Author Topic: Guide to 2D/3D Contribution  (Read 29066 times)

orogor

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« Reply #15 on: January 04, 2005, 05:26:31 pm »
Just to correct you MilkShape3D does something usefull, it has a working exporter to cal3D, or so it had when i used it like 6 months ago:
http://lww.demon-host.com/live.avi =wings+gimp+milkshape.
not an exeptional work,  but it s workin
bigger problem is than it has a 30 days limitation.
« Last Edit: January 04, 2005, 05:30:08 pm by orogor »
I did finaly found a work :))

ArcaneFalcon

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« Reply #16 on: January 08, 2005, 12:44:20 am »
Ooh, thanks orogor!

*guide updated*

:emerald:

Aldaron

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« Reply #17 on: March 06, 2005, 12:11:25 am »
Quote
Originally posted by ArcaneFalcon
ArcaneFalcon\'s unofficial guide to contributing 2D/3D to PlaneShift
(last updated 2/6/05 14:00 CST)

...

The Gimp <http://www.gimp.org/>
This is the free source version of Photoshop. It is almost as powerful, not quite as intuitive an interface, and not quite as well known.  I would highly recommend it for those who are just beginning and don\'t want to invest a lot of money.
Pros:
 - can do everything 2D
 - some selection in tutorials, though nowhere near the selection for Photoshop
 - FREE
Cons:
 - interface isn\'t quite as intuitive as PhotoShop\'s
 - require GTK+ for installation and use (not hard once you\'ve done it once)
 - weird name

...



Don\'t want to be annoying, but I believe that you need to change the resalted sentence, Gimp (GNU Image Manipulation Program) is not a free source version of photoshop, is a program created from scratch, contributed from a lot of people around the globe.

You can say that Gimp is inspired in ps, but the source has nothing in common with ps, and the developement nothing in common with Adobe.

Sorry my bad english.

Salu2.
quicquid enim florui felix et beatus,
nunc a summo corrui gloria privatus.


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ArcaneFalcon

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« Reply #18 on: March 06, 2005, 06:30:12 am »
Quote
from the GIMP download page
The GIMP releases [. . .] contain the source code and have to be compiled in order to be installed on your system.

Maybe I\'ve got my technical terms mixed up, but it seems to me that if you can go to the website and download the source code for free that it would be considered a \"free source\" project.  And, by stating that the project is \"free source\" the fact that it is not associated with a for profit company is implied.  Never the less, I will change the sentence to appease you.
Quote
This is a free source program similar to Photoshop.

Happy?

Aldaron

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« Reply #19 on: March 06, 2005, 10:29:17 am »
Quote
Originally posted by ArcaneFalcon
Quote
from the GIMP download page
The GIMP releases [. . .] contain the source code and have to be compiled in order to be installed on your system.

Maybe I\'ve got my technical terms mixed up, but it seems to me that if you can go to the website and download the source code for free that it would be considered a \"free source\" project.  And, by stating that the project is \"free source\" the fact that it is not associated with a for profit company is implied.  Never the less, I will change the sentence to appease you.
Quote
This is a free source program similar to Photoshop.

Sorry for my bad expresion, I\'m don\'t have a problem with the \"free source\" part, but the \"version of\" thing.
Quote

Happy?


Yes Sir! :D  You have a hapy Gimp-Lover  :]

Salu2.
quicquid enim florui felix et beatus,
nunc a summo corrui gloria privatus.


Me pregunto: ¿Hoy he hecho algo para mejorar el mundo? Spread Firefox!

XpYtZ

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« Reply #20 on: March 16, 2005, 08:09:50 am »
Ok, so I\'m stuck.
About six months ago I attempted to download the CS exporter for blender and went to the webpage from LWW. Upon arrival I clicked on the windows GUI version...Blank page. Ok << 0.2.4 = blank page. Ok << 0.2.2 = blank page...?What the hell? Where do I get the damn thing? (I\'m using XP and Opera)
Second problem, The blend-cal3d files are all source on the site that I found. I don\'t really know how to compile source...I\'ll admit off the bat that I am not technically minded when it comes to the more, sublime aspects of my computers software tools. I can do just about anything from a quick tutorial though.
A little help would be greatly appreciated.

ArcaneFalcon

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« Reply #21 on: March 16, 2005, 10:11:22 am »
I got the same problem and eventually had to ask Jorrit.  Those links are broken, but you can grab the exe and readme here instead:
http://ftp://sunsite.dk/projects/crystal/crystalcore/

*guide updated*

:emerald:

XpYtZ

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« Reply #22 on: March 16, 2005, 09:38:11 pm »
Thanks alot Arcane. One last question, what are the size conventions?
1m = 1m or something else?
And just so I have a reference to build by, the Enki is ?X? tall and the dwarf is ?Y?.

Last thing, the cal3d problem...? Is there an install .exe someplace?
Thanks again.

PS: OOMadness moved to:
http://oomadness.tuxfamily.org/en/blender2cal3d/index.html
FYI
« Last Edit: March 16, 2005, 09:42:10 pm by XpYtZ »

ArcaneFalcon

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« Reply #23 on: March 17, 2005, 05:13:10 am »
You\'re correct about the size convention; one unit = one meter.  About character heights, I would check the races info on the main site.  I think those are pretty accurate to the heights of the actual models.

And here is every official cal3d download.  I\'m still checking around though.

Thanks for the oomadness update.  It is appreciated.

:emerald:
« Last Edit: March 17, 2005, 06:02:54 am by ArcaneFalcon »

XanWing

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help
« Reply #24 on: April 15, 2005, 06:55:29 pm »
Hey guys I have a problem in 3ds max.
This is what iv made sofar http://img.photobucket.com/albums/v245/ingvar/hammerv0.bmp
But I don\'t understand how to make it look normal, like made from metal or st.

And a nother thing. Can some one plz give me a sword file in 3ds max so I can look how it done??? ( I wont use it as my own)
« Last Edit: April 15, 2005, 06:58:42 pm by XanWing »

ArcaneFalcon

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« Reply #25 on: April 16, 2005, 06:49:49 pm »
1. Broken link.
2. bitmap? Try a jpeg.
3. Let me see what I can find.

Edit: If you want a model to examine check out my granite meek thread and PM me if you want the model.  If you are just starting I would recommend practicing with something other than swords or weapons.  Try box modeling a simple object on your desk.  Then model something a little more complicated, etc.  Then when you start uv-mapping and texturing you can re-use these simple beginning models as subjects to learn on.

:emerald:
« Last Edit: April 21, 2005, 02:06:14 am by ArcaneFalcon »

Chicane

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« Reply #26 on: May 31, 2005, 02:15:30 pm »
Hmm, you advise against using Maya because you say it can\'t export to the correct formats but yet look at this CS3D FAQ page:

http://community.crystalspace3d.org/tiki-view_faq.php?faqId=5#q13

Perhaps it is an option after all or are the exporters not up to the same quality as for 3D Studio Max yet? (I\'m not talking about the PLE version).
« Last Edit: May 31, 2005, 02:22:00 pm by Chicane »

AryHann

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« Reply #27 on: June 01, 2005, 11:24:14 am »
From what I know the support of CS for Maya is rather different that the one for 3dsmax or Blender.
Lately, there have been improvements for Blender exporter, and if you cannot afford or have the possibility to get 3dsmax, I would suggest Blender.

Ary
AryHann

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Chicane

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« Reply #28 on: June 01, 2005, 12:23:24 pm »
It\'s not that I can\'t afford 3D Studio Max, it\'s that I\'ve started with and have been using Maya for majority of time, so I\'m more comfortable with it. Although it\'s not impossible to make a transition, it can be annoying.

ArcaneFalcon

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« Reply #29 on: June 01, 2005, 05:36:55 pm »
Yes, I know about the Maya exporters.  I also know there are improvements to the exporter that haven\'t been released yet.  The improved ones will export correctly, but I\'m not sure about the current ones.  I\'m too lazy to learn maya enough to model and texture something to test if the current exporters work.  Why don\'t you try using them and let me know your results?

:emerald: