Author Topic: Lagg?  (Read 2946 times)

cirdan telemnar

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Lagg?
« on: October 07, 2004, 07:49:22 am »
Well i just found out about this game(from www.onrpg.com) and i read most about it and i kinda had the feeling that its gonna get great but laggy.
I mean like wouldnt 1000 players + 1 huge world = Lagg

Androgos

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« Reply #1 on: October 07, 2004, 08:07:58 am »
Nope

The only \"lagg\" possibly experienced is the graphical slowdown if everybody is on the same place.

PlaneShift uses around 0.1KB/s right now so that * 1000 equals 100 KB/s.
100KB/s is 800Kbps, and I think laanx is on one 100Mbps line

Gorrunwe

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« Reply #2 on: October 07, 2004, 08:56:41 am »
Quote
Originally posted by Androgos
Nope

The only \"lagg\" possibly experienced is the graphical slowdown if everybody is on the same place.

PlaneShift uses around 0.1KB/s right now so that * 1000 equals 100 KB/s.
100KB/s is 800Kbps, and I think laanx is on one 100Mbps line

Yes, it could work theorically like that... But don\'t forget that there\'s ALREADY a lag problem (due to unknown cause). So, the more we will be, the worst the lag phenomenon will be... :)
Gorrunwe, Darkflame in The Cabal


Boldstorm

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« Reply #3 on: October 07, 2004, 09:04:33 am »
Quote
Originally posted by Gorrunwe
Quote
Originally posted by Androgos
Nope

The only \"lagg\" possibly experienced is the graphical slowdown if everybody is on the same place.

PlaneShift uses around 0.1KB/s right now so that * 1000 equals 100 KB/s.
100KB/s is 800Kbps, and I think laanx is on one 100Mbps line

Yes, it could work theorically like that... But don\'t forget that there\'s ALREADY a lag problem (due to unknown cause). So, the more we will be, the worst the lag phenomenon will be... :)

Lag isn\'t due to some mysterious unknown problem. It is due to the issues that are in the current engine being used by Molecular Blue. Crystal Blue is entirely diffrent and shouldn\'t experience the \"unknown\" lag issues.

cirdan telemnar

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« Reply #4 on: October 07, 2004, 12:38:05 pm »
Yay :)

Gorrunwe

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« Reply #5 on: October 07, 2004, 03:32:11 pm »
Very good new! :)
Gorrunwe, Darkflame in The Cabal


tangerine

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« Reply #6 on: October 07, 2004, 07:12:51 pm »
Quote
Originally posted by Boldstorm
Lag isn\'t due to some mysterious unknown problem. It is due to the issues that are in the current engine being used by Molecular Blue. Crystal Blue is entirely diffrent and shouldn\'t experience the \"unknown\" lag issues.


don\'t expect miracles :-/

dfryer

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« Reply #7 on: October 07, 2004, 08:03:56 pm »
There aren\'t really unknown lag issues.  Issues are caused by huge levels, huge textures, many models, and a Lot Of Stuff being thrown at your memory, CPU and graphics card.

The server has never been tested with > 1000 simultaneous users (to the best of my knowledge) so that could always expose issues that we\'re unaware of.  But once we are aware that it happens, it rarely remains an \"unknown\" issue.
Quidquid latine dictum sit, altum sonatur.

Parts

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« Reply #8 on: October 08, 2004, 01:24:31 am »
Not to mention your relative proximity to Singapore will effect your lag.
« Last Edit: October 08, 2004, 01:24:45 am by Parts »
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Efflixi Aduro

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« Reply #9 on: October 08, 2004, 01:50:29 am »
Don\'t worry I sacrificed Exuro to the god of lag. We won\'t be seeing any problems fo about...... 100 years :)
Lol Internet

Zorium

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« Reply #10 on: October 08, 2004, 09:17:34 am »
From memory the \"lag\" is caused by memory leaks in the game engine and these have been fixed in CB.  Actually performance seems pretty good, 20 odd fps with full debug on and (I presume) a lack of signifigent code optimization; so things can only get better from here!

Quote
Not to mention your relative proximity to Singapore will effect your lag.


This effects the price of fish how?

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josephoenix

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« Reply #11 on: October 08, 2004, 04:07:51 pm »
The planeshift MB server is in singapore...
See this map: http://www.planeshift.it/psworldmap.php?type=servers

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Zorium

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« Reply #12 on: October 09, 2004, 12:33:13 am »
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The planeshift MB server is in singapore...
See this map: http://www.planeshift.it/psworldmap.php?type=servers


Hmm didn\'t know that, but it still doesn\'t matter becauase PS only uses 0.1KB/s (0.8Kb/s) so that wouldn\'t effect anything.

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Nagypapi

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« Reply #13 on: October 09, 2004, 12:50:04 am »
That is not true
If you live in, let\'s just by pure chance say Hungary :)  your little messages will have to travel all the way to Singapore.
That is a looong way, which wouldn\'t be that bad, but you will have to go through more routers, networks, gateways etc, than if you\'d live close.
This means that when you press your left key on your keyboard, the packet that it provokes takes \"relativ\" long time to get to Singapore.
But because of the distance, the jitter (the difference between the packet delays) can also be big, and that means you can\'t precisely predict the delay and use the info.

Parts

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« Reply #14 on: October 10, 2004, 01:53:13 am »
Quote
Originally posted by Nagypapi
That is not true
If you live in, let\'s just by pure chance say Hungary :)  your little messages will have to travel all the way to Singapore.
That is a looong way, which wouldn\'t be that bad, but you will have to go through more routers, networks, gateways etc, than if you\'d live close.
This means that when you press your left key on your keyboard, the packet that it provokes takes \"relativ\" long time to get to Singapore.
But because of the distance, the jitter (the difference between the packet delays) can also be big, and that means you can\'t precisely predict the delay and use the info.


Of course, each \'transaction\' with the server must go both ways (you>server>you) and so on.

If you lived in the UK (as I do) thats up to 300ms ping to begin with (more if you live as far away as the USA, I\'d guess that would be around a 420ms ping at least. You should note that the actual \'ping\' in game will be much higher than these quoted figures as the server must actually perform processing before returning any given information back to a client.

From there you add in the actual overheads and latency of your actions on the server and it would seem that Planeshift does rather well to run at all for a lot of us.
« Last Edit: October 10, 2004, 01:54:29 am by Parts »
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