Author Topic: You must be.....  (Read 1231 times)

FESFES

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You must be.....
« on: August 27, 2004, 05:39:53 am »
Most games have somthing like this

Bla Bla Axe

Dmg: 120-132
Speed: 4
Min Str req: 34<--
Min Agil req: 12<--

I dont wanna think the two thing with the arrows.
Why dont some people suggest some solutions to this?
I this can be sovled if items have wieght or somthing.  Like if a new a new person put on the bes armor in the game, then it would be so heavy they couldnt walk.  Or if a new person tryed to use a  really good bow the weight pull would be too much.  Of course a person would slowly get stronger and might be able to use a very good sword But sice it was still too good they could swing it very slowly.

If this doesnt work there could be a different solution.

It is easier to hate than it is to love.

XpYtZ

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« Reply #1 on: August 27, 2004, 07:48:58 pm »
I think the thing about those attribute requirements is that they are in the Database anyway so people just let them show inorder to let players know why they cannot equip the item.
I never liked it either. I always thought it stole from the realism of a game. I would like them to be able to be turned off. That way we don\'t get every new player in the world whispering (or in the more annoying cases demanding) \"Why can\'t I use this Spiderweb armor!!?\" While the rest of us can just hide the attribute information.
I always liked being unable to use a weapon that was too heavy but being able to equip it and see that it was to heavy -like draging it on the ground animation.

Icefalcon

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« Reply #2 on: August 27, 2004, 10:10:27 pm »
Quote
Originally posted by FESFES
Why dont some people suggest some solutions to this?

You need a problem before you can suggest a solution. Planeshift isn\'t \"most games\"

Xordan

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« Reply #3 on: August 28, 2004, 02:00:02 am »
Quote
Originally posted by Icefalcon
Quote
Originally posted by FESFES
Why dont some people suggest some solutions to this?

You need a problem before you can suggest a solution. Planeshift isn\'t \"most games\"


*cough* look at the cvs *cough*

Icefalcon

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« Reply #4 on: August 28, 2004, 03:33:32 am »
Sorry, please continue discussion  :rolleyes:

FESFES

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« Reply #5 on: August 28, 2004, 07:08:39 am »
LOL that was funny (no offense to you ice)
Well what do the rest of you think?
Is the whole wight idea good?

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THAPRINZE

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« Reply #6 on: August 28, 2004, 11:00:11 am »
well if it wouldnt prohibit u from carry a to high \"lvl\" at all its cool.  So that you get animations like dragging it over the floor.  Or extremely slow attacks (for swords and stuff) uh..xpt something said.  sounds cool to me.

ForteX

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« Reply #7 on: August 28, 2004, 06:46:17 pm »
Lol I read the topic title and I thought:
\"You must be...\" this tall to ride PlaneShift=P

Anyway... I don\'t like the system \"you MUST have X STR to use sword X\", I\'d rather get a system similar to Rubies of Eventide. There is no minimum strengh, but there is an ideal one. Much more realistic and fun. I mean, I can lift a 25kg hammer, but not necesarily I will be able to spin it or anything.
« Last Edit: August 28, 2004, 06:47:53 pm by ForteX »

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Icefalcon

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« Reply #8 on: August 28, 2004, 11:16:06 pm »
I totally agree, you should be able to use any weapon you want, but to use it effectively, your strength should be high enough. This should apply, not only with str, but with all skills. For every spell, there is an ideal intelligence, for every ranged weapon, there is an ideal dexterity, etc.

Bloodluth, whats your RoE name?  :rolleyes:

ForteX

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« Reply #9 on: August 29, 2004, 06:43:50 am »
Quote
Originally posted by Icefalcon
You should be able to use any weapon you want, but to use it effectively, your strength should be high enough. This should apply, not only with str, but with all skills. For every spell, there is an ideal intelligence, for every ranged weapon, there is an ideal dexterity, etc.


Exactly. Nothing should stop a person with low dextery from firing a bow, but he could suffer some penalties because of the lack of the atribute (been playing Exalted all day long lol). After all, if a person can, for example, fire an arrow with a simple wooden bow, why would the person be unable to do so with a \"Magic Iron Dwarven Bow\" (Enclave :rolleyes: )? No point in that.

PS: My nick is Ryukan Agare, I\'m on Pegasus (2nd server). Balanced adventurer lol.
« Last Edit: August 29, 2004, 06:45:22 am by ForteX »

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Icefalcon

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« Reply #10 on: August 29, 2004, 05:42:54 pm »
I think this is the perfect solution.

@Bloodluth - Ah, make a new char in Phoenix  :D Name it Bloodluth, make it just like your PS char. Pretend you are in the Griffon Division  8) Thats an order...

nacraw

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« Reply #11 on: September 04, 2004, 12:32:40 am »
The only way that sort of \"weight\" idea works is if you make money weighless, other wise it totally sucks. I dont think there should be required stats, but maybe like the \"reco0mmended level\" in everquest...but with stats. If a weapon has say a recomended STR of 6...every point under that makes it one less max dmg, and every point over it up to 10 or somthing makes one MORE max dmg. Then anyone could use it, but the stonger the better. It would allow a warrior to use a staff if he wanted, but to not be good at it cause his int is low, and vice verse with a wizard.

FESFES

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« Reply #12 on: September 05, 2004, 11:35:29 pm »
Ice is right I think the reqs should be exactly like that.  But i dont rellay mind as long as it doesnt say \"req str 56\"

It is easier to hate than it is to love.