Author Topic: some ideas  (Read 2708 times)

Ytanium

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some ideas
« on: October 20, 2004, 11:34:22 am »
Here a list of some ideas, most of them I used in MMORPG where I worked and seems nice:

- readable books (and also writeable if blank)
- magic book that teach some skill
- magical items: rings, earrings, bracelets and all the other D&D like magic items :D
- cursed items
- housing (sellable houses)
- slottable items (items that can be enanched with magical or special features using certain skills
- magical eye, magical ear objects. Small objects used to spy other guilds, enemies.
- unique items (artifacts)
- famous places, or special places, like: the \"dead dragon tavern\", or the \"mountain of the evil necromancer\" or something like that...
- automatic quests (some of them level limited: for newbies, average, experts and so on).
- special NPCs, uniques. With special characteristics and that speak sometimes. Used for some quest and/or to be a \"noticeable\" thing.
- a werewolf like monster
- a doppleganger like monster (that take the shape of one of his attackers/enemies)
- a displacer enemy (that teleports hitself nearby sometimes during fight
- recipes book and recipes
- ability to look for herbs and other components around the world
- butterly and other animated \"background\" elements to make the world more \"live\"
- secret passages (some with magical \"words\")
- guild/clan channels (with /list command to see teammates online)
- online players list (on website)
- guild/clan buildings
- players\'NPC merchants
- armor&weapon sets. If you find all pieces you get more \"power\" than the sum of the single objects powers of the \"set\"
- living trees (treants)
- swimming (a dream :P)
- the feature of \"grouping\" with a /group command or, better, mouse command. Each formed group has a \"personal\" channel that can be used to speak and a command to see the members of the group. Groups are temporary (they can be removed if each member is not online or if the group leader erase the group. There\'s a command to see all groups, with leader.
- use macros and \"direct write\" instead of the \"click-write-click\" method used now. Is REALLY MUCH MORE friendly and nice for a MMORPG.
- avoid the /command only feature and prefer click/macro based interface (with also function keys and ALT/CTRL+key to call functionalities)
- tent and camp fires
- cannons, balista, catapults, caravans... :P
- ships? galleons! ^_^
- treasure maps randomly generated...
- explosive runes. useful to protect some site. place the rune on the ground and forget... when someone walks on it...  BOOM!
- ancient ruins with legends about an ancient race... (this is really COOL)
- special secret \"recipes\" that can be used to create special and powerful items

here some suggestions.
If you like that I post more of them tell me ^_^
Ytanium
aka Dakkar
Ytanium Admin
http://ytanium.altervista.org
...just reviewing Planeshift! :D

Cyberchu

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« Reply #1 on: October 20, 2004, 11:47:42 am »
I think these have already either  been implimented or discussed by other people


Quote
Originally posted by Ytanium [/I

- readable books (and also writeable if blank)
- magic book that teach some skill
- magical items: rings, earrings, bracelets and all the other D&D like magic items :D
- housing (sellable houses)
- automatic quests (some of them level limited: for newbies, average, experts and so on).
- special NPCs, uniques. With special characteristics and that speak sometimes. Used for some quest and/or to be a \"noticeable\" thing.
- a doppleganger like monster (that take the shape of one of his attackers/enemies)
- recipes book and recipes
- ability to look for herbs and other components around the world
- guild/clan channels (with /list command to see teammates online)
- online players list (on website)
- guild/clan buildings
- players\'NPC merchants
- armor&weapon sets. If you find all pieces you get more \"power\" than the sum of the single objects powers of the \"set\"
- living trees (treants)
- swimming (a dream :P)
- the feature of \"grouping\" with a /group command or, better, mouse command. Each formed group has a \"personal\" channel that can be used to speak and a command to see the members of the group. Groups are temporary (they can be removed if each member is not online or if the group leader erase the group. There\'s a command to see all groups, with leader.
- avoid the /command only feature and prefer click/macro based interface (with also function keys and ALT/CTRL+key to call functionalities)
- cannons, balista, catapults, caravans... :P
- special secret \"recipes\" that can be used to create special and powerful items


Although some of these have been done/suggested before, some of them are new and interesting ideas
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cirdan telemnar

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« Reply #2 on: October 20, 2004, 02:19:58 pm »
? would like u to post more of them :p

altough if u dont already have this with u in ur ideas.
How about traveling merchants: Theese merchants travel all around PS and sell what ever they can come a cross.
For example a merchant may find a dead knight, he loots his body and sells it in the next city he visits.

Zalan

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« Reply #3 on: October 20, 2004, 08:04:01 pm »
Your traveling merchant is called player character ;) I am sure there will be plenty enough players to get the equipment of a dead knight hehe.

acraig

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« Reply #4 on: October 20, 2004, 08:14:41 pm »
Quote
Originally posted by Ytanium
- readable books (and also writeable if blank)

Basic readable books is in place. Writing books should not be too difficult to add.

Quote

- magic book that teach some skill

Books will be a part of the gaining experience system.

Quote

- magical items: rings, earrings, bracelets and all the other D&D like magic items :D
- cursed items

I think that is a given.

Quote

- housing (sellable houses)

Probably but not for a long time yet.

Quote

- slottable items (items that can be enanched with magical or special features using certain skills
- magical eye, magical ear objects. Small objects used to spy other guilds, enemies.

Interesting idea.  Maybe investigating later.

Quote

- unique items (artifacts)

That is a given.

Quote

- famous places, or special places, like: the \"dead dragon tavern\", or the \"mountain of the evil necromancer\" or something like that...

Already have  a few famous places.  Famous also depends on the player base.

Quote

- automatic quests (some of them level limited: for newbies, average, experts and so on).

Attempting.

Quote

- special NPCs, uniques. With special characteristics and that speak sometimes. Used for some quest and/or to be a \"noticeable\" thing.

NPCs will talk like regular players, give quests, act as merchants, do training etc.

Quote

- recipes book and recipes

Already in place.  Baking bread is our main test example.

Quote

- secret passages (some with magical \"words\")

Well, the name is PlaneShift :)

Quote

- guild/clan channels (with /list command to see teammates online)
- online players list (on website)

Already in place

Quote

- guild/clan buildings

Related to player housing.
- players\'NPC merchants

Quote

- armor&weapon sets. If you find all pieces you get more \"power\" than the sum of the single objects powers of the \"set\"

Interesting idea, maybe more investigation.

Quote

- swimming (a dream :P)

Last levels of the world are water so a good possibility.


Quote

- the feature of \"grouping\" with a /group command or, better, mouse command. Each formed group has a \"personal\" channel that can be used to speak and a command to see the members of the group. Groups are temporary (they can be removed if each member is not online or if the group leader erase the group. There\'s a command to see all groups, with leader.


Already in place.

Quote

- use macros and \"direct write\" instead of the \"click-write-click\" method used now. Is REALLY MUCH MORE friendly and nice for a MMORPG.

Not sure what you mean here.


Quote

- avoid the /command only feature and prefer click/macro based interface (with also function keys and ALT/
CTRL+key to call functionalities)

/command is nice because the person can link it to whatever they want ( ie shortcut buttons ).

Quote

- tent and camp fires
- cannons, balista, catapults, caravans... :P

Maybe, long term issue.

Quote

- ships? galleons! ^_^

Not a big enough water mass I think.

All in all, ideas are good.  We just have to balance out which ones we:
1) Think we can do
2) Can enhance the game enough to justify working on them
3) Want to do.

All ( well, many ) things are possible it will just take time.
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cirdan telemnar

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« Reply #5 on: October 20, 2004, 08:41:08 pm »
i like the ship idea, builders can get blueprints from architects and they can build rafts to medium large ships :D

Cyberchu

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« Reply #6 on: October 22, 2004, 10:09:53 am »
Well we could have trade ships that sail across the lake instead of flying as it is cheaper.
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cirdan telemnar

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« Reply #7 on: October 22, 2004, 02:56:18 pm »
So basicly... ur thinking mail men will fly over the lakes with how many flying creatures? like 1 of them can only carry enough for 5 houses...

Cyberchu

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« Reply #8 on: October 22, 2004, 02:58:59 pm »
No I think that merchants might want to get across the lake quickly, they might take a flying animal if they anr not crrying anything heavy although it is expensive, or they could take a boat, which carries heavier loads, goes slower and is cheaper.
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zinder

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« Reply #9 on: October 22, 2004, 04:52:29 pm »
That may be only on the lower levels faster/cheaper. For example origin and destination are on first level: the merchant needs to descend around 5 levels before he gets to a harbor at the lake. After crossing the lake he needs to ascend levels again. It may very well be faster/cheaper to use a caravan and go around.

cirdan telemnar

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« Reply #10 on: October 23, 2004, 08:59:57 am »
wouldnt it also be fun if the ships can brake?

Olig

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« Reply #11 on: October 23, 2004, 09:37:39 am »
Well, as Talad said, there is not enough water mass to support large sailing ships, so why don\'t we have airships instead?  ;)

*Add this one to the list!! Airships!
« Last Edit: October 23, 2004, 09:38:33 am by Olig »
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Zeraph

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« Reply #12 on: October 23, 2004, 04:45:26 pm »
Airships - \"Because of the limited Air space\" to quote the website...

Maybe they are cheaper then flying animals but not as maneuverable or fast. maybe you can\'t own a air ship only take a ride on one to preserve the air space?


Oh! & the writable books is nice, you pick up a blank book or blank paper & start writing on a desk then you take the book & drop it some ware hoping someone will read it, maybe drop it into the library or somthing...

Writable books would be nice!

CB Characters: Zeph Waterfox & Zeraph Waterfox MB: Zph

cirdan telemnar

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« Reply #13 on: October 23, 2004, 05:24:32 pm »
Ya writing books would be nice :D instead of reading boring old books you write one urself and then publish it and earn money.
Add that as a job :P

KougrA

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« Reply #14 on: October 23, 2004, 08:22:41 pm »
Quote
- armor&weapon sets. If you find all pieces you get


you probably got that one from diablo... well i dont know

but i think it could be better if it was like a suit of armor was divided up in pieces and  then every piece would be magically enhanced, and then when every part is put together it is more powerful than if one part is missing
Kougra -