It\'s of course always a tradeoff between poly count and realism, but you seem to be doing a good job at it so far.
The head has been commented on already (although I think the crest is
not going up the skull but surrounding it, maybe merging with the spine spikes at the back, which, as a result, might be in
two parallel rows, not just one), but there are some other things I\'d like to point out:
1) maybe the wings should start even lower, like on the upper legs (see bat in 3))? They still seem to be too small in terms of area. I also think that it might be an option to remove the \"dent\" between the lowest spike and the body. The bone structure in the wings IMO is more like a
downward hand. I think the version on the 2d image would be more realistic because it allows for more area coverage if stretched out (I imagine about two or even threefold size of what is shown in the 2d image).
2) While the torso you have looks more humanlike, I think it\'s to be more like in the 2d picture ( i.e. more \"Y\" shaped\" ), because the reduced room will lead to reduced weight, which is important. A bit like flying dinosaurs:
Imagine
decent legs with this flying dinosaur and you\'ll see what I mean. Look at 3) for a comment on wing structure.
On the same note I need to critise the 2d image for it\'s prominent muscles. While I think there will be almost no fat to smoothen the surface (thus leaving muscles, bones and whatnot clearly visible), I also think that the muscles themselves will be smaller and less bulky. There are muscles that are very powerful but very thin but long. Also, they\'ll need arteries and veins to supply them. Overall I think the Klyros will look
extremely slender, stringy and fragile for their size, even more than elves do.
3) the wings need to be able to be folded very tight and close to the body to allow for swimming. Otherwise, they\'ll be creating too much friction in water. Due to their size, they can\'t be used for anything in water (fish don\'t have huge wings), so they need to be folded away almost completely, which can be done with the bone structure I described in 1), but it can\'t be done with the current structure.
Like a bat:
4) The 2d image completely lacks an alternative for the wings when swimming. IMO the only way to fix this issue is by adding small extensions to the outsides of the lower legs, possibly reaching down to the feet (i.e. on the right leg it goes out to the right, on the left to the left). They also need to be able to be folded away, however, so that they will not be damaged when running on land (especially offroads). These extensions would enable the Klyros to exert great propelling force with their legs when diving.
5) The feet look somewhat strange because there is no division between them and the legs. They look like what you get when you put on trousers that are way too long for you.
So I think you just need to add some sort of division and they\'re OK. But this little thorn-like protrusion in the 2d image is really neat, maybe you can add that while you\'re at it?
In fact, AFAIK some animals (like cats, IIRC) also have one of these, so it might even be more realistic.
This is hard to explain in plain text, if you have any questions, ask. Maybe I can draw up a sketch of what I mean if you\'d like one.