Author Topic: Important idea for all guilds  (Read 2238 times)

Kuiper7986

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Important idea for all guilds
« on: September 27, 2004, 06:06:05 am »
Okay too many times have I seen guilds get too many applications to be in there guilds when an MMORPG is at full speed. Guilds get huge amounts of apps and a lot of beginner players to the game and are pestered to be in the guild. I thought of this idea so that beginner players who know nothing about Planeshift can gain the fundamental skills needed to survive in the world of Planeshift and also be accepted into a guild without having to wait forever. Right now this may not affect very many people because there are few guilds only now but later on as Planeshift becomes more and more a product that is feasible to be called a \"real game not in testing,\" there are going to be a lot of \"one-man\" guilds that will pop up like crazy. I believe that all the guilds now if they last that long will become the premiere guilds of Planeshift. No matter who you, A Blitzer, Cabali, Defender, Mirth, Champion of Yliakum, Follower of Aliathi, Helmora Velsha, and all the other guilds that exist now, if you last that long you will most  likely be a premiere guild, and I\'m sure everyone would agree with me on that. Here take this a classic scenario for a guild, \"too many noobs and not enough advanced players.\" This happens when the game becomes so popular there are more people coming in than people that have been for the game awhile. Well I have an idea, my idea is that this \"extension program,\" will take noobs and shape them up guild acceptance, so when they\'re ready they can be hired or accepted by one of these \"premiere\" guilds and then can be moulded however they need to be.

The downside of this is that this will require some man-power. I mean I will be training players myself but I can\'t only do it myself but I hope it doesn\'t change your opinion about this idea yeah...anyways here it is:

Planeshift Guilds Indoctrination Extension

Mission : To provide an opportunity for the next-generation players of Planeshift to learn the game yet build  recognition among the Planeshift guilds community so that they will be up on top of selection into the respected guild that is wanting the player(s).

Ranking System:
The system of ranking will be out of a possible 1000pts. The 1000pts will be broken up into eight parts with four parts of 200pts, one part consisting of 100pts, and two parts consisting of 50pts.

Combat (solo) [200pts]: This portion is dedicated to fundamental skills in fighting by fighting alone. Getting a good score means, knowing when to change attack modes and be able to be flexible in making quick combat decisions.

Combat (team) [200pts]: This portion is dedicated to more advanced concepts in team combat. The player will learn to work as a team using communication and not being a hero but being a team player for quick victory.

Job Specialty knowledge [200pts]: This portion is dedicated to making sure that the job the player is learning can be applied correctly and that this player knows about the job he is doing.

Exploring [200pts]: Points here are dedicated for the player\'s ability to explore and find areas depending on key geographical locations, geographical characteristics, and basic Cartography

Obedience [100pts]: Here is where the player\'s ability to follow orders are put to the test. Meaningless orders and requests will be asked to test the player\'s response reactions to the task and ability to multi-task

Role-playing Skills [50pts]: Testing role playing skills in a MMORPG enviroment, it helps

General Knowledge[50pts]: Tests basic knowledge that any player should have; knowledge about the races of planeshift, some simple jobs, who the creator of Planeshift is, etc...

General Score Placement:
0-250: Not ready
251-500: Maybe ready but will need more training (accept at your own risk)
501-750: Ready for guild placement
751-1000: Ready for acceptance (player is very strong in all categories and shows great promise).

I really really want this idea to pass by all the guilds, I mean its a great idea and in the long run it\'ll save the guilds some aggravation, if you have any comments or think about changing something. reply or PM\'me, I\'ll be messing around with the ranking system if you guys really need me to, thanks for reading if you did, I know it was a long post, but I think an important one.

ADDED: There\'s also a teacher job that\'s listed on the main site, so any Dev\'s maybe want to come up with a way to implement the teacher job can read and maybe pick up an idea or two.
« Last Edit: September 27, 2004, 06:56:13 am by Kuiper7986 »
My name is NOT pronounced, \"Kway-per,\" it\'s pronounced \"Kye-per.\"

snow_RAveN

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« Reply #1 on: September 27, 2004, 08:59:17 am »
sounds like a port foilo for would be slav... err i mean fellow workers :D

iam not sure i like to it much. certain guilds prize certain qualities. For example roleplay would be the main thing they base their choice on. or exploration if your the explorers guild. So the scores should be set by which ever guild wants to take part.

and theres the problem with bottom feeders ( or people who dont do well in the tests ). these guys/gals wont get a chance to really show how capable they actually are in actual sutitions.
« Last Edit: September 27, 2004, 09:00:41 am by snow_RAveN »
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Originally posted by DepthBlade
I am not as good as you with posting totally random pointless things that neither are relative or make any sense.

seperot

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« Reply #2 on: September 27, 2004, 11:16:29 am »
how about we just let golbez go though the guild list and rate them like he is on Kadas tavern
« Last Edit: September 27, 2004, 11:16:55 am by seperot »

Annah

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« Reply #3 on: September 27, 2004, 04:28:42 pm »
Why making things complicated?  :rolleyes: Well, when Avril sings it is different, and it rocks :P
 But you\'re not Avril, and I preffer the job done by Golbez. Not that I have something personal with ya ... but it just won\'t work :D
- Black Order -

Lavana

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« Reply #4 on: September 27, 2004, 06:29:19 pm »
Also, who is going to test all those people anyway?  There will be thousands of them when the game is finished. :)
The end doesn\'t justify the means :)




Caed

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« Reply #5 on: September 27, 2004, 07:09:06 pm »
Well, I think it\'s a great, well thought out idea, of course the point system would vary guild to guild, some guilds increasing the points for roleplaying and some removing entirely the points for combat skills...

Whatever the case, I like it...

I think that instead of having generall teachers, it would be better for each guild to have it\'s own member / members to test these things, this way the testing can be more tuned to the guild, as well as the fact that it is unlikely that anyone would go out of their way the test the new people.

Then again there is the possibility that this idea is fundamental, i.e. neccessary for any new player to join a guild, in that case teaching this would most likely become a paid job.

...

Kiern

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« Reply #6 on: September 27, 2004, 10:06:47 pm »
You try too hard Kuiper.

And I don\'t mean that in a good way...ideas for the sake of ideas?  No thanks.  I mean, do you seriously think this would be useful in any way?  Idiots will remain idiots rather then read, others will seek out help if they don\'t know how to do things.  Maybe I\'m wrong though, maybe the average person would like it, who knows. :O
« Last Edit: September 27, 2004, 10:09:28 pm by Kiern »

Monketh

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« Reply #7 on: September 27, 2004, 10:23:42 pm »
I object to the meager point -value placed on the roleplay section of the test.  It is far more important than 5% of a grade like that.

-Monketh
The key to manipulative bargaining is to ask for something twice as big as what you want, then smile and nod when you are talked down to your original wish. You are still young, my apprentice, and have much to learn in the ways of the force. -UtM

Kuiper7986

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« Reply #8 on: September 27, 2004, 10:55:58 pm »
To Kiern: I rather be trying to hard for a good reason than complain about everything else. - That\'s the point, to seek help if they need it. Most people are usually too busy or have something else important to do than to help a beginner, so they usually ask around for 12 hours until they find someone kind enough to help them. So what I\'m doing is provide a place where beginners can come and learn some basic skills.

To Monketh: As I said in the main post, if there\'s something wrong or you want something changed, tell me so I can change it. My goal is mould it so it meets everyone\'s \'requirements\" for lack of a better term.

Seperot: That has nothing to do with my idea. Your talking about rating the guilds. I\'m talking about rating the individual player.

To Annah: I guess we shouldn\'t have modern medicene, it\'s too complicated. It\'s good that it can be complicated, so that it works for everyone, I don\'t want it so simple that it doesn\'t prove anything.

To Snow_Raven: So who cares if he does bad on tests. It\'ll show that he\'s weak in stressful situations. So when your fighting a monster with someone who is in a stressful situation then you\'ll be ready for it, you\'ll know that you\'ll have to compensate for it.
« Last Edit: September 27, 2004, 11:02:57 pm by Kuiper7986 »
My name is NOT pronounced, \"Kway-per,\" it\'s pronounced \"Kye-per.\"

Kiern

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« Reply #9 on: September 27, 2004, 11:38:07 pm »
Right, I know, but this just seems needlessly complicated...why apply it only to guilds?  As you said, there\'s a teaching job, and thus there will more then likely be teachers available, why is there a need to go beyond that?

And I\'m not complaining, I\'m disagreeing.

Golbez

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« Reply #10 on: September 27, 2004, 11:48:37 pm »
Mmmh. I am not too convinced about it. There is an interesting idea, no doubt. But no matter where I look at it from, I cannot help but to feel that being so exacting and formal when scrutinising a candidate for a guild is not very practical.

How about making use of a less structured evaluation system? The guild could select a few members specialised in recruiting, and when someone makes it know that he/she wishes to form part of the guild, he/she is assigned as the student of one of the selected \"mentors\", or \"teachers\".

These people in charge of recruiting would keep their eyes on the candidate, getting to know him in order to judge whether he would be a valuable contribution or his efforts are best invested elsewhere.

The probation period could last one or two weeks. I think that would be enough time to realise if a character is suitable for a guild.

I think that a more simplistic approach could be just as effective, without the burden of assigning grades and adding numbers to see if the new guy is approved.

My two cents, from a freelance individualistic Enkidukai ;)

- Golbez
« Last Edit: September 27, 2004, 11:49:27 pm by Golbez »

dfryer

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« Reply #11 on: September 28, 2004, 12:17:53 am »
If a teacher\'s guild existed (either by an independant alliance of teachers, or by decree of the Octarch or Vigesimi) then guilds could require a player be certified by that guild as passing some examination - the details of that would be left up to the particular teachers guild.

Additionally, guilds might have their own teaching arm, capable of testing for whatever qualities it desires.

Just a couple thoughts.
Quidquid latine dictum sit, altum sonatur.

Icefalcon

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« Reply #12 on: September 28, 2004, 12:42:14 am »
Quote
Originally posted by Monketh
I object to the meager point -value placed on the roleplay section of the test.  It is far more important than 5% of a grade like that.

-Monketh

Agreed

Kuiper, if you feel this will help, and you are willing to commit the time to do it, more power to you. But I believe you will have a hard time finding people to help you.

And with the teacher job, who knows how that job will turn out. I may be very similar to what Kuiper described. If so, maybe Kuiper can start a Teachers Guild to help nooblets get on their feet. :P

Again, if you feel it will help, go for it.

Vindog4047

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« Reply #13 on: September 28, 2004, 01:05:22 am »
test

Exuro Interficio

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« Reply #14 on: September 28, 2004, 01:14:59 am »
Ill help him. its for a worthy cause.

there could be a \"test member\" rank in every guild, so that new members would go there. and if after a week they arent promoted, then the will be dropped from the guild. and while they are in the \"test member\" category, they would be given a test according to the guild standards.

another idea, we could only have a set amount of guilds which would be the premiere guilds. and there would be no other guilds to prevent one-man-guilds and the like. i dont know how to explain why, but i think this would make the game better, not only because it would prevent small guilds of 1-3 people but its would make guild conflict a part of the game, which i think would be a good thing, to some extent. maybe you dont see it from my point of view, but if you did, you might agree.
hv down in flames..

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Originally posted by RussianVodka
Q: How many Planeshifters does it take to expalin a simple concept to a newb?
A: Six. Five to argue on who\'s explanation is right, and Moogie to lock the thread.
That is so true