I have always felt that taking the time to research as much as one can about a given game\'s environment, customs and mores is mega-important. Only by this means can I sit down to craft a backstory for who my character is and what role they wish to accomplish within that world. I also don\'t believe that every character in a given game is a \"hero\" figure. Nontheless, 99.9% of players
always cast their characters as the great white hunter who is going to save the entire universe! There has to be butchers, bakers and candle-stick makers as well as heroes, people...

. Therefore, I usually go out of my way to create a peasant who has to seek the knowledge of his craft through the school of hard knocks, maturing into an adult who is worthy of being called friend and ally while never aspiring to greatness other than within his own personal sphere. Usually that character is a magic user who is more of a teacher, with no desire greater than to master his art and help others to attain their goals as well--as long as those goals are rooted in the here and now and not some pipe dream of being \"the one\"!
A backstory is very important to me, but I don\'t feel that the average person\'s character story needs to be in the library or on public display. For me, creating a backstory is more a personal thing, an outline for me to role play that character with. I create positive and negative boundaries that the character must not cross to be effective within the game-world and true to itself. I feel that a character\'s story needs to unfold as one interacts with the game world and its people. I don\'t go around boring people with my backstory. They can easily pick up on who I am and what I stand for just being around me in the environment of the world we inhabit. If they can\'t, I didn\'t do to good a job of creating my backstory in my estimation.
Role playing to me is not something I do in a game; it\'s who my character
IS. It\'s what defines that character and the way he interacts with his fellow world-mates. I never play female characters because quite frankly, I would not know the first thing about conducting myself as a female character...

. By the same token, I never play a pure melee warrior because I\'ve already been that irl in the Marine Corps. The third rule I have set for myself is that I don\'t play a given game to be the richest, or have the most uber stuff or attain the highest level offered in the shortest time. I let these things happen as they happen, as the story develops and my character \"ages\", so to speak. For me interacting with fellow players and exploring the world are far more important than materialism and capitalism.
Fantasy games for me are for living a vicarious life that I could not possibly live in the real world. That is primarily why I love Wizzies and Sorcerer type characters so much. They give me a chance to play with magic that no longer exists, although I think it might have, to some extent, in our distant past. Sadly, most of us move too fast and are too capitalistic and materialistic this day and time to worry about such things...

Anyway, that\'s my take on the matter, for what it\'s worth.
Cheers!
Miago