The whole anti-noob solution is okay but I don\'t agree on just pushing them to the side, atleast start them off in a town and let them leave whenever. I for one would never decline a noob for help... but hey I want from a noob to hmm lets say intermediate/expert in a day (Not that there is much to learn but how to \'exploit\' all the roof jumping bugs. I am sure all the Dev\'s know of this so no need to write a report.)
but yeah back to it, I won\'t decline a noob if he/she asks for help but instead show him/her around the place and the sort of tricks they can do, (Like I have showed atleast 7 people how to roof jump.) We should all keep up PS\' good reputation as I have now made many friends (GO KEPTO AND MACHAMARU!! oh and infernal :S hehe).
It makes you feel better when a noob says, \"Wow thanks guys everyone answers your question straight away, I heard they do that.\" and it just makes you feel great that the community is so helpful and nice to each other, unlike those fools who tell everyone to \'rack\' off etc.. it\'s just not going to help.
Well moving on from that, anti-cheating can be implemented into the game but it won\'t be until later stages I guess when they find someone who can write a cheatbuster script just like many FPS Multiplayer games have.
One thing I am worried about seeing is people that use macro\'s and bots to keep their character mining and training. That will ruin it because you will have people gaining a load of experience and they are sleeping in real life! It is retarded

Well that is my essay on Anti-Noob and Anti-Cheating.