Author Topic: House Building Idea  (Read 4990 times)

davo

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« Reply #30 on: January 12, 2005, 07:21:56 pm »
ok this is whatl happen.  within half an hour there will be mass labrinths of houses lining the streets.

if there is limitations people would be like \"oi where the **** can i get my house from\" there is no space.

but i never said i didnt like the idea, i like it.

guildhouse where you have to pay a weekly rent fee. people in the guild can all chip in money to pay the rent (this has to be refined in my head) but you can see the picture.

ahh im getting old....17 ?
in game name : davoid

Count

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« Reply #31 on: January 12, 2005, 10:12:01 pm »
I think players shouldn\'t be able to build everywhere. To my mind, there should be areas PCs can buy on which they can build like they want. These areas could have different sizes and prizes. So a single character could buy a small piece of land to build on,  and a guild could have a huge area to build a guild house. In this way, the devs could avoid labyrinths of player built houses, but every one should have enough freedom to build at a place he likes.

Lordbug

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« Reply #32 on: January 13, 2005, 09:03:02 pm »
arg... 2nd time I\'m writing this I hate when I close a tab in firefox by mistake...
Don\'t feel like posting all what I wrote... Here\'s the summary of it:

The devs won\'t put the building areas in a way it could turn into a labyrinth.
The building areas could be like in The Sims 2. You have the village you put a new area and start building...
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Jakob

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« Reply #33 on: January 21, 2005, 02:55:10 am »
Ok, time to play both sides of the fence.  I think building houses is an excelent idea in some cases.  IE, if the weather is so bad you can\'t really go anywhere you can stop off in someone\'s house if they\'re online and maybe they\'ll let you stay and help you out alittle, or maybe, if there is a PVP implemented in peoples own houses, they could lock their door and PK the person.  Also people can help others train by capturing monsters in their spare time, and kind of create the  Hermet in the mountains effect if someone wants to have that kind of role.

On the other hand.  If enough people got the ability to build houses, then the realm would be so full of houses and housing developements, that it would be more like the city planet of Coruscant.

I propose that if this is implemented, certain conditions must be met before someone can build a house.  For example, a person who wants to build a house in the area of a gold reserve, they should have to have tremendously high mining.  A mountain, they should have a flying creature ect. ect. ect.  A great idea that needs some work.

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Zeraph

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Magic comunity housing:
« Reply #34 on: January 21, 2005, 04:47:52 am »
What happens is there is a standard house, when you walk up to the door you have to specify who\'s house you want to go into. when you specify that person you walk into the house & it looks a certain way. you walk out & then go to the doorway again, this time you specify that you want to go to your house, you walk in & the inside of the house looks completely different.

Could be so easy done with a mod were you make a portal that transports you to a different sector, the server can define infinite sectors for 1 place. so you can be some ware & no-one would see you standing there & nether could you see them.

It would fix the overclouded houses thing & you could decorate & make the house look just how you want with furniture placement & everything, its just because not everyone is online all the time, a player could build a house & never use it. These could maybe be custom guild halls were you walk into a building & then it asks you what guild you want to visit.

Who cares if that\'s not how it works irl, some mage could have discovered a way magically \"phase\" matter so there could be an infinite number of passable realities... the guildhalls would work well with this system because only guild members would be transported to the corasponding guildhall, maybe since no-one dies permanently in Yliakum Talad saw a need to teach the people how to build multi-dimensional magic housing so that there would be room for everyone or something...

I do not like the idea of guild halls being expensive for the fact that if you join a guild you will have to play a fee to stay in it, reminds me of the Astonia III days where there was a jem spawn extremely predictable but it cost 1 gem per month for a guild hall. you Had to help snag a gem for your guild & or pay lots of money for one. I do not want this happening with PS...

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Vandel

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« Reply #35 on: April 04, 2005, 05:15:24 pm »
This is unrealistic as far as development.

The world of PS is large, but you get 18000 people wanting to build or own a home and you\'re going to end up with nothing to adventure through except urban sprawl.

I don\'t know why this is being considered when such a large player is possible.

There\'s enough homes in Hydlaa Plaza (I really should look up the spelling), you should be able to lease, or rent these houses.  Or guilds should be like massive appartment complexes.

As far as every guild getting a home, that\'s also insane.

I know it\'s cool to have a guild named of your choice, but every guild eventually boils down to magic users, adventurers, etc...

And those need to be established.  Thieves guilds for examples.  Guilds as they know should not exist.

You have to form parties.

Why should people who are spread out all over the place benefit from potentially being so far spread and doing whatever whenever.

I know I\'m sounding like limiting the game here, but it\'s probably for the better, it would cut down on development time.

Would it really be that bad, if the Dev\'s and modellers premade homes, based on designs that maybe we all came up with.

There really is no way the world could become large enough on this scale to accomodate everyone.

Which leads to the status issue being brought up.  IIRC correctly, Ultima: Online is still tile based.

I don\'t think any of you realize what is required to do this on the fly in a 3D environment.  Theories on how cool it would be, and this and that.  I\'m starting to realize my own unrealistic suggestions.

I dunno...  just my 2 cents.


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Hulle

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« Reply #36 on: April 04, 2005, 06:49:57 pm »
This really likes to sound like The Sims... Remember that this is MMORPG, not make-it-self simulator
Legendary last words, thin nerdie said this at Pabi\'s Grill: \"Hey fat man, you got stupid looking Harley Dawidson motorbike and really stupid looking leather suit!\"

Vandel

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« Reply #37 on: April 04, 2005, 07:01:19 pm »
Your way was definately shorter and to the point. ;) Lol... I totally agree, it\'s not sim city.


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wetanaf

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think with me please
« Reply #38 on: April 05, 2005, 03:08:51 pm »
i would like the house making stuff my self to but think bout this.
the world isn\'t realy big so  wat if everyone wants to make his home  everyone makes his one home.
the world wil be full in no time thn and the new ppl cant make a home afterwards.
i like the guild home think bcuz if u give like al the 10 best guilds  ( best in number most online and that kinda stuff) u could get a competition so u get more realy live in the game and the world wont be realy full after this   the guild members can live there and maybe  the highest ranks get a one room.
but wen everyone makes a one home  it wil be full in no time.
so just make competitions ful guilds and stuff to figure out wat the best guild is and wich can get a one guildhome.

And devs i wana say  i realy like the game mates  good job please keap up the good work.

srry for my spelling  (aint good at it)

cya on ps mates

Merak

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« Reply #39 on: April 06, 2005, 11:24:02 am »
Quote
Originally posted by Vandel
This is unrealistic as far as development.
The world of PS is large, but you get 18000 people wanting to build or own a home and you\'re going to end up with nothing to adventure through except urban sprawl.


I agree completely with Vandel on this scale aspect: as almost everyone is single in PS, it would be a house per inhabitant. If each house uses at least 50m? of land, it would be 1km? of dense inhabitation. As if people can build anywhere, inhabitation won\'t be dense, and as PS server ressources are certainly not infinite, it seems impossible for the moment. Especially because house building is a huge and probably new piece of development...

Nevertheless, I like Fish\'s idea of plan buying and plan filling: http://www.planeshift3d.com/wbboard/thread.php?threadid=10615&boardid=11&sid=291623316404d81796d4c94e9b24ac53&page=1#17
Is there any mason on this forum (or anyone who knows well medieval masonry) to list thoroughfully the steps of construction, the materials needed and the possible flaws that could occurs ?

About constructible area, I agree that people shouldn\'t be able to build chaotically anywhere, but the idea of buying the land (outside of towns) embarass me as it seems contradictory with the free no man\'s land idea that I feel outside of Hydlaa...

In all cases, some of the problems of house building can be solved by their causes and consequences:
. Bob wants a sweet home, especially to stow his belongings.
. He may want a house within city walls, but he must buy the plot of land, or rent a house.
. As it is expensive, he might want to build outside, in a no man\'s land.
. But would a mason walk each day 5 kilometers to build a house. Perhaps if he has a cart, but it will be quite expensive for the player.
. So Bob tries to build a hut. He buys nails and rope, and gets straw in the fields nearby, cuts bamboos near Ojarveda...
. He thinks he should have started to build nearby Ojarveda because he spends all his days bringing back bamboos...
. A PS week after (3 IRL days), the hut is over. Home sweet home !
. It starts raining. Waters flows through the straw-roof, and Bob is thrilling because his mansion do not protect him from the gusts of wind. (loss of some HP)
. Two days after, he smells that the roof is rotting. He gets again straw in the fields nearby, make it dry under the sun, and chages his roof.
. The following morning, he is awaken by something chewing his right leg. He awakes and realizes that a pack of roaming Tefusangs have easily broke into his hut, and seems quite happy to have found a player spawning point ! (Devs, set more player spawing points for starving Tefusangs please :)
. Bob\'s last thought is that nearer of Hyplaa, he could have been protected by Defenders.
. Bob runs out of Death Realm, and curses his old shack. As professionals are always too expensive, he decides to become a Mason\'s apprentice. That is not easy as most Masons have alreeady two or three of them, and don\'t want any other. At last, he gets hired by someone, and works (/train + practice) for his boss during 6 months. During this time, he lives in his Boss\'s house. He is lucky, as most of people lives in the Great Hall, some kind of huge dormitory at the edge of the town.
. During this time, the hut is not kept at al so it collapses, rots, and disappears.
. Bob still wants his own dwelling, but now he has clearer ideas. He will build with stones and wood, this will be stronger. As wood is lighter than stone, he decides to build next to a Great Peak.
. When he gets there, he finds that a small town is growing: other people are moved by the same constraints...
. He gets a place, and start to build his basement with stone blocks. He bought them from a Stone-Cutter who is going richer and richer with all the demand.
. Then he rents a cart to get planks from the sawmill next to the river. This sawmill has been build by the Woodmen Guild, several PSyears before and is one of the more productive element in Yliakum.
. During this time, he has asked to the recently Peak-town Security Guild their protection, to prevent someone to build one\'s house over Bob\'s basement. This guild is responsible of the protection of the city, especially raids of trepors, in exchange of food and the construction of their Guild Office...
. ...

I know that it is impossible for the moment, but I really would like that Planeshift-2008 may allow such kind of interaction... :) ...dreaming... :)

Also, there could be could be several type of towns: all made towns (Hyplaa, Ojarveda, ...), freely constructible areas, areas where land must be bought (and so GM permission granted), forbidden areas...

At last for the dynamique, dangers of living in an isolated house, roaming creatures, long term construction, skills needed, house degradation, and need of rare and heavy raw materials  would naturally prevent chaotic urbanization.

Pestilence

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« Reply #40 on: April 06, 2005, 12:30:06 pm »
Think it\'s more likely guildhalls will be made possible for a very high price on the ground ofcourse so not just any newb one personguild can start one. That way you have something for mutible people at once and have more people working toghter and perhaps even a guildhall competition to who builds the biggest or something ;)

wetanaf

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jeah that kinda thinking
« Reply #41 on: April 06, 2005, 02:16:06 pm »
i like that idea but  think bout this if u do that  al the guilds wil get money and begin a house.
I think that guilds in the top 10 or something ( make up some competitions) wil have a house in a no man land or in the city or neer city  ( this is bout there rank in the competition nmber 1 in midle and that kinda stuff).
But normal ppl want houses to   wy dont we make a house markt were u have to bid on houses like stuff and the oner can look and maybe he is willing to sell his house then.
If u make a house selling npc u wil get that ppl seling much stuff for low prices to get the money so the newbs can get stuff easyer.

Well I hope u understand me   I cant spell for shit :P:P:P

Lordbug

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« Reply #42 on: April 07, 2005, 06:08:36 pm »
if lands/lots are avaliable to be sold, the builders van build any type of house, guild house, player house, etc... as long as they are payed...
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wetanaf

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thats the problem mate
« Reply #43 on: April 07, 2005, 06:47:02 pm »
thats the problem mate they said the game will always be free to play  so that aint it and if everyone gets paid there isnt enough space then.

dev keap up the good work.

Vandel

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« Reply #44 on: April 08, 2005, 09:25:09 am »
After picking Dev\'s brains for hours, houses are going to be so super-mega-ultra-uber-expensive, the odds of getting one are going to be highly unlikely, and they\'ll likely be rented/leased.


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