Actually I agree with Draklar. Games always take plenty of time, resources, skill and experience to get right. Not all games can ever satisfy 100% of gamers. FPS games cannot satisfy pure RPGers. Nor can a hack\'n\'slash game like Biosfear satisfy many non-Korean players or people who don\'t enjoy that type of gameplay.
It is a known fact that Korean developed games aimed at their local culture are designed to make the most of what that culture enjoys: mostly hack and slash. Thus the company makes the most money by exploiting this trend. Just because Europeans and Americans don\'t like it when they\'re able to play an English version several years later doesn\'t mean that the game and everything about it is rubbish.
It is also unfair to blame the game for the state of its community. That\'s down to inefficient GMs, loosely enforced rules, easily exploitable code, and the type of person that gameplay style tends to attract.