I have noticed that ther was some question/discution about how the fallingdamage in CB work. And that I have no idea about.
However I will explain how a posible, realistic equation for that could look like.
The most importent factor to get out, is the falling speed, when the character hits ground.
In reality you get this from 3 factors.
Wher 2 of them is static.
The two static factors is:
1) Falling hight. (meters above ground)
2) Gravityacceleration. (on Earth, this varies about 9.80-9.82m/s?)
The \"non-static\" would be a force directed up, in opposit to the gravityacceleration.
All falling objects will accelerate untill the counterforce is equal to the gravityacceleration.
In reality the counterforce would be the \"friction of the atmosphare\".
Wich can be made higher buy for egsample a parisute.
Now to take the 3rd one in question in a computer game could be considered overkill.
This could insted be substituted by the effects of for egsample a levitate spell.
So a surgestion of how the equation could look, for CB would be:
(NOTE This is JUST a surgestion/guess. I have no idea what so ever how it actuly is)
Gravity-Acceleration*hight = fallingspeed-on-ground-hit
And to get the damage, you simply times that with a factor that seams good, in compaireson to the HP of a character in the game.
So an egsample could be:
A character with 1000hp falls from the hight of 10meters on the planet tellus with a gravityacceleration of 9.82m/s?
9.82*10*5 (wher the damagefactor would be 5, wher for egsample an agility stat could decrees that factor)
That character then takes 491hp
and will then have 509 HP left.
Other factors could be an \"Safe-fall\"-skill, agility or whatever

A surgestion how ever would be that the agility-stat would counteract the hight, so that the higher agility you have the higher hight you can jump from without any damage.
For egsample:
An agility-stat of 150 would give a factor of 1.5 (1.50)
and would make so the character can jump form 1.5m hight with no damage as;
9.82*(1.5-1.5)=0
and as all know 0*any damage factor will be 0.
Some how I feel this description/surgestion has gotten close to the level of boring/overkill. But hey, I didnt have much to do.
And it also should shut atleast one question.
Also...
A would very much like a faction system in the game, but as I can see a form of such is already implemented, good work

Hmm, what more..
Oh yes.. please have patiense with my bad spell-ing, I am Out of Mana
