Author Topic: Glyphs:  (Read 3224 times)

Waylander

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« Reply #15 on: August 26, 2004, 12:50:21 pm »
as long as they don\'t dissapear
« Last Edit: August 26, 2004, 12:50:32 pm by Waylander »
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karakth

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« Reply #16 on: August 26, 2004, 03:33:08 pm »
Ah yes...Much research will be needed to discover all glyph combinations. Which is why the AO exists ^^
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Zeraph

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« Reply #17 on: August 26, 2004, 04:16:22 pm »
Quote
Originally posted by Pegasus
I wonder why you guys think that we will only need to combine 2 glyphs and that as many spells will be available.
Its much more interessting to need like 10 glyphs for a spell (5 of glyph01 and 5 of glyph03 or like that).

Well they better be interlockable then but it would be a hassle for you Char to have t put 10 of the glyphs together, I think 2 is good, one in each hand, maybe 3 if you can levitate one of hem in the middle with all of power surrounding you.... :D

Unless we have group spells that you need 2 or more people to use...
« Last Edit: August 26, 2004, 04:17:08 pm by Zeraph »

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Adeli

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« Reply #18 on: August 26, 2004, 06:29:26 pm »
I think of a glyph as a symbol, sure there is a physical, tangible representation, but to utilise the glyph, I imagine drawing symbols in the air with one\'s hand..

Edit: Just realised I\'m a conquerer
« Last Edit: August 26, 2004, 06:30:21 pm by Adeli »

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dfryer

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« Reply #19 on: August 26, 2004, 06:59:41 pm »
Well, the glyphs are something that the character will need to posess in some form or another, and meditate on to purify.  Glyphs don\'t disappear, but they must be recharged (purified) before use, from my understanding of the system in place.
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Mage of Darkness

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« Reply #20 on: August 26, 2004, 07:23:20 pm »
hmmm but thats the thing with recharging no one knows how it is going to function and i personally dont want to do the same quest over and over just to purify the glyph. :(

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karakth

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« Reply #21 on: August 26, 2004, 07:43:20 pm »
Well we have some idea.

And by we I mean the AO :P
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Adeli

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« Reply #22 on: August 27, 2004, 04:03:19 am »
why can\'t they simply be memorised? I like the intangible spellcomponent idea.

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druke

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« Reply #23 on: August 27, 2004, 04:58:49 am »
Quote
Originally posted by Watcher
50 glyphs should equal 50 spells :D this means that us magers should be well protected against all forms of evil (and good)


...bah noob...

lol you can mix them you know so its like 50^3

whoa.. i thought there where only 48 glyphs....hmm
« Last Edit: August 27, 2004, 05:01:01 am by druke »


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Waylander

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« Reply #24 on: August 27, 2004, 02:51:06 pm »
Quote
Originally posted by druke

...bah noob...

lol you can mix them you know so its like 50^3

whoa.. i thought there where only 48 glyphs....hmm


heh, 50^3 then say glyphs have their opposites which can not be used together or something like that so the spell list will be...just about how long the devs want them.

48 glyphs or 50 glyphs, 2 difference, no matter.  What is really important is that there are glyphs.

I remember hearing that glyphs will not disapear after you use them, is this still true (please please please let it be true :P)?
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Kiva

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« Reply #25 on: August 27, 2004, 04:26:44 pm »
Quote
lol you can mix them you know so its like 50^3


50^3 possible solutions, but not 50^3 spells. You should know that druke, considering you\'re an AO person. :)


Quote
hmm 50 glyphs, say you combine 3 glyphs for a spell = 50^3 =1 250 000 spells 2 glyphs per spell = 50^2 = 2500 spells...


Close, 125,000 possible combinations, and some unknown amount of spells. You need to remember as well that some  spell combinations will appear as invalid until you get the required skill in the ways it uses. So it\'s not possible to sit as newbd00d and figure out all spells. :)


Quote
why can\'t they simply be memorised? I like the intangible spellcomponent idea.


When you get the right combination for a spell, you can \"memorize\" it into your spellbook, but the NWN/BG memorization system will never be used. It\'s highly copyrighted.


Quote
hmmm but thats the thing with recharging no one knows how it is going to function and i personally dont want to do the same quest over and over just to purify the glyph.


For now you simply drag the glyph to the \"purify\" button and it works forever. It might get changed at some point, but I have no idea about this at this point.
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ForteX

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« Reply #26 on: August 27, 2004, 06:10:35 pm »
Hmm, so Grono, it will be possible to use different combinations to have the same spell? Interesting.
But, even if the spell is the same, will the effects caused by it differ according to the glyphs?

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Zhar the Mad

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« Reply #27 on: August 27, 2004, 06:21:40 pm »
Hey! Do you remember magic system in Arx Fatalis? There were 20 runes. Each rune was just a small part of spell.
So to heal yourself you should spell the right runes like: self -> increase -> health => char gets healed.

OR

create -> distant -> fire => fire bolt

 
So why can\'t we use the such system? There a lot of glyphs like fire damage, cold damage... protect from fire, cold and other - combining them in any order can create amazing things like fireball which will hurt everyone exept the spell caster.  ;)
Try to think!

Androgos

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« Reply #28 on: August 27, 2004, 06:37:20 pm »
Quote
Originally posted by Waylander
Quote
Originally posted by ForteX
 Magically stone shapped monkeys with symbols on their backs?


Oh oh, please please please do this one :D :D

hmm 50 glyphs, say you combine 3 glyphs for a spell = 50^3 =1 250 000 spells 2 glyphs per spell = 50^2 = 2500 spells...

my guess is combining two glyphs....but if you guys can think of 1 250 000 spells and implement them into the game then great :P


What if I told you the correct answer is 50^4 ? Because it is.

The thing is that we want make diffrent combos, to make it kinda hard to brute force spells

EDIT: It\'s more of 50^4 + 50^3 + 50^2 + 50 combos because you don\'t need to use all slots
« Last Edit: August 28, 2004, 07:02:22 pm by Androgos »

Icefalcon

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« Reply #29 on: August 27, 2004, 10:23:56 pm »
Woah... 50^4, thats...a big number. AO has their work cut out for them.