Author Topic: Visual damage  (Read 2464 times)

Patnik

  • Traveller
  • *
  • Posts: 10
    • View Profile
Visual damage
« on: September 13, 2004, 05:35:24 pm »
this is mere a proposal than....ok ok i wish the dev\'s would implent this such a thing like, if a character will get injured it might should be seen by others through visual means, by bleeding from an arm or a leg perhaps.

what do you think?
-What if I press this then?
*Are you mad?!?
-No.
*Good, now you can press it.
-I dont want to anymore.
*Who are you again?
-Bye, gotta go now!
*But who will press the button?!
-Why dont you do it yourself?
*I cant.
-Are you mad?
*Yes, how come?

leinir

  • Hydlaa Resident
  • *
  • Posts: 66
    • View Profile
(No subject)
« Reply #1 on: September 13, 2004, 05:49:23 pm »
It would be potentially very, very heavy, however also very, very good. However, if a system is implemented to give characters tattoos and other such distinguishing markings, possibly using a type of shaders, this could be taken into consideration, so that more than one layer of such effects could be put on top of eachother, and the top one could then be blood from wounds... Just an idea :)

More consideration would have to be put into how you would get /rid/ of them again... For example, if you got into water, would it be washed off, or would it simply disappear when you were healed?
.. Dan // Leinir ..
http://www.leinir.dk/

\"A Vast Swimmer Keeps No Pets\"
 - Seamus Z. Harper, Andromeda 1:14


Kuiper7986

  • Veteran
  • *
  • Posts: 1031
    • View Profile
(No subject)
« Reply #2 on: September 13, 2004, 05:57:26 pm »
I believe anything that adds to the RP\'ing enviroment is important, its just a matter of how it can be achieved.

I\'m assuming this concept would be on the hard side of things but it would be nice though...
My name is NOT pronounced, \"Kway-per,\" it\'s pronounced \"Kye-per.\"

Patnik

  • Traveller
  • *
  • Posts: 10
    • View Profile
(No subject)
« Reply #3 on: September 13, 2004, 07:26:50 pm »
It is do-able, thats what i think ^^

it would be good to use other skills like medication to heal wounds or illness instead of magic and such.
-What if I press this then?
*Are you mad?!?
-No.
*Good, now you can press it.
-I dont want to anymore.
*Who are you again?
-Bye, gotta go now!
*But who will press the button?!
-Why dont you do it yourself?
*I cant.
-Are you mad?
*Yes, how come?

Zeraph

  • Hydlaa Notable
  • *
  • Posts: 658
    • View Profile
(No subject)
« Reply #4 on: September 13, 2004, 07:40:19 pm »
I don?t like blood, however I like this idea, scars & stuff, also maybe limping animations & such, I do not want to see allot of blood or I want the ability to turn it off.

CB Characters: Zeph Waterfox & Zeraph Waterfox MB: Zph

Seytra

  • Forum Addict
  • *
  • Posts: 2052
  • No system can compensate lack of common sense.
    • View Profile
(No subject)
« Reply #5 on: September 14, 2004, 01:22:15 am »
I think it\'s not any different from tattoos and scars, because it\'d be add-on animations that would be selected the same way as anything else and the client simply loads it from it\'s storage. It\'d be a lot of them, but still I don\'t think it\'d even add much overhead.
I respect the wish to turn it off, but apart from this it would IMO have to be an option for the graphics settings anyway, for performance reasons.
I like it if it doesn\'t get out of hand (i.e. no fountains of blood which would drain you in less than a minute).

FESFES

  • Hydlaa Notable
  • *
  • Posts: 538
    • View Profile
(No subject)
« Reply #6 on: September 15, 2004, 02:00:43 am »
I dont think the wounds should be mortal kombat style though. (ugh ......blood....everywhere....*shivers)
I think the chars should just have a gash or a cut (not a fountain of blood)

It is easier to hate than it is to love.

Stydracos

  • Hydlaa Resident
  • *
  • Posts: 76
    • View Profile
(No subject)
« Reply #7 on: September 15, 2004, 06:44:23 pm »
Well as long as it doesn\'t offend (option to tone it down) and isn\'t over the top it would be a great thing to see implemented.

Armour showing dents from damage, leg damage causing a limp, arm damage or loss who knows.. time to get to the healer.

Mixed in with facial expressions for pain and the like it may make people consider others (sympathy), especially if your wondering how your mate is fairing after being ambushed by x monster/npc.

Do not repeat the tactics which have gained you one victory, but let your methods be regulated by the infinite variety of circumstances.
Sun Tzu On The Art Of War

Patnik

  • Traveller
  • *
  • Posts: 10
    • View Profile
no health bar
« Reply #8 on: September 15, 2004, 07:58:18 pm »
It shouldnt be health bars all over the markets, Dont you just hate when you only see green horizontal stripes in a crowded place, it would be way cooler and perhaps better to use visual settings to value someones health and strength.
-What if I press this then?
*Are you mad?!?
-No.
*Good, now you can press it.
-I dont want to anymore.
*Who are you again?
-Bye, gotta go now!
*But who will press the button?!
-Why dont you do it yourself?
*I cant.
-Are you mad?
*Yes, how come?

aarobber

  • Traveller
  • *
  • Posts: 12
    • View Profile
(No subject)
« Reply #9 on: September 15, 2004, 11:04:39 pm »
I did put some thought into how the effect system could be extended to allow for cal3d decals (visible scars, cuts, etc) and came up with a couple possibilities (too involved to explain here) to implement this effect.

But, it\'s important to note that such an effect would increase the resource requirements and might not even be worth the slight advance in visual appeal.

Either way, this would be a low priority.

PS, things like dripping blood that don\'t have to \"mold\" or wrap around the player model are already possible.

Cyberchu

  • Hydlaa Citizen
  • *
  • Posts: 231
    • View Profile
(No subject)
« Reply #10 on: September 15, 2004, 11:22:18 pm »
Suppose you are squeimish or put off by the sight of blood? There should be a way to turn it off
Under construction

It is through suggestions and critisisms that we improve our ideas

Remember to

Syzerian

  • Hydlaa Notable
  • *
  • Posts: 544
    • View Profile
(No subject)
« Reply #11 on: September 15, 2004, 11:28:07 pm »
this sort of thing is in farcry and isnt really that good because you dont see it unless you are actually looking for it

Seytra

  • Forum Addict
  • *
  • Posts: 2052
  • No system can compensate lack of common sense.
    • View Profile
(No subject)
« Reply #12 on: September 16, 2004, 01:05:49 am »
Quote
Originally posted by Syzerian
this sort of thing is in farcry and isnt really that good because you dont see it unless you are actually looking for it

That sounds like they underdid it, then. After all, it makes a whole lot of difference if you see your own char bleeding, limping and showing a general expression of agony, or if you see that your health bar is \"still almost halfway up\". While I\'d most likely just continue in case #2, in case #1 I\'d try to heal if reasonably possible.

And I think that the health bars of other ppl should only be visible when pointing on them or maybe even only if they are selected.

Edooo

  • Hydlaa Resident
  • *
  • Posts: 155
    • View Profile
(No subject)
« Reply #13 on: September 16, 2004, 01:12:20 am »
suppose you could have bruises if you were hit with a blunt object (e.g. a club) or something, and it would go away after like X hours of playing or something, and if you were hit on the spot of the bruise, you would take xtra damage.

i think blood would at to the realism of the game, but i don\'t wanna play gory games...i see no point in them

Peter Griffin:
Yes, but according to paragraph 5, sentence 6 word three \"the\"...

FESFES

  • Hydlaa Notable
  • *
  • Posts: 538
    • View Profile
(No subject)
« Reply #14 on: September 16, 2004, 01:33:07 am »
I dn if this would betoo gory but I was think that it would be cool to have an injured person drip a little blood if their cut. that way if an assasin was after them they would have to be creative to escape.

It is easier to hate than it is to love.