were warned. Heh heh.
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Toadhead

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« Reply #19 on: August 29, 2004, 04:44:03 pm »
look, train offling for you\'re Multiplayer char won\'t work, because the info need to be writed somewere in a file, and that means you can cheat and change some stats etc.

I also don\'t see the point in singleplayer, MP is much more fun :P If you want to play a RPG go play Zelda or something, with a good story, and a game engine build for Singleplayer. But PS = MMORPG, nor RPG. Training missions or something could be odne online too, and than you can communicate with others that are doing the newbie training. you could also ask other people to help you abit.

No just keep Ps online ;)

Zeraph

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« Reply #20 on: August 29, 2004, 08:51:37 pm »
Toadhead, this isn?t about actually training your char offline? no skill gains will be transferred to the server, it is just to replace the already offline processes of Char creation, but only Char creation data will be transferred to the server (which will be server-checked like are current Char creation data...), all training done offline will count towards nothing in-game? & the tutorials are just to show you the controls & how the systems work etc. as I have explained before, no offline-skill-points-gains will be transferred to server because they will not exist.
« Last Edit: August 29, 2004, 08:53:09 pm by Zeraph »

CB Characters: Zeph Waterfox & Zeraph Waterfox MB: Zph

Saphire

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« Reply #21 on: August 30, 2004, 11:20:18 am »
As Zeraph has stated, im going to engrain this into everyone\'s eyeballs. And no, you can\'t look away.

CHARACTERS CREATED OFF-LINE DO NOT GO ONLINE.

EVER.
[/u]



It is a totally self-contained world which is fully independant of the main game server!
Characters created and played will not go onto the server!
It\'s just a \"run around and do whatever you want with your test character\" and after you\'re done screwing around, you can go onto the actual server and setup a NEW character.




That said, this idea has a really good deal of promise to it. You could choose what you want to do, and go through further screens to define what you want to try out.

If you want to create a character, you would go through the process, and would have the opion to save the setup as a \"xxxx.txt\" file so you could go into multiplayer and load that settings file; of course, the file would be checked over to ensure that everything is legit otherwise it\'ll give a error (if humans can\'t fly (which they dont) and the xxxx.txt file specified that this one could, the server would say \"That is not a valid character file\")

If you want to test the red way of magic without possibly screwing over your actual mage then you could say to test skills -> red way of magic and create a character with the beginner red-way spells. Of course, this character could never go online, and when you quit that character is destroyed.

A excellent way for a hard-core miner to see if magic is a second option, or how that character would\'ve looked like if it had torso-skin #2.
« Last Edit: August 30, 2004, 11:20:45 am by Saphire »
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Zeraph

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You could do that,
« Reply #22 on: August 30, 2004, 08:22:59 pm »
But that is not really what I had originally thought of,

As of right now, Char creation is offline, that is why you need to ?Upload? your char data to the server, however after it is uploaded the server does checks to make sure your char has no unfair advantages. So what we could do what Saphire suggested & have a small separate offline 1 player world, but I was thinking that it would replace Char creation, not just be something you can do before, if it replaced Char creation then you would have no need to have a xxx.txt Char file (because those are extremely easy to hack).

What I was thinking is that you can customize your char just like Char creation while playing in this offline world, no exp ? no skill-points gains ? & server checks to verify if the char has the right about of points just like it does now. & only basic weapons/spells/animals will be available, only stuff you can get right after Char creation, ?newbie stuff? I?ll have to play CB to get more detailed into this because I hear the Char creation is going to be a lot different.

There really would be no point in creating Chars for the offline world because you wouldn?t have much to do, basically beet up dummies & there is no exp so you cant increase your skills any so there is no point & no way for anyone to cheat. You can?t train offline, I wanted merely a place for maybe a tutorial & to check out if you like bow&arrow or a sword or just want to be a miner, before actually creating a char & being disappointed & ether ask like ?are mages better then warriors? or making another Char just to see what you like best?

CB Characters: Zeph Waterfox & Zeraph Waterfox MB: Zph

Reikar

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« Reply #23 on: September 05, 2004, 08:59:55 am »
The thing is if you have it so that it uploads the character to the server, it is entirely possible that someone will see something that was over looked in the test room (aka single player). Remember this is a completely open source program, which means anyone can see the code that checks the character for illegal properties. Also there are certain things that can have any value (ie gold, gems, ore) that they can mod and have more then enough of to ruin the economy when they load the char into the online realm (do you really want to have someone loading a char with 9,999,999 gold, gems, arrows, and ore).

I think a single player world is a great idea, so long as it has no bearing in the online world. It would work great for orienting newbies and testing stuff. Downloading char spects from the world seems alright, but uploading seems way to dangerous to me.
« Last Edit: September 05, 2004, 09:07:16 am by Reikar »
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steuben

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« Reply #24 on: September 05, 2004, 02:55:38 pm »
check out the words that are big bold and underlined, in the post up about three. and check out the general content of the people who actively support this.

basically you download your character, nothing gets uploaded back to the server. zip zilch nada, not even a trace packet.

besides the server will only accept certain information when the new characters are uploaded.  send any other information and either the server junks/ignores/logs it or it crashes the server. actually it should be logged becuase that is indicative of a hacked client.

so rephrased simply. the olw does not affect your character or the universe.
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SirTokesalot

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stat calculator
« Reply #25 on: September 08, 2004, 06:11:23 am »
u could have a stat calculator.
this way you could try diffent stats and items to plan your char and see def and dmg ect...
this would be a small sepert progeram that would only be a sim of your stats. not for hacking, just smart planning.
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Zeraph

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Actually,
« Reply #26 on: September 09, 2004, 03:18:48 am »
Actually this sort of split into 2 ideas, an offline one-player mode & my original intention of a expansion of the char creation, someone could probably compile a offline version of ps & you can change the values to give you stuff in a offline version of ps, but it would be extremely boring because there would be no-one there to rp with. But anyway:

My original idea was to have a char creation gui window that would change that char?s appearance / weapons (depending on what the user chooses in the gui window) stuff like race/skin/whatever, it would be just as easy to cheat with regular char creation as of now, in-fact it may make it more difficult to sort through the additional code, however this is pointless anyway as the have pointed out that the server checks all char creation dada uploaded to the server. It wouldn?t really be a ?test world? more of a ?Character creation world? were you can pre-view what you look like fighting so you don?t go creating 3 Chars until you get what you want. + Maybe we could stick in a tutorial place for you to test out what basic weapon you like & what buttons to press to use them, basic stuff like that, then after you have fully customized your char (similar to current char creation or that of cb) you upload your char to the server. All the data that it being transferred is the same as char creation; there is already server checks for that sort of cheating so it is no more possible with this.

However I wouldn?t really use a test world that you can download a char to from te server & test out weapons / whatever, that would be boring & I could test out weapons in PS & actually get skill-points for it. However, if we are going to have more then one server, I would like the ability to transfer my char between them & not just be stuck on the one server but that is later on?

CB Characters: Zeph Waterfox & Zeraph Waterfox MB: Zph