Author Topic: 3D) Monster: 15 Eyes Model (Game-Ready)  (Read 4369 times)

Efflixi Aduro

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« Reply #30 on: October 07, 2004, 06:29:35 am »
Hmmm try to get the eyes more rounded so you dont see corners.  Also, eyes arn\'t a perfect sphere.  Finally, the iris looks really fake but I can\'t tell what is giving me that feeling.

Hmm pretty good though.  Much better than I can do :)
« Last Edit: October 07, 2004, 06:30:59 am by Efflixi Aduro »
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Dameon

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« Reply #31 on: October 07, 2004, 09:06:39 pm »
I think thats because the pupil is in a small pentagon shape and the iris needs a clearer edge... a darker ring around the edge... and tone down the reflection a little.

Adeli

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« Reply #32 on: October 07, 2004, 09:32:42 pm »
This will be in dungeons yeah? Then the pupil should be dilated (larger) to let in more light. The tiny pupil didn\'t look right, so I justified it in proper terms. The eye monsters would essentially be blind, think of a cat:
Daytime...   ( ( () ) )
Nighttime... ( ((  )) )

They dilate, which allows much more light to come in, your pupils do too.

My two tria...

Besides that, I really like them, good work Zeraph, you fail to disappoint.
« Last Edit: October 07, 2004, 09:33:27 pm by Adeli »

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ArcaneFalcon

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« Reply #33 on: October 07, 2004, 09:34:49 pm »
I know, the pupil was way too small.  I made the pupil larger, and the outside of the iris a tad bit darker.  I updated the picture and the texture link, so you can just scroll up to my previous post to see the picture, or click here for the picture and  here for the texture (310kb).

 :emerald:

edit: I also toned down the shine a bit (that was just a matter of the renderer, wouldn\'t transfer to in-game).

 :emerald:
« Last Edit: October 07, 2004, 09:36:50 pm by ArcaneFalcon »

Dameon

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« Reply #34 on: October 08, 2004, 12:35:27 am »
Much better.

Zeraph

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« Reply #35 on: October 08, 2004, 04:41:01 am »
The texture looks great :)

It is such a simple model, I masically tried to make the most simple model with new & interwesting animations... the model took about 10 mins, it\'s the Rigging, Animating, & Exporting that takes up the time, not to mention the texture work..

You have to export 15 meshes to Cal3D...

CB Characters: Zeph Waterfox & Zeraph Waterfox MB: Zph

Enter_the_Xero

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« Reply #36 on: October 08, 2004, 06:17:42 pm »
Is it me, or are the eyes intersecting each other?

I do hope that that critter will be in planetshift pretty soon. Looks very slimy thus ading a higher level of realism.

Falcon_Amanatay

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« Reply #37 on: October 11, 2004, 05:41:37 am »
I would get scared if that thing suddenly popped up out of nowhere and started shooting stuff out at me. I\'d act like a cat, climb up the wall and stay there tell the eyes go away. BUT WHAT IF IT NEVER DOES? Dum-dum-DuM!!!*lightning strikes in the background*

Adeli

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« Reply #38 on: October 12, 2004, 09:19:03 am »
The pupils look much better now, congratulations Zeraph and ArcaneFalcon, you have a nice monster for CB! Very impressive.
« Last Edit: October 12, 2004, 09:19:25 am by Adeli »

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gogg

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« Reply #39 on: October 15, 2004, 02:29:27 am »


total randomness, i wonder if it looks any good...
gogg aka lanb135

ArcaneFalcon

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« Reply #40 on: October 15, 2004, 03:24:02 am »
Well, it looks kind of odd with a white pupil.  Also, the filter you applied to the red stuff makes it look fake, there\'s too much black.  In fact, when viewed from the back, it looks more like a marble.  It\'s an interesting idea though, and with a little work I think it has some potential.

WiseKran

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« Reply #41 on: October 16, 2004, 09:02:08 pm »
I think it looks good, you only need to refine the texture so as to thin out the red lines at the back of the eyeball. that way it will look more realistic.

but for now it looks great and if it was in the game i dont think anyone would notice the faults :)

Farewell Moogie, Farewell Draklar, Farewell Drey. you will be missed.

Adeli

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« Reply #42 on: October 17, 2004, 07:11:09 am »
I prefer ArcaneFalcon\'s image actually, the black filter part looks strange, as do the pupils.
On a side note... I\'m surprised that noone has scrutinised this monster. I\'m talking constructive criticism.
I\'ve read threads about fog in Yliakum do to atmosphere, wingspan of a Klyros, bone structure of Enkis... Yet not one person has asked how a few floating eyeballs function, did they pass it off as \'magic\'?
Because this word is avoided by realists... in fact should the eyes have blood vessels? with no heart, what\'s the point?

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ArcaneFalcon

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« Reply #43 on: October 17, 2004, 08:51:43 am »
Good point Adeli.  I think that people who post those sorts of things enjoy arguing (at least arguing from time to time, I know I do).  However, with this one there is nothing to argue, or is there?  First, the thing you don\'t realize about this monster is that it is highly telekinetic.  There is actually only 1 floating eye, the others it just makes you think are there via telekinetic powers.  You think the eyballs are hitting you for an attack?  Nope, it\'s actually done telekinetically.  As for the floating part, scientific research funded by the government has been done on this.  It has actually been proven that sometimes when eyeballs are plucked out of heads they make use of a charged ion particle phenomena which enables them to float.  A link to the research is here.  It can clearly be shown by the provided formula Le=CAe*m^2*Ci where Le is the latency of the eyeball, CAe is the coefficient of Alpha energy, m is mass (squared), and Ci is the coefficient of ionization that this is completely possible.  Keep in mind that the conversion for 1 CAe is 1.389 AAu\'s (American Alpha units) and that all values are intended to be in the metric system.  See, doesn\'t government funding rock?

Adeli

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« Reply #44 on: October 17, 2004, 11:19:27 am »
Haha, that amused me greatly, that\'s the sort of thread I expected. Congratulations ArcaneFalcon, for a job well done.

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