Author Topic: 3D) Monster: 15 Eyes Model (Game-Ready)  (Read 4337 times)

Zeraph

  • Hydlaa Notable
  • *
  • Posts: 658
    • View Profile
3D) Monster: 15 Eyes Model (Game-Ready)
« on: September 22, 2004, 02:31:57 am »
I was bored so I decided to come up with a new way to use bones to animate a monster & came up with this:

Idle: I figure the 15 Eye is Looking everywhere While resting:

View Animation: http://www.geocities.com/zeraphsimagehost/SwF/15Eyes/?15EyesIdle.swf (Flash Video)

Walk: The Run animation is exactly the same only faster...

View Animation: http://www.geocities.com/zeraphsimagehost/SwF/15Eyes/?15EyesWalk.swf (Flash Video)

Attack: I was originally going to make all the eyes shoot lazars but I think getting pelted with eyes is better.

View Animation: http://www.geocities.com/zeraphsimagehost/SwF/15Eyes/?15EyesAttack.swf (Flash Video)

Hit:

View Animation: http://www.geocities.com/zeraphsimagehost/SwF/15Eyes/?15EyesHit.swf (Flash Video)

Die:

View Animation: http://www.geocities.com/zeraphsimagehost/SwF/15Eyes/?15EyesDie.swf (Flash Video)

I hope I made enough animations to put it In-Game. I exported them to Cal3D & Included them (Game-Ready) in the zip below along with the model & animations in 3DsMax4 .max format. I couldn\'t export them to .3Ds because the animations & Bones do not export currectly...

I think I could do the texture better, but that can be fixed later, it looks ok I guess...
Oh, & all of the animations look the same in Cal3D as they do in the video, (only without the shiny Spectral level Of Course)

Download Source: http://www.geocities.com/zeraphsmirror1/?15Eyes.zip
(Includes Cal3D Exported Files & 3DsMax4 Files of all above animations + Run)

Comments & suggestions are always welcome!
I was wondering if this is \"Game-Quality Material\" too.. :D

Edit: if you just want the updated texture: http://www.geocities.com/zeraphsmirror1/?Eye.jpg
« Last Edit: October 05, 2004, 05:51:31 pm by Zeraph »

CB Characters: Zeph Waterfox & Zeraph Waterfox MB: Zph

RussianVodka

  • Hydlaa Notable
  • *
  • Posts: 689
    • View Profile
(No subject)
« Reply #1 on: September 22, 2004, 02:39:30 am »
Thats insane! Makes me wish i had 3Ds Max!
*runs off to download 3Ds Max*
« Last Edit: September 22, 2004, 02:39:51 am by RussianVodka »



Q: How many Planeshifters does it take to expalin a simple concept to a newb?
A: Six. Five to argue on who\'s explanation is right, and Moogie to lock the thread.

DepthBlade

  • Veteran
  • *
  • Posts: 1838
    • View Profile
(No subject)
« Reply #2 on: September 22, 2004, 03:35:14 am »
Thats crazy ^^ but great work..I want to see it in motion, it would be rather freaky.

smoak

  • Hydlaa Resident
  • *
  • Posts: 186
    • View Profile
(No subject)
« Reply #3 on: September 22, 2004, 03:35:45 am »
cool animations and models. i wonder what the first thing people would think if they saw this in a dungeon.
Madness is merely an extension of sanity.

NewPie

  • Hydlaa Resident
  • *
  • Posts: 198
    • View Profile
(No subject)
« Reply #4 on: September 22, 2004, 08:57:55 am »
Hmm.. The animations are excellent but the model of small eyes is kinda cubic. (I know it\'s hard to make em round while maintaining good enuf poly count and Stuff). The texture in the middle is kinda cubic too but I believe it is because the same reasons ?

Overally Great Job

I wonder why there would be flying eyes in the caves but I kinda think that people would like to see that kind of monsters. :)

BTW. Wasn\'t there something like that in some another game ?
« Last Edit: September 22, 2004, 09:00:24 am by NewPie »

Zeraph

  • Hydlaa Notable
  • *
  • Posts: 658
    • View Profile
(No subject)
« Reply #5 on: September 22, 2004, 04:53:24 pm »
I am sure there is something similar in another game somewhere, but I have not seen it. I was originally going to have 3 Rotating eyes in a triangle but I kept adding eyes around the large one & came up with 14 (+1 for the center eye) because they completely surround the center eye :D

Do you think the smaller eyes are to low-poly? I could up the GeoSphere literation\'s up, right now it is something like 360 polycount so I think that would up it to 1200, since the eyes will be moving all the time & they won\'t be all that big anyway it will not be all that noticeable...
:]

CB Characters: Zeph Waterfox & Zeraph Waterfox MB: Zph

NewPie

  • Hydlaa Resident
  • *
  • Posts: 198
    • View Profile
(No subject)
« Reply #6 on: September 22, 2004, 05:24:23 pm »
Hmm. If you want to really improve it you should make the texture better. I don\'t think that it is ingame quality with that texture yet but I hope you can improve it and round those small ones a bit :)

Zeraph

  • Hydlaa Notable
  • *
  • Posts: 658
    • View Profile
(No subject)
« Reply #7 on: September 22, 2004, 08:59:29 pm »
ya I think I\'ll improve the texture, I really am not all that good @ 2D Art... I\'ll probably just use a picture of my own eye or something. since there are separate meshes for each Eye, I could have a different texture for each eye if I wanted but I have too much to do right now.

I\'m making a 3D logo for my Doctor & also am about 1/2 finished animating another monster with this sort of concept but you will see that one later...  :D

CB Characters: Zeph Waterfox & Zeraph Waterfox MB: Zph

lynx_lupo

  • Veteran
  • *
  • Posts: 1431
  • Sorbus aria!
    • View Profile
    • Linux pri nas
(No subject)
« Reply #8 on: September 22, 2004, 09:05:06 pm »
Quote
BTW. Wasn\'t there something like that in some another game ?

It\'s a fleshless  beholder (or gauth)! mhmhm, a beholder, now that would eat azz!



Nice work. :) Too bad the animations don\'t work for me(just the last one does). Again.
« Last Edit: September 22, 2004, 09:06:21 pm by lynx_lupo »
"Amor sceleratus habendi"- Ovid
"First they ignore you, then they laugh at you, then they fight you, then you eat them." -Godzilla

NewPie

  • Hydlaa Resident
  • *
  • Posts: 198
    • View Profile
(No subject)
« Reply #9 on: September 22, 2004, 10:05:39 pm »
Lynx. We all know what beholders are but I actually meant floating eyes. Not floating eyes with mouth and some kilograms of fat. :F

Zeraph

  • Hydlaa Notable
  • *
  • Posts: 658
    • View Profile
(No subject)
« Reply #10 on: September 22, 2004, 11:21:03 pm »
anyways, I did a test to see how big it will look In-Game, I compared the size of the Eyes compared to the \"Dummy\" model that ships with the CVS Art:



I really hope this will go in-game :D I\'ll work on improving the texture although I do not think that the geometry has to be changed much because of the fact that it will be constantly moving, except for when it\'s Idle which you will only view from farther away.  8)

CB Characters: Zeph Waterfox & Zeraph Waterfox MB: Zph

Moogie

  • Forum Legend
  • *
  • Posts: 4551
  • Artist/Flash Animator
    • View Profile
(No subject)
« Reply #11 on: September 24, 2004, 08:05:02 pm »
Hey Zeraph, I\'ll whip up a texture for you if you like. Just send me the UV in a format I can use... I have Photoshop, so anything like png, bmp, psd, etc. :)

Zeraph

  • Hydlaa Notable
  • *
  • Posts: 658
    • View Profile
(No subject)
« Reply #12 on: September 24, 2004, 10:12:39 pm »
Ok Mogura,
here is the current texture:


& I\'m not sure if this is what you meant but here is a screenshot of the UVW Map:

Smaller Eyes:


Big Eye:

(Yellow is un-used texture  :] )

I figure that if you make it for the Big Eye the smaller ones will be good, the texture overlaps on the sides, the size of the image really does not matter.

I suggest using the Big Eye UVMap image as a background layer & paint over it or have it be a semi-transparent top layer or something...

& actually this may make it easier, you could just do a cross-section that looks like this:

I can re-size the uv map later... :D

I put together this texture in like 30 seconds so that is why it is so bad lol...

CB Characters: Zeph Waterfox & Zeraph Waterfox MB: Zph

Icefalcon

  • Veteran
  • *
  • Posts: 1610
    • View Profile
(No subject)
« Reply #13 on: September 25, 2004, 04:19:23 pm »
Thats amazing Zereph, those animations are awesome! The walk/run animation is very cool. Nice work, and all the devs need to do it write a few lines of code and its in-game.

Dameon

  • Hydlaa Citizen
  • *
  • Posts: 361
    • View Profile
(No subject)
« Reply #14 on: October 04, 2004, 05:30:28 am »
Well, though I don\'t have a copy of 3ds, I\'m gonna try to edit this texture. I\'ll submit it and maybe you could put it on your model for me.

Update

you know what? I think i\'ll wait till I get 3ds. I\'m trying to use bodypaint but its just not working out.
« Last Edit: October 04, 2004, 06:10:14 am by Dameon »