As I understand it I think I have just came up with a way we can Implement actual Clothing Meshes for Robes, Capes, Dresses, & Armor, stuff that you just can\'t have as just a texture. As I understand Cal3D you can have many different Cal3D Meshes, & you can take a mesh from one Char & stick it onto another (however the result is extremely distorted.) I have also noticed that the \".Cal3D\" file format. I think that it is possible with some programming to turn off a certain mesh contained in the file with it\'s name. So I propose that we model Cloths for each race using the same bones as the Characters & export them as separate Cal3D Meshes. That way if rigged right, You should be able to have the cloth perform the same as the animations & with a little programming able to show up on the Char when they put that item of clothing on & disappear when they take it off.
Do you think this would work?
I think I\'m going to go talk to Venge about it if he is there...