Nobody is demanding a novel of a background for a character. I doubt anyone has the amount of free time or the patience necessary to become a professional writer in order to partake in a gaming community!
However, every character must have a reason to be. Yes, MUST.
This is not Quake. This is not Wolfenstein 3D or any of its sequels and clones. RolePlaying is not about who has the higher stats, or who possesses the highest mathematical possibility of being successful in combat, spellcasting or crafting.
It is about character development. Yes, that is RolePlaying.
To give room for development, you need a background. A beginning for that imaginary avatar. An explanation of which one is or was the purpose of the existance of that conglomerate of pixels and bits that we call \"our character\".
It shall all unfold from then.
It can go from an intricate and detailed sucession of events, to a mere couple of short paragraphs. But you really REALLY REALLY need a background if you are in a RolePlaying game.
I would very much like to see an enviroment in which RolePlaying is enforced, instead of letting it fall under the \"optional\" category.
PlaneShift is an MMORPG. Enforcing the RPG part should be more than redundant, but in the internet community of nowadays it is downright impossible to leave a game in the hands of the players as the concept and purpose would inevitably be altered, shaped, re-shaped, adultered and deviated from its original course. Most if not all of the times for the worse.
I agree, it will never be alike to a table-top D&D game. The massive amount of players inherently brings this as a consequence. Nonetheless, it does not mean that the RolePlaying genre is doomed to die in the hands of lamers, hackers, crackers, and power-leveling.
I have asked on more than one occasion. \"What will be done to provide a comfortable RolePlaying environment for the players?\".
Obviously, this question is mainly addressed to the staff, as players have little more to do other than encourage their peers to behave as expected.
Nonetheless, (and even if it appears I am complaining, I am not) the staff never gave even the slightest hint of an answer.
There is time. We barely have a game as it is. But it is now as good of a time as ever to make sure that the online RolePlaying genre is not reduced to a bunch of drone-like players exclusive dedicating their precious time to indulge themselves with dull and repetitive hack and slash, mining, crafting and other individualistic activities.
After all, RolePlaying is all about socialising.
And there is no socialising whatsoever in solely trying to beat the ridiculously limited AI of the NPCs.
- Golbez