Author Topic: More CB news!  (Read 14875 times)

Efflixi Aduro

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« Reply #90 on: October 09, 2004, 07:29:06 am »
YOU arent at that power ;)
Oh wait, Im not eigther :P  Hmm 100 gigs of map.... how long would THAT take to make O_O

Oh and the loading times better not be as long as the ones in RoE -_-
*straps on Mr.Bomby again*
« Last Edit: October 09, 2004, 07:31:36 am by Efflixi Aduro »
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Fiegmund

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reducing the # of loading points...
« Reply #91 on: October 09, 2004, 10:05:35 am »
There\'s always the option of doing it like they did DAoC.  Have some kind of \"bubble\" around your char.  As you move, what enters the bubble is loaded, what exits is unloaded.  That allowed the game to have huge connections of \"regions\" that you can travel through without encountering a single loading point.  In fact, for each of the 3 realms, the mainland is 1 huge zone, the Shrouded Isles expansion land is another, Atlantis is another, and same thing for the housing zone, and finally the Frontier (PvP area...well realm vs realm to be exact).  Then there are the dungeons...each dungeon is on its own map (here by \"map\" I mean an area you can explore without having a \"loading\" screen pop in your face)

This could apply for both the line of sight and the handling of objects themselves (client-server communications regarding the state of spawned items, npcs, other players, etc), thus reducing the burden on the client pc as well as on the server.

Just my 2 copper...uhhh...I mean 1/100 tria :P


btw I also like Seytra\'s idea.  it might take some logging/surveys to check out the players\' habits regarding travels, but once this is done it shouldn\'t be too hard to implement, I guess
Coimh?ad fearg fhear na foighde.

Seytra

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« Reply #92 on: October 09, 2004, 07:58:07 pm »
This bubble idea sounds interesting (no loading points at all certainly does have some appeal!), but they\'d need to be fairly large. They could, however, be identical to the limit of vision (where the rendering is being cut off to reduce load). Of course, this might add problems with extreme-range attacks (if the object you attack is out of the bubble, you can\'t attack it, and also, if their bubble is larger than yours, they could still attack you, so it might be a good idea to not have this selectable (but it\'d need to be done serverside in this case, to avoid modding. Attacks can easily be checked for by this, and I believe that vision can also be, but I\'m not sure)). So maybe they\'d be identical to the maximum limit of vision that can be selected?
« Last Edit: October 09, 2004, 07:58:57 pm by Seytra »

jorrit

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« Reply #93 on: October 09, 2004, 09:12:06 pm »
Quote
Originally posted by Seytra
This bubble idea sounds interesting (no loading points at all certainly does have some appeal!), but they\'d need to be fairly large. They could, however, be identical to the limit of vision (where the rendering is being cut off to reduce load). Of course, this might add problems with extreme-range attacks (if the object you attack is out of the bubble, you can\'t attack it, and also, if their bubble is larger than yours, they could still attack you, so it might be a good idea to not have this selectable (but it\'d need to be done serverside in this case, to avoid modding. Attacks can easily be checked for by this, and I believe that vision can also be, but I\'m not sure)). So maybe they\'d be identical to the maximum limit of vision that can be selected?


The problem with this approach is that instead of long pauses when loading a new map you will get smaller loading pauses all the time. I personally think that will be more annoying then a long loading pause that you can also avoid by not going to that part of the map unless you have to.

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Efflixi Aduro

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« Reply #94 on: October 09, 2004, 10:23:58 pm »
I say about 8 second loading times are the highest they should go.  Now that may seem short but staing at a screen for 10 seconds is a lot longer that out would think.
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jorrit

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« Reply #95 on: October 09, 2004, 10:35:42 pm »
Quote
Originally posted by Efflixi Aduro
I say about 8 second loading times are the highest they should go.  Now that may seem short but staing at a screen for 10 seconds is a lot longer that out would think.


Don\'t get your hopes up. It will be considerably longer then 10 seconds for most maps :-)

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KougrA

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« Reply #96 on: October 09, 2004, 10:43:50 pm »
could somebody please rename this thread because every time i see i think \"What new cb news!\" and this thread is beggining to get older than NEW

or is there being posted new cb news in this thread... im too lazy to read it all!
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Cha0s

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« Reply #97 on: October 09, 2004, 11:04:11 pm »
Jorrit, would there be some way to implement a style similar to Diablo II? There is no loading (except between acts) in Diablo II, and the \"small loading pauses\" are practically unnoticeable (and I\'m on a 667 with only 512 RAM :P ). If something like that could be done in PS I\'d be impressed... :D
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Entamis

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« Reply #98 on: October 10, 2004, 12:20:02 am »
Quote
Originally posted by Cha0s
Jorrit, would there be some way to implement a style similar to Diablo II? There is no loading (except between acts) in Diablo II, and the \"small loading pauses\" are practically unnoticeable (and I\'m on a 667 with only 512 RAM :P ). If something like that could be done in PS I\'d be impressed... :D

Uh.. There\'s a huge difference between maps in Diablo II and Planeshift.. And I really mean huge.

Syzerian

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« Reply #99 on: October 10, 2004, 01:27:48 am »
Diablo II is 2D all it has to load is textures and blocking volumes. Im expecting the loading times to be around the time it takes to load a UT2k4 map, but I get frustrated by games that dont have loading bars because otherwise if your comp freezes while loading it is often quite awhile untill you realise it.

Enter_the_Xero

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« Reply #100 on: October 10, 2004, 01:45:18 am »
When I first ran PlaneShift, I thought that the game was stuck cuz I have an AMD 3000. Some system that decreases loading times and stuff would be nice. A loadging bar would be a nice and usefull thing to implant into PlaneShift too.

PS,
How is the CB beta testin\' coming?

Adeli

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« Reply #101 on: October 10, 2004, 02:24:26 pm »
Moogie answered this in a thread in the arts forum. She answered me actually.

Quote
Originally posted by Moogie
As for the CB testing, things are a little slow right now. The good news is, we\'ve eliminated almost all of the crashes that are capable of bringing the server down. I think we\'ll only find more when more testers are let in to cause more server stress. We\'ve tested new maps, new features, new player models, combat, ingame merchants, and the enhanced NPCs (although they are currently mute, due to bugs). I\'d say more, but then I\'d be shot, and you\'d be next.


So no more asking.

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leji

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« Reply #102 on: November 01, 2004, 03:35:20 pm »
Hmm .... *looks at his old computer*... I think that lots of loading points are better than long loadings ... Of course it depends on the definition of \'long\', but I guess that loading a whole forest with real trees would be very very long

Could we have some new screenshots ? the ones on the website are quite old ... and some more NEWS NEWS NEWS !!! pleaaaase !!!
*sneaks behind Gronomist to catch a glimpse of CB*
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Watcher

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« Reply #103 on: November 01, 2004, 10:07:05 pm »
I recon we should have a option, those who wish to load a gaint area (divide the map into 4 squares) for those who wish to wait. Then smaller loading zones for pepole who cant wait.

Adeli

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« Reply #104 on: November 01, 2004, 11:54:32 pm »
I\'m not sure, but wouldn\'t that be hard to implement?

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