Author Topic: some ideas  (Read 2688 times)

Adeli

  • Hydlaa Notable
  • *
  • Posts: 709
    • View Profile
(No subject)
« Reply #15 on: October 24, 2004, 07:29:01 am »
Forgive me if I am wrong... but isn\'t that exactly what he meant, which also sounds very Diablo 2 to me.
There are many armor pieces that are enhanced, and each piece makes you more powerful.
Eg. Sigon, Holy, Artic etc etc etc.

I don\'t like the idea of airships... Pterosaurs are for the rich, and reduce travelling time... Now I\'m sure an airship is more luxurious than a flying reptile\'s back, this means the airship would be more expensive to own, and should also be expensive to hire, making it pointless.

Will there be lifts between the levels? Because that could be a good job, buy a lift and charge a toll.

I too like writable books, and will happily contribute... I would even be willing to scribe players\' ideas for them, if they were well thought out, I could turn it into a proper story, it would have to be a good idea for me to think it worthy.

I like Red Jelly Beans!

Seytra

  • Forum Addict
  • *
  • Posts: 2052
  • No system can compensate lack of common sense.
    • View Profile
(No subject)
« Reply #16 on: October 28, 2004, 11:51:39 pm »
I\'ve got an idea as well:
How about making the breasts of female humanoids a seperate mesh so that you can select their size (no triple-X, guys :P )? After all, that\'s something that varies just as hair style / color, eye color, etc. ...

Edit: different faces would also be nice.
« Last Edit: October 28, 2004, 11:53:01 pm by Seytra »

Reikar

  • Traveller
  • *
  • Posts: 38
    • View Profile
(No subject)
« Reply #17 on: October 29, 2004, 08:58:50 am »
I like the traveling merchant idea. Although I don?t see merchants getting a chance to loot the corpse of victims since I?m sure PC\'s will take everything the person had (like Zalan said), but I do think it would allow a constant and easy place for quests (protect the merchant\'s or if you join a band of rogues, attack the merchants).
As I stand here looking into the heavens, I begin to see forms familiar to me. All whom I have killed have come to mock me. I turn away, only to see the abyss, enticing me towards it. There is no turning back now, only one way to go. So I head into the abyss, the nothingness, the future unseen.

Ytanium

  • Traveller
  • *
  • Posts: 18
    • View Profile
(No subject)
« Reply #18 on: October 29, 2004, 11:47:09 am »
Merchants should have different prices depending on region, and their prices could be dependent on character charisma... and, like in Morrowind, you should be able to try to lower the price talking with the merchant...


A nice thing to have could be vehicles, not only personal, but also for more than 1 character.
So we could have horses, guar (well the lizard mount is always nice :P). and others, but also other, and more comples, vehicles... also war ones...


(sorry for my poor English, I hope you understand :P)
Ytanium
aka Dakkar
Ytanium Admin
http://ytanium.altervista.org
...just reviewing Planeshift! :D

cirdan telemnar

  • Hydlaa Resident
  • *
  • Posts: 69
    • View Profile
(No subject)
« Reply #19 on: October 30, 2004, 09:19:26 am »
Yes, the travelling merchants should have different prices in different regions and u will be able to discuss the price. that would be fun, to see the merchants limits ^^.

JanetReno

  • Traveller
  • *
  • Posts: 21
    • View Profile
(No subject)
« Reply #20 on: October 31, 2004, 09:31:22 pm »
some of the ideas thought out a little more:

If you wanted to use air ships, you could have a preprogrammed flight path, like riding a train. Perhaps a zepplin/hotair bollon? This would cause for faster travel, or travel over steep mountains. You wouldn\'t need to fly that high, maybe just a little bit higher than one of the towers in hyldaa. You could program a traintrack entity that might also be usable for walking NPCs(i.e. patroling guards), evil flying creatures in the sky, ships(NPC fishing boats?), or merchant carts from town to town.


If you wanted ships in a limited space you could have the ship stand still and have a model or small picture of land disappearing or getting smaller as the ship leaves and water texture to make it appear as if the ship is moving.

example: the ship is at port and people get on, after X ammount of time(departing time), the screen goes black and the words \"casting off\" appear on the screen. If you look behind the ship you see the picture of land getting smaller (to appear like its getting furthur away). Then after Y ammount of time a tiny picture slowly appears in front of the ship and gets bigger. The screen goes black and the words \"going ashore\" come on screen, the screen unfades and the boat is docked.

Maybe 1 out of 50 or so times pirates or a sea monster would stop the ship and you could shoot arrows or spells at them. You could have a model of a pirate ship get bigger and bigger as it closes in on your ship.

Poblems with the ship idea:

-If you leave the game while on a ship and come back, or if somebody jumps off. Perhaps there could be a large teleporting entity (like /spawn) under the ship that zaps people back to the first town.

-Air travel looking down wouldnt see ships

-How the boat leaves the port to people on shore.

Seytra

  • Forum Addict
  • *
  • Posts: 2052
  • No system can compensate lack of common sense.
    • View Profile
(No subject)
« Reply #21 on: November 01, 2004, 03:03:49 am »
I\'m sorry, but what are you talking about with the whole \"limited space\" thing? The \"space limitation\" doesn\'t refer to the server or client, but to the simple fact that there is not much water or airspace in Yliakum! Therefore, you can\'t have many / big ships (flying or otherwise). It\'s more a question of how many ships can fit in a puddle...

Kiva

  • Veteran
  • *
  • Posts: 1366
    • View Profile
(No subject)
« Reply #22 on: November 01, 2004, 06:53:29 am »
Quote
Originally posted by Ytanium
Merchants should have different prices depending on region, and their prices could be dependent on character charisma...


Noone except the players control this, so you can\'t ask the devs for fixed prices on playersold items.

Quote
and, like in Morrowind, you should be able to try to lower the price talking with the merchant...


... This is kinda like above. You can\'t program other people to be nice and lower the prices for you. They\'re not exactly NPCs, you know. Or at least you should\'ve figured by now.
\"Somewhere over the rainbow...\"

Taruk

  • Traveller
  • *
  • Posts: 42
    • View Profile
Horses!
« Reply #23 on: November 01, 2004, 09:06:22 pm »
It would be cool if there were horses!

I never saw any rpg with horses that I remenber that move with the player. I looked many MMORPGs looking for horses but find nothing.

When u buy a horse u could give him or her a name. But u  cant control the horse as another char. (i.g. when u get to a tavern u would let the horse in a stable otherwise the horse could run(that just would happen if u dont treat him well))

There would be relacionship points for horses. If ure relation isn good with ure horse u could do something to let him or her happy.

I think every one would injoy it with the horses idea. Expecially me!! :)

A sword is nothing to a leader. 100 are!

cirdan telemnar

  • Hydlaa Resident
  • *
  • Posts: 69
    • View Profile
(No subject)
« Reply #24 on: November 02, 2004, 12:31:56 am »
dude, u posted this 2 times, do us a favor and search next time before u post

Krahan

  • Traveller
  • *
  • Posts: 28
    • View Profile
(No subject)
« Reply #25 on: November 02, 2004, 02:28:33 am »
what kind of airships? Are we forgtting the setting? not sure that is invented.....

Nick Danger

  • Wayfarer
  • *
  • Posts: 3
    • View Profile
(No subject)
« Reply #26 on: November 14, 2004, 05:51:16 am »
Quote
Originally posted by Ytanium
- use macros and \"direct write\" instead of the \"click-write-click\" method used now. Is REALLY MUCH MORE friendly and nice for a MMORPG.


I think that is a great idea, it\'s frustrating to have to click on the chatbox to say something, not being able to move as you do so, then you have to click somewhere to interact again. Hitting Enter then typing while on the move would be a miracle.

I can\'t wait for an options menu to be introduced, where you set all your controls. I\'ve got a unique first person control thing in my mind, and can\'t stand anything else.

Moogie

  • Forum Legend
  • *
  • Posts: 4551
  • Artist/Flash Animator
    • View Profile
(No subject)
« Reply #27 on: November 14, 2004, 06:55:40 am »
There is a huge options menu implemented in CB, where you can adjust an entire range of settings from camera collision, keymapping, mouse sensitivity, clipping/adaptive distancing, and loads more I can\'t think of. :)

Zeraph

  • Hydlaa Notable
  • *
  • Posts: 658
    • View Profile
(No subject)
« Reply #28 on: November 16, 2004, 09:37:38 pm »
Quote
Originally posted by Seytra
I\'m sorry, but what are you talking about with the whole \"limited space\" thing? The \"space limitation\" doesn\'t refer to the server or client, but to the simple fact that there is not much water or airspace in Yliakum! Therefore, you can\'t have many / big ships (flying or otherwise). It\'s more a question of how many ships can fit in a puddle...


I really doubt that the Nolthrir (who farm seaweed for food) live in a \"puddle\" not big enough for ships (not necessarily player controlled.)

Quote
Originally posted by Krahan
what kind of airships? Are we forgtting the setting? not sure that is invented.....


I wouldn\'t think so, only Talad is to say what has & has not been invented. It could very well be that people have magically enhanced there brains & thought of the idea to transport many people instead of just 1.

Also, Airships could work like you have enough money you buy a ticket you board the airship when it\'s ready it takes off to the city it goes to. like an airplane system for the wealthy of Yliakum.

Only thing is that you do not have control over were it goes, it goes on a set path from \"City A\" to \"B\" to \"C\" & Back to \"City A\" again. it\'s not as fast as a flying animal but certainly safer.

Also, if the server drops you or you quit, if the Airship has already came to it\'s destination & you did not get off then you will just spawn @ the gate in the next town. if you refused to get off the airship when it arrives @ the next city NPCs kick you off.

Also, (implementation) the airship itself could be a map onto itself, when you board the ship it\'s like going into another sector. It wouldn\'t take a hole lot of programming. but all we need is good art & more then 1 city for the Airship to travel to & back.

CB Characters: Zeph Waterfox & Zeraph Waterfox MB: Zph