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Well i think thats a nice idea but the side effects won be pretty
here let me paint you a picture
Your walking in to town then you see a bunch of houses a fork in the road, you go left, you keep waking then you realize, OH NO im in the ghetto, you start to run but your not fast enough, you get kidnapped and are held for ransom by some \"thug\", OR
your a rogue and you go into the nice neighborhood then with your uber lock picking powers you open the door and steal ther furniture, then well have the gm/mod squad on the patrol, OR
you just built a guild house and the local enemy guild comes and starts attacking you the shingles are fallin people are shooting arrows its chaos i tell you, then without warning the cavalry comes in pow pow wiping out the whole area and killing some civillians while theyre at it, then they quicly go to get revenge and start a war the server will be going crazy with all the people in one area, theyre smashing swords (this is when the guild alliances come in handy) and the server fries ..... computers crash \"WHAT THE HELL!!!\" and then itll take a while to getthe server running .... wait what was my point again
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wel mate good thinking but uhm if u just build the houses in the areas were u can pk eachother then this wont happen
and i still think we should just have contests and stuff to know what guilds are the best something like u get in a room with 2 clans and they just go killing eachother the clan that winst this is winner and do this till there is 1 that did win then give the top 10 guildhouses number 1 bigest number 10 smalest.
then the guilds wil go on getting new members and try to get better and the go and scout newbs also and go and train them so its good for everything