Author Topic: Question on rp  (Read 5687 times)

Adeli

  • Hydlaa Notable
  • *
  • Posts: 709
    • View Profile
(No subject)
« Reply #15 on: September 07, 2004, 03:43:26 pm »
RP is a must for me, I love it. Have for a long time.
I can\'t wait for the days when a computer RPG has the same freedom as pen and paper RPGs, too bad it\'ll likely never happen.
If you want to talk OOC, ie. not RP, then do it, if there are no chat windows for it, use what is available, if there are no alternatives, people can\'t complain. You can\'t force someone to RP...
Syzerian, I\'m not sure about that, some people lack the imaginative traits needed to RP. It\'s not for everyone.

OT: Syzerian, is that another Legend of Dragoon sig? They look really good.

I like Red Jelly Beans!

Golbez

  • Hydlaa Citizen
  • *
  • Posts: 207
    • View Profile
(No subject)
« Reply #16 on: September 07, 2004, 05:14:39 pm »
Quote
Originally posted by Adeli
If you want to talk OOC, ie. not RP, then do it, if there are no chat windows for it, use what is available, if there are no alternatives, people can\'t complain. You can\'t force someone to RP...


Where is the point?

Granted, RolePlaying is not for everyone. Many people cannot seem to enjoy it, or get the reigns of their characters as some others do. Understandable, and perfectly fine.

But tackling a RolePlaying game when you do not like the RolePlaying genre? Where is the point? It is a rather masochistic behaviour, because you know you will not have a good time.

Abstracting yourself from RolePlaying in every form and sense when playing an RPG, is comparable to joining a server of Counter-Strike and not be willing to pull the trigger. Let us see how much you last before the players vote you out of the session.

If you do not want to RolePlay, do not play an RP game.

As easy as eating pie.

I have been told \"But the game will have less players!\", or \"PlaneShift is for everyone!\".

Firstly, yes, we would have a more compact group of people. Should everyone follow the \"This way or the highway\" suggestion, most of the players exclusively seeking leveling up while talking of how cool is your new car, or how hot Joe\'s girlfriend is, then a vast amount of gamers would not step foot on our server. Nonetheless, focusing on quality before quantity usually leads to satisfactory results.

Secondly, PlaneShift is not for everyone. It is a RolePlaying game, thus it is for RolePlayers. Every game aims to please a specialised range of customers, it is impossible to try to keep them all happy. Unsurprisingly so, not everyone will be happy. Only those to whom the game is being prepared for (ie: RolePlayers, if you got lost somewhere ;)) are taken into account when the features and characteristics of the games are designed. Not action gamers, not simulator fans, not sports addicts, not point and click adventurers. RolePlayers.

And that is the way I see it.

- Golbez

Stydracos

  • Hydlaa Resident
  • *
  • Posts: 76
    • View Profile
(No subject)
« Reply #17 on: September 07, 2004, 06:23:07 pm »
I agree that you can\'t force someone to roleplay.

It will be interesting to see how CB turns out with respect to roleplay. I won\'t be surprised if I\'ll be confronted by all sorts of people.

I\'m not particularly worried about who roleplays and who doesn\'t and I\'m not about to  force my views on others and in the process drain the fun from a world of possibililty by imposing my set of ideals and rules on it.

Instead when I\'ll play I\'ll play as me through this character, he\'ll have my personality as best as I can type it ;) and that will be modified by my appearence and strengths as a character in game no doubt.

I\'m surprised many roleplayers insist on a background story rather then \"life begins when I first played\". Instead they seem more comfortable hearing the same old over glorified stories designed to be interesting but sadly lacking substance. eg. \"I was given uber strength by \". Its my belief too much information can be a bad thing.

I\'d be more inclined to suggest people who want to roleplay concentrate less on character roleplay and more on creating a world atmosphere. If you can draw others into a planeshift \'mythos\' then you\'ll find a happy balance between those of us stuck in the reality and those completely roleplay.

Anyway thats touched on some of the issues as I see them, thanks for reading.

Do not repeat the tactics which have gained you one victory, but let your methods be regulated by the infinite variety of circumstances.
Sun Tzu On The Art Of War

Monketh

  • Veteran
  • *
  • Posts: 1674
  • aka GovernmentAgent, CorporateAgent
    • View Profile
    • Niihama.ws
(No subject)
« Reply #18 on: September 07, 2004, 09:07:29 pm »
Ot: The Holy Scribe posts! *bows in reverence*

Hopefully, planeshift\'s uniqueity (new word :P) Will keep generic stories at bay, however you have to realise that you start the game as an adult, so to build from there means either a case of amnesia, or being created \"magically\".
The key to manipulative bargaining is to ask for something twice as big as what you want, then smile and nod when you are talked down to your original wish. You are still young, my apprentice, and have much to learn in the ways of the force. -UtM

Stydracos

  • Hydlaa Resident
  • *
  • Posts: 76
    • View Profile
(No subject)
« Reply #19 on: September 08, 2004, 06:16:04 am »
Monketh, thats very true we will start as adults.

My personal preference is those ordinary stories that are interesting; as opposed to roleplayed stories that are made to be interesting. Thats why I think the most interesting stories will occur in game while interacting with others.

Thats not to say all the stories I\'ve read/heard are bad or over the top; some are true gems. However I\'ve spoken to a few players and read \'interesting\' stories, alas the characters in the story are just cardboard cutouts and not unique. In many respects I can\'t see why many of us would be from humble beginnings, and work from there.

Do not repeat the tactics which have gained you one victory, but let your methods be regulated by the infinite variety of circumstances.
Sun Tzu On The Art Of War

Golbez

  • Hydlaa Citizen
  • *
  • Posts: 207
    • View Profile
(No subject)
« Reply #20 on: September 08, 2004, 03:21:38 pm »
The best backgrounds are those that are kept relatively realistic, adding magic and intrigue but not at ridiculous levels.

I do not know why many relate a \"Background story\" to exagerated and exceedingly hyped up characters that, albeit in the past where known to hunt dragons for fun are now having a hard time killing a single aggressive giant rat.

I never said to create an intricate, complex, and awe inspiring background.

I recall one of the characters I enjoyed the most came from a small, forgotten and peaceful coastal village, and the only aspect in which he was different from the regular people was that he had the ability to \"Lay on hands\". ie: He cured minor wounds by touch.

Certainly, the point of the game is to RolePlay the present. And that I will not argue. But the \"present\" of the character is influenced by his experiences from the past. How he was raised. Under which beliefs. What he was taught is \"good\" and \"bad\". And if he has any characteristical traits such as a crippled hand, or a missing eye, or a tendency to dislike a certain race, I believe there should be a rational explanation. And in order to come up with that, the player must at least come up with the general silhouette of the character\'s past story.

Do not dismiss background stories as being \"over the top\". In responsible RolePlaying, this is hardly ever the case.

- Golbez

shangralah

  • Hydlaa Citizen
  • *
  • Posts: 262
    • View Profile
(No subject)
« Reply #21 on: September 08, 2004, 04:32:23 pm »
I agree with Golbez it doesnt make sense to be all powerfull when your skills are barely improved i think all people should stick with there storie and add on as they go along. If your storie says your an expert at someting like cooking i think you should lvl up that more than any other trait. Roleplaying is easy and really fun if you do it right. ;)

Stydracos

  • Hydlaa Resident
  • *
  • Posts: 76
    • View Profile
(No subject)
« Reply #22 on: September 08, 2004, 04:41:02 pm »
I\'m hoping Golbez second post wasn\'t reply to me... (having posted between the two posts) if it was he didn\'t read my posts none too well.

Do not repeat the tactics which have gained you one victory, but let your methods be regulated by the infinite variety of circumstances.
Sun Tzu On The Art Of War

Elkindel

  • Hydlaa Resident
  • *
  • Posts: 139
    • View Profile
(No subject)
« Reply #23 on: September 08, 2004, 10:49:08 pm »
Grono, I was hoping there would be an OOC channel. You know there will be powergamers that care nothing about roleplay, there will be people that play just to annoy everyone else, there will be trolls.  Not having an OOC channel just means everyone will have to listen to it.(Unless regulations on what is allowed in the area channel are strict) And yes, I know there wont be a global chat, but there will be an area chat.  

The area channel concept is good, except for in town, busy market places, popular spots. Places where you\'ll get people out there shouting \"S3lling 1337 knight arm0r!\" or something similar... *twitches at his own use of \'leet\'* An OOC channel just provides a sort of filter, so the rest of us don\'t have to listen to it.


Edit: True, I suppose it could work with no ooc channel, existing public channels could be moderated to keep them free of ooc
« Last Edit: September 08, 2004, 11:22:25 pm by Elkindel »

Narull ter Aenasul

dfryer

  • Veteran
  • *
  • Posts: 1070
    • View Profile
(No subject)
« Reply #24 on: September 08, 2004, 11:04:03 pm »
On the flipside, the mere existence of the OOC channel encourages people who are S3lling 1337 knight arm0r, since they can\'t be criticised for doing that.  It also provides them with the technology to network effectively with other leet doodz who use OOC.  The absence of such a channel makes it clear that OOCness is not encouraged in any area of PS.
Quidquid latine dictum sit, altum sonatur.

Monketh

  • Veteran
  • *
  • Posts: 1674
  • aka GovernmentAgent, CorporateAgent
    • View Profile
    • Niihama.ws
(No subject)
« Reply #25 on: September 08, 2004, 11:14:19 pm »
Yes, but can you truly enforce that?

As a free game, in 3D, with combat, it would be nearly impossible to prevent a stream of constant Out-of-Character chat.  The Leet Doodz will come, unless thwarted by boredom, which is not effective in Planeshift.
« Last Edit: September 08, 2004, 11:14:36 pm by Monketh »
The key to manipulative bargaining is to ask for something twice as big as what you want, then smile and nod when you are talked down to your original wish. You are still young, my apprentice, and have much to learn in the ways of the force. -UtM

Adeli

  • Hydlaa Notable
  • *
  • Posts: 709
    • View Profile
(No subject)
« Reply #26 on: September 09, 2004, 03:59:13 am »
I have a question, a very simple question that I hope you can all answer. It relates to this phrase...
\"If you join an RPG and do not roleplay, you will not have fun\"
Who says this is true? Do one of you know what every person in the world with access to an internet-enabled computer likes and doesn\'t like?
Think about it... So many people do it, surely there is a reason. In fact, RPers are a minority in RPG games. These \'Leet Doodz\' as you dub them, must have some reason to play in such numbers.
Do not presume to decide what people like, everyone is different, what is repetitive and mundane for one person, could be thrilling and exciting for the next.
You can NOT force anyone to RP, no other game has managed it. If people don\'t like RP that is their choice, complain if you want, but my advice is grow up. It\'s not just your game.
I myself like RP, I have said so, others do not, that is their perogative and I will not criticise their decision.

Golbez as much as I respect you and your views on RP, in this you are wrong. People can have fun without RPing in an RPG. Look at Baldur\'s Gate or NWN, are you telling me that only hardcore RPers play these games? I know that is not so. Icewind Dale, a famous RPG has the most linear RP element, it is truly combat based. People like this, not everyone, but many.

If you want to RP, good on you! If you just want to play, have fun and enjoy the game. You can\'t say non RPers will be bored, if that\'s true, you are saying the game is little more than a roleplaying chat-room or IRC channel, which is not what the game is. There will be gameplay involved yes? Not just a large room filled with people carry out alternate lives. Think about it. NonRP is impossible to prevent, and you have no right to try.

I like Red Jelly Beans!

leji

  • Hydlaa Citizen
  • *
  • Posts: 305
    • View Profile
(No subject)
« Reply #27 on: September 09, 2004, 01:43:50 pm »
Of course a lot of people manage to have fun without using the game as they are suppose to (my sister have fun trying to click the mines of winmine as fast as she can... *despair*). But as soon as PS is RP oriented I think it will be easier to have fun RPing. And that\'s the aim of it, allowing people who want to RP to have fun in a MMORPG.

Now if people manage to have fun without RPing, good for them, I\'m sure noone will blame them, even the pure RPers we seem to have here (I didn\'t give any name so dont get mad at me please :) )
there\'s no place like 203.81.47.91

Kiva

  • Veteran
  • *
  • Posts: 1366
    • View Profile
(No subject)
« Reply #28 on: September 09, 2004, 02:37:36 pm »
The game will be populated by people who play for the sake of getting the best gear and killing the best mobs, and there will be the ones who enjoy roleplaying while doing the same thing (and all the weird people who bake cakes or mine ores... Urgh..). :)

Nothing that the devs ever do will stop this from happening, and it is like this in all games, be that EverQuest or... whatever you choose. Roleplayers say powergamers are weird, and vice versa, and thus we have a happily functional gaming environment full of all kinds of people with opposite ideas and expectations, which you also find when walking down your favorite road or when shopping in the nearby supermarket. We can\'t get rid of the others, so we\'ll have to adapt to them being there. However, that doesn\'t mean we should make life any easier for them. With no ways of publicly telling the whole server that you happen to be selling your Rusty Used Torch +1, people will realise they can just as well go to the most crowded area in the server and shout it out there instead. Thus we create market places where selling your gear is fun and interesting, and where people who have no intention of buying/selling anything go afk or don\'t come near at all.

After all, the goal of any game is to \"win\", no matter if you are an intriguing roleplayer or a dumbass powerplayer. You always want to be the one saving the princess or killing the dragon, you just do it in diffrent ways. Putting people together might just make it easier for you to do just those things, and it ensures you that there is always someone to do it with. If you don\'t wish to gather up with roleplayers/powerplayers, you\'re free not to do so. In fact, if you just ignore all the people you don\'t like, it will be just like you are all alone on the server with only your friends. Wonderful, isn\'t it?

Now, I\'ll just point this out once more to make sure people know exactly what is going on. If you wish to address a large group of people with a wide question, which will probably lead to a very big debate/arguement, feel free to come into #PlaneShift on either freenode (dev. chat) or quakenet (fan chat). Plenty of people to argue with there. However, if your interests are to tell a story of how you killed the dragon and saved the princess, and then get shouted/booed at for being a bad storyteller, and afterwards getting kicked out of the tavern, your business is ingame. Shouting useless informations about your smelly socks (or whatever) in crowded areas can most likely cost you your ability to shout at all, or if the GM is in a very nasty mood, you wont be able to communicate at all, period. PlaneShift GMs will be very protective of the game, and you shouldn\'t try to argue with them because after all, they can shut you up while you can\'t do anything to them, especially not after they\'ve shut you up. Then we have an example, if a GM tells you how to do something right, rather than doing in wrong, and another GM says you\'re doing something wrong now, you can just say \"He/She said so!\" and you\'ll have a great show of two GMs arguing and killing eachother a few times until they agree on who\'s right (usually the one with the most authority is right).

Right... I\'m getting a bit off topic, but nonetheless. Behave properly and you wont get in trouble. Ignore others if they\'re annoying and you\'ll be fine and... there wont be any global server chatting. At least not in PS. :)
\"Somewhere over the rainbow...\"

leji

  • Hydlaa Citizen
  • *
  • Posts: 305
    • View Profile
(No subject)
« Reply #29 on: September 09, 2004, 05:09:16 pm »
Quote
Originally posted by Gronomist
Then we have an example, if a GM tells you how to do something right, rather than doing in wrong, and another GM says you\'re doing something wrong now, you can just say \"He/She said so!\" and you\'ll have a great show of two GMs arguing and killing eachother a few times until they agree on who\'s right (usually the one with the most authority is right).


Great! could that lead to a kind of gods fight or wont the GMs have the possibly to throw lightning at each other ? ;)

Well if there are enough GMs to prevent any stupid behaviors than it\'ll be great, will there be a way to call for a GM (for instance if someone is shouting \"haha who wants to mary me?\" in the tavern for an hour and if I cant see any GM, will I be able to call a GM to shut him up ?) ?

PS: just a little request, could I have a list of the GMs I\'ll be able to corrupt ? :D
« Last Edit: September 09, 2004, 05:10:26 pm by leji »
there\'s no place like 203.81.47.91