Author Topic: House Building Idea  (Read 5018 times)

Adeli

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« Reply #15 on: October 26, 2004, 12:05:17 pm »
I meant not just limited to one huge square of \'player housing land\' but several patches throughout the land.

Guild housing should be completely optional as toi location... for RP if nothing else...

\"haha, we are EVIL and hate everyone in existence besides ourself, so we built our hall in this quaint little town full of people, just outside the city! Wheeeee\"

Hardly logical eh?

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Fish

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« Reply #16 on: October 30, 2004, 01:27:22 am »
This is something I posted on a different Thread. It works hear as well.


When it comes to how building project is produced I have this suggestion.

First you have to get the raw materials to the building site. They?ll be a standard object that will look like raw materials at a building site. Somebody might wanna mix it up and have several different objects but they?re all the same thing. That object represents the storage space, kind of a bank where all the raw materials go.

Second the ground has to be prepped, digging a seller hole putting up pilings building a footing or something like that. At that point there is another object which is the base. The look of the base never really changes until its complete when the next stage is started. To build the base you would grab oh say a brick from the raw materials pile and put it on the base. Some processes might require no raw materials at all like digging. Neither object would change form however at some point the raw materials pile might run out of bricks or the base gets completed. At that point the base is done.

Third you have to frame it. Pretty much the same is step two except now you?re getting wood for a wood structure stone for stone structure brick for brick structure and so on.

Fourth you finish it. Same rules apply. The roof goes on and the inside get completed.

You can only build buildings from plans. This limits the number of styles of buildings to the ones that are actually available. They can also only be built on a suitable piece of ground. What is a suitable piece I ground is predetermined by the people running the game.

Each set of plans has the amount of raw materials required to build a particular building on them. If you fail to set a brick, a piece of timber, a chunk of stucco or whatever, that raw material is trash. When buying the raw materials you have to consider the skill of the artisan placing the material and buy more. A more complex set of plans requires better artisans or you will go throw a lot more material.

This approach solves a lot of problems. Instead of having thousands of little objects you really only have two at one time. Since there is only for versions of the building it cuts down on the number of objects that need to be designed. Since your only working with approved building plans and a approved building site you won?t see buildings and a weird spots that look out of place with other buildings. There would be some flexibility however. There might be several acceptable buildings available for a particular spot. New spots might be opened up at the request of players by the people running the game.

I really don?t think we?ll ever have custom-designed buildings. But it might be possible to build them in a modular style with several buildings attached together to form one building. But I wouldn?t expect that one real soon either.
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Taruk

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I saw Second Life Too! Great Idea!
« Reply #17 on: October 31, 2004, 01:04:05 am »
Lordbug,
I gave a look at second life and I thoght intersting that idea too thaat we make our houses an buildings , 3d models etc..
I think that PS creators could start abuilding and then we could buy a piece of land (or rent it) then build something
The creators could do just \"governamental buildings\" like banks, hospitals, churges and some houses and shops but we could do the most!

Its a Great Idea!! I havent assigned Second Life to PS in that way.

And Fish good I dea ! u can buy up the materials or get them ...

Just another thing they could do:  an  interactive map! Like Zeraph said!

Post replies!

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JellyWerker

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« Reply #18 on: November 12, 2004, 06:57:10 pm »
Buildig is a cool idea, but it would have to be regulated with deeds and  builkding codes from the moderaters, if you didn\'t follow them, your house would be destroyed and you would have a pile of stuff where it was, otherwise, people would build anywhere and mess things up.

Edit: Also, you should make a model of your house and send it to the devs for approval, so nothing to outlandish and unfeasible is built, like inverted houses, or really small houses because the modelers modeled out of scale or something.
« Last Edit: November 12, 2004, 06:58:46 pm by JellyWerker »
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Merdarion

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« Reply #19 on: November 12, 2004, 07:19:21 pm »
I think that Cobatlblue\'s right. Whole new ciities could be built. But anything needs limitation or PS would end up in a big city (sick idea, not?). Guildhouses would be pretty fun, because they will be essential strategic points in guild wars, and for me it sounds silly that guilds like the arcane order or the mercernary guild would be just gangs wandering trough the streets and taverns.
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Lordbug

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« Reply #20 on: November 13, 2004, 04:00:21 pm »
JellyWerker is right, the scale may be diferent...
The devs promissed (or mensioned) that every guild would have a house.
The thing that I don\'t know is if we have to build it or they\'ll just make standart houses for every guild.
Personaly, and as the leader of Knowledge Seekers, I would like to have a University as a home, we teach in our home.
Another thing, the devs said the DR could be a good place to build guild homes (for evil guilds), that means \"we\" can \"build\" anywhere in the map.
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Lordbug

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« Reply #21 on: December 13, 2004, 11:29:07 pm »
Now I\'ve been thinking about it, I concluded (not a great conclusion but...):
If there are builders in PS, that means sometime we will be able to build buildings...
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SeiferRune

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« Reply #22 on: December 13, 2004, 11:45:05 pm »
Yeah lordbug I was just about to say that, why is everyone saying \"I hope there is house building\" when if you go into the game and create a character one of the jobs contains \"Builder, painter etc.\" so obviously people are going to be able to hire a builder and a painter and make their own house... or make their own if they have the skills. And of course the better the building skills the better the house. I mean some noob builder isnt gonna be able to go and make a fortress or something.. but yeah

If anyone has ever see Star Wars Galaxies in that game there are set house plans for different money and you can place the house ANYWHERE, and in that game you can place furniture and paintings on the wall and there are Human Cities all over the place... like everywhere. The cities are all guilds though and there are wars all over the place. But the cool thing is your house has maintenance and you need to have the right skill to repair your house. It is good and not a laggy server like someone suggested.. .dude go get broadband as you will need it by the time this game gets popular.

Lordbug

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« Reply #23 on: December 30, 2004, 11:37:06 am »
Better example is Second Life, where everything (but the land) was made by players, just like the RL world!

*can\'t wait to have his guild\'s University built...
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Foresteer

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« Reply #24 on: December 30, 2004, 02:20:35 pm »
actualy RPG World Online has the best building idea so far in my opinion.. you take the planks and wood.. set the wood on a tile.. use hammer and nails on wood.. select the wall type to build then make window frames and set them on the wall to make a window.. with a tailor skill you can eve use cotton clothe on window to make curtians.. and planks of wood on the window for shutters.. also use stone bricks on ground for stone walls.. naturaly since the game is in 2d sprite some things like a \"tall wall\" and such would need to be added (and roofs) you can even chisel a large rock into a statue fountian etc.. RGPWO has what i would like in PS as far as building and land editing and decoration go

EDIT: in RPGWO there are player cites and you can make the houses however you want.. no blueprints that must be copied as in SWGO... also abandoned cities (those are spooky everybody just ups and leave and there are crumbling walls.. and old items just laying around.. good for looting, but very creepy)


also we need to build anywhere.. how else am i going to have my abandoned log cabin/smithy deep in the woods?
« Last Edit: December 30, 2004, 02:26:21 pm by Foresteer »
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Lordbug

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« Reply #25 on: December 30, 2004, 08:44:36 pm »
Go to the Second Life website and you\'ll know what I\'m saying.
I mean, in RL everything was built by someone... there it\'s like that too, even cars and ships!!!
But I like PS more... dunno why...
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Foresteer

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« Reply #26 on: December 31, 2004, 11:45:02 am »
second life is a little to editable however for our *devs* purposes as we wouldn\'t really want to see \"Oh look! Sir Davien Longhammer.. in his mighty goblin crushing!!... spaceship? O.o\"

EDIT: \"Yay we\'re saved from the undead legion!! its foresteer in his bazooka mounted hum-vee!! woooot!!\" that would be funny if something like that happened just once or something :P though
« Last Edit: December 31, 2004, 11:47:57 am by Foresteer »
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Lordbug

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« Reply #27 on: December 31, 2004, 04:51:30 pm »
ROFL ROFL ROFL :D :D :D

Quote
Oh look! Sir Davien Longhammer.. in his mighty goblin crushing!!... spaceship? O.o


that had to be posted in the PS jokes thread, in the context...


I was talking about the houses only, but now that you said that... a mediaval house next to a 5 stories futuristic building wouldn\'t be a good thing to see... well a \"The Sims 2\" thingy would be cool, and with a mediaval/magic object limit, no future or present stuff.
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Themerion

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« Reply #28 on: December 31, 2004, 10:04:49 pm »
Couldn\'t you make some of the now empty houses in Hydlaa and that other city into Guild Bases, for trading between Guilds? The guilds the most might/rich/famous would buy/award a house.
Adding more items is a great way to make the game last longer! :)

Lordbug

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« Reply #29 on: January 10, 2005, 10:52:25 pm »
There are already some empty houses in Ojaveda, those bungalow looking houses...
But here where talking about building houses.
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