Originally posted by Lejon
Yes ofcourse I know that, today ther is no perfect code.
Ther maby was back at ASM for what today is simple tasks.
But untill the programs make/debug/improve programs, it will never get perfect agin.
I think this is a myth. I don\'t consider ASM to be some inherently superiour language that magicly makes any program written in it perfect. No, it is my impression that, regardless of the language you code in, you\'ll end up with the same percentage of bugs and non-optimised code if you take into account that you can more easily create more complex programs when using higher-level languages. Therefore, if you write a VI clone in ASM, I\'d actually expect way more bugs in it than if you code the same thing in C++.
Also, it is my impression that compilers have gotten reasonably good at optimising code, considering the myriad of different processor types and extensions out there even for the x86 platform. Maybe a coder who is extremely familiar with one architecture will be able to produce code that is more optimised for that platform, but I also think that the coding time will be way too big for any serious program to consider a pure ASM approach.
ASM still has it\'s merits, but as everything else, it\'s not some \"universal way to the light\", so to speak.
I however must acknowledge that I have only basic knowledge of and experience with ASM, so maybe I\'m wrong on this. OTOH, if I were completely off, ASM would be in greater use I think, so...
Anyway, back on-topic, I think that the /spawn command will be in CB as well to avoid this, at least in the early stages. It\'s still alpha, after all. Maybe you\'ll have to message a GM to /spawn you to avoid abuse.