What\'s done:
modeled - 90%
saddle - 50%
uv mapped - 90%
skin - <10%
rigged - 90% (I hope)
(all the 90%\'s means I will have to do a bit of editing for the war version)
What\'s not started:
bags
animating
CS exporting stuff
I\'ve tweaked the things Moogie suggested. Icefalcon, I shortened the legs a little (they were a tad long I think), but I didn\'t want them so short they looked funny animated. I think I reached a happy medium.
As far as the saddle/bags go, I was figuring there would be 2 versions. A \"wild\" version, with no bags, saddle, or straps; and a \"trained\" version. I figure the straps I can put on the skin easy enough. The saddle and bags will be seperate meshes that the engine just sort of adds accordingly (like different hair styles on player characters).
Most(ly) up to date render:

Does CS have any sort of poly smoother (like the max 5/6 renderer) does anyone know? I\'ve gotta be honest, it doesn\'t look near as good faceted. I\'m just gonna hope it does, and if it doesn\'t, I\'m just gonna hope it looks better in-game than rendered :emerald:
*side note: :baby: This is supposed to be a baby? I thought it was a bald guy with a gotee. Seriously.