Yeah, I forgot that part. Let me go into a bit more detail on where all my thoughts and opinions concerning this are coming from.
I played EQ (EverQuest, AKA EverCrack) for several years, and in the...3rd expansion (they\'ve had, like, 8 now

), The Shadows of Luclin, they added a zone called the bazaar. Here people would buy special bags (trader satchels) which weighed too much to be useful in adventuring, yet carried a lot (10 slots, as big as they got). You would put what you wanted to sell in these bags, and go stand on a trader platform. These were just flagged areas of the zone that you could stand to sell things(like grocery store isles, and you stood where the shelves would be). You would then activate \"trader mode\" and set your prices. Then, people could simply walk up to you, look through your items, and buy what they wanted, as if you were an NPC. Once you were set up with your prices, you didn\'t need to be there (in rl). If a sort of a merchant system is implemented into PS, it couldn\'t be too much different than this. Yes, you can also use a standard trading system to sell things (and I\'m sure PS will be that way for a while), but when (if?) a merchant system is implemented, I promise you people will make mule characters simply to sell things, and NPC\'s will be unneeded. There are some things the devs could do to change this, but in all honesty, I would bet money it will end up looking something like this. Then again, the devs never cease to amaze me

I know this is not EQ, but it isn\'t all that much different.