Author Topic: More CB news!  (Read 14956 times)

Tulfutzian

  • Traveller
  • *
  • Posts: 23
    • View Profile
(No subject)
« Reply #45 on: September 30, 2004, 04:54:19 pm »
I am gonna write another boring \"great stuff, wow\" reply.

  Great stuff! Wow!!!
\"I shall be telling this with a sigh
Somewhere ages and ages hence:
Two roads diverged in a wood, and I-
I took the one less traveled by,
And that has made all the difference. \"  Robert Frost

XpYtZ

  • Hydlaa Citizen
  • *
  • Posts: 470
    • View Profile
(No subject)
« Reply #46 on: September 30, 2004, 06:51:52 pm »
Geez, this huge thread springs up overnight and I missed it all. I\'ll have to make up for it. He heh he.

WOW GREAT WORK I LOVE IT ALL!  
There that should do it.

Quwaar

  • Hydlaa Citizen
  • *
  • Posts: 329
    • View Profile
(No subject)
« Reply #47 on: September 30, 2004, 10:24:58 pm »
wiii, Now Im really lookin forward to it even more. Mmmm, I wanne play


Great Work!!!
Smile... Tomorrow will be worse

Seytra

  • Forum Addict
  • *
  • Posts: 2052
  • No system can compensate lack of common sense.
    • View Profile
(No subject)
« Reply #48 on: September 30, 2004, 10:49:18 pm »
Quote
Originally posted by Gronomist
3 of them are mine! Yay me! I\'m so good at screenshooting! :)

Bah! At which distance were you standing? It\'s not a moving target and also isn\'t small. I just wonder how you\'re going to keep testing after shooting all your screens? :D

Anyway, I\'d love it if every single tree was \"real\". There\'s nothing like getting lost in a giant forest! I\'d prefer it if there were no non-modelled things in the game! No crates that aren\'t actually there, no tree that isn\'t there, no hole in the wall, no glass of wine, no dirt on the streets that isn\'t there... ooooh, that\'d be absolutely fabulos *dreams*, but also absolutely impossible. :(

Anyway, it\'s looking quite good. Just a question: the shapes seem to be very rough and edgy, is it going to stay this way?

Monketh

  • Veteran
  • *
  • Posts: 1674
  • aka GovernmentAgent, CorporateAgent
    • View Profile
    • Niihama.ws
(No subject)
« Reply #49 on: September 30, 2004, 11:50:24 pm »
Quote
Originally posted by Seytra
Anyway, I\'d love it if every single tree was \"real\". There\'s nothing like getting lost in a giant forest! I\'d prefer it if there were no non-modelled things in the game! No crates that aren\'t actually there, no tree that isn\'t there, no hole in the wall, no glass of wine, no dirt on the streets that isn\'t there... ooooh, that\'d be absolutely fabulos *dreams*, but also absolutely impossible. :(


It\'s called \"The Matrix\"
Wait 100~200 years. :P
(Ok, ok, bad joke)

I wonder if we can expect in future releases to see forests with each tree individually placed, (no sane man would model an entire forest of trees,) so we can walk through it.  In any case, it\'s looking good.  Hopefully we won\'t all die from fall damage running down the paths...

Edit: Lemme rephrase that.  \"No sane man would individually model each tree in an entire forest of trees.\"
« Last Edit: October 01, 2004, 01:13:45 am by Monketh »
The key to manipulative bargaining is to ask for something twice as big as what you want, then smile and nod when you are talked down to your original wish. You are still young, my apprentice, and have much to learn in the ways of the force. -UtM

Efflixi Aduro

  • Veteran
  • *
  • Posts: 1871
  • O_o
    • View Profile
(No subject)
« Reply #50 on: October 01, 2004, 12:40:57 am »
Quote
Originally posted by Monketh
I wonder if we can expect in future releases to see forests with each tree individually placed, (no sane man would model an entire forest of trees,) so we can walk through it.


The devs better be insane then :)
I really really hope the land gets coverd with forests and not with just paths.
« Last Edit: October 01, 2004, 12:41:15 am by Efflixi Aduro »
Lol Internet

Seytra

  • Forum Addict
  • *
  • Posts: 2052
  • No system can compensate lack of common sense.
    • View Profile
(No subject)
« Reply #51 on: October 01, 2004, 02:27:37 am »
An option would IMO be to \"grow\" forests. Similar things are done everywhere. You \"seed\" it (like seeding a randomiser) and then have a set of pseudo-random functions generate a reasonably unique forest based on the seed and certain manual parameters (like predefined paths, hills, rivers, whatever). The result would then be saved and put in the zone. After creating the function(s) once, it can be used to create almost infinite numbers of forests with minimal effort. This way, nobody would have to individually place plants to create a forest, but the plants would be distinct objects and thus the forests roamable. By periodically using this function(s) on a particular forest, you can have the forest change, adding mystery to it. There could also be \"morphing\" functions, which would create a set of transitions (ideally using the current state as basis, so that player-made modifications would affect the cange), to gradually change the forest so that it is \"alive\", just like a real forest. I think the number of objects wouldn\'t be greater than in a library with distinct books, so it should be feasible, but maybe I\'m wrong.

I\'d like some matrix if it was voluntary! :)
« Last Edit: October 01, 2004, 02:29:37 am by Seytra »

Stydracos

  • Hydlaa Resident
  • *
  • Posts: 76
    • View Profile
(No subject)
« Reply #52 on: October 01, 2004, 04:12:33 am »
Thanks for the screenshots, its really appreciated and gives an idea of what to expect. The screenshots look really impressive

@ Moogie : thanks for clearing that other thing up :).
« Last Edit: October 01, 2004, 05:15:32 am by Stydracos »

Do not repeat the tactics which have gained you one victory, but let your methods be regulated by the infinite variety of circumstances.
Sun Tzu On The Art Of War

Pegasus

  • Hydlaa Resident
  • *
  • Posts: 98
    • View Profile
(No subject)
« Reply #53 on: October 01, 2004, 09:43:27 am »
Quote
Originally posted by Monketh
Quote
Originally posted by Seytra
... ooooh, that\'d be absolutely fabulos *dreams*, but also absolutely impossible. :(


It\'s called \"The Matrix\"
Wait 100~200 years. :P


Actually its called \"lucid dream\". And you dont need to wait for that - just practice (and since you got time waiting for CB i suggest you start now :) if you need resources ask).

Its really nice to get an update and a few teaser screenshots :)

And i think that you will get your forest sooner or later - it just is too early atm for that.

Syzerian

  • Hydlaa Notable
  • *
  • Posts: 544
    • View Profile
(No subject)
« Reply #54 on: October 01, 2004, 11:06:59 am »
Hmmm, there are a lot of messages saying \"You fall and injure yourself\" but everyone has full health ?(

Androgos

  • Guest
(No subject)
« Reply #55 on: October 01, 2004, 11:25:42 am »
It\'s called Regeneration, just wait and your wounds will heal

Adeli

  • Hydlaa Notable
  • *
  • Posts: 709
    • View Profile
(No subject)
« Reply #56 on: October 01, 2004, 12:41:31 pm »
I\'m confused as to why you started talking about lucid dreams... I don\'t recall anyone asking what sort of dream it is when you are conscious and aware that you are dreaming, which is what a lucid dream is.

I like Red Jelly Beans!

Pegasus

  • Hydlaa Resident
  • *
  • Posts: 98
    • View Profile
(No subject)
« Reply #57 on: October 01, 2004, 01:51:55 pm »
Well Adeli you are correct that no one asked for it but a lucid dream is also a tool to create yourself a world as Seytra described.
There are actually some lucid dreamers out there that are trying to play a RPG in their dreams (afaik they started with tic-tac-toe and now they are writing on the rules of the rpg). The interactivity with other players is a bit slim though.

And a lucid dream is just a bit more than only be conscious and aware that you are dreaming but also that you can change your dream in any way you want (ie spawn other people, create a new landscape etc.)

MrKaKe

  • Traveller
  • *
  • Posts: 17
    • View Profile
(No subject)
« Reply #58 on: October 01, 2004, 02:09:00 pm »
I liked the FPS and Clock down in the corner :)

josephoenix

  • IRC Op
  • Hydlaa Notable
  • **
  • Posts: 706
    • View Profile
(No subject)
« Reply #59 on: October 01, 2004, 03:57:55 pm »
*cracks a whip at Adeli and Pegasus*
Back on topic!


< restatement >
The screenshots are very nice. Did anyone else notice that the coriginal cb2 disappeared and now is what cb3 used to be?


Anywho, Thanks to the insomniac developers and the testers \"Building a better Crystal Blue for You!\"

good luck finding bugs and whatnot

josePhoenix
Sir John Falstaff: "Let the skie raine Potatoes: let it thunder, to the tune of Greenesleeues"