I see, yeah, down the back of the legs = bad idea, I agree

Thanks for showing it

Just hit me what the down-the-side-of-the-tail would be like; it would make the Klyros resemble a manta-ray with arms and legs

Not a good/bad thing, just an observation *giggles*

Also, I\'d say that reading Seytra\'s message regarding having the wings attached to the legs, it would indeed make it difficult for Klyros to land gracefully (though not impossible).
Your idea with the spines down the back, like having long hair as you say, seems a great idea to me. It would seem a good way to differentiate one character from another, the same way other races have hair styles. Size of the spines, maybe defined by a beginning point and an ending point, and a maximum height (so you could move it along the line defined by your spine and over the top of the head and define how large it is, during character creation) would be a very good thing

Of course, if something like that gets implemented, some serious work would need doing to the character creation system, methinks, but that\'s another story

Randomly, but in key with the discussion of why the wings are so large: I remember being told by a friend (same friend I was discussing it with a couple of weeks back, see earlier messages in this thread) that if you would have a person about the same size as a human being (like the Klyros (or, which was the case with what she was telling me about, an angel), even with light bird-like bones, would need a wingspan the size of around a Boeing 737 to take flight. That would be a good reason as to why the Klyros only flies for a short while, even with the large area they have here
