Author Topic: PS2 vs X-BOX vs PC  (Read 5518 times)

dorbian

  • Hydlaa Notable
  • *
  • Posts: 684
  • Yeah no not for me that is...
    • View Profile
    • Mindless Insanity
(No subject)
« Reply #60 on: November 15, 2004, 12:43:10 am »
hail gamecube, burn those playstation things, they stole the nintendo chipset and they should burn in hell.

Icefalcon

  • Veteran
  • *
  • Posts: 1610
    • View Profile
(No subject)
« Reply #61 on: November 15, 2004, 02:00:49 am »
YES! Let Playstation burn!

Boldstorm

  • Hydlaa Notable
  • *
  • Posts: 525
    • View Profile
(No subject)
« Reply #62 on: November 15, 2004, 02:23:02 am »
If everyone else would steal the PS controller then I would be happy burning it. ;) :P :D

dannythompson

  • Hydlaa Resident
  • *
  • Posts: 96
    • View Profile
(No subject)
« Reply #63 on: November 15, 2004, 02:58:16 am »
No way, the xbox mini controler os the most comfortable game UI device I\'ve ever played with.

I\'m back.... Perhaps in black.

Boldstorm

  • Hydlaa Notable
  • *
  • Posts: 525
    • View Profile
(No subject)
« Reply #64 on: November 15, 2004, 03:03:08 am »
My favorite controller is still the old Sega controllers :D

Shadowfalcon

  • Hydlaa Citizen
  • *
  • Posts: 256
    • View Profile
(No subject)
« Reply #65 on: November 15, 2004, 07:21:13 am »
Im sick of people debating over which system is the best. I can put this debate to a rest, as far as hardware is concerned, anyway. game quality is another matter...

first, the GameCube
 
485 MHz
32-bit integer
64-bit floating-point
64KB L1 cache (32KB instruction + 32KB data)
256KB L2 cache  
1.94 GFLOPS
 
CPU external bus
64 bits wide
162 MHz
1.3 gigabytes per second bandwidth

(GPU) ATI Flipper
162 MHz
4 pixel pipelines
1 texel per pixel pipeline
4 texels per clock cycle (4 pixels with 1 texel per pixel)
Maximum of 8 texture layers per rendering pass (done in 8 clock cycles)
650 megapixels per second  
Point, Bilinear, Trilinear, Anisotropic Mip-Map Filtering
Perspective-Correct Texture Mapping
Environment Mapping  
Subpixel Anti-Aliasing
33 million polygons per second (peak)
6 million to 12 million polygons per second (with effects)
Hidden Surface Removal (HSR) based on early Z-test
Virtual Texture Design
2MB Embedded Frame Buffer
1MB Embedded Texture Cache
10.4 gigabytes per second texture cache read bandwidth
scene texture data stored in 24MB 1T-SRAM main memory
8.6 GFLOPS

The PS2...

Emotion Engine
294.912 MHz
128-bit integer SIMD
128-bit floating-point SIMD
24KB cache  
450 Dhrystone 2.1 MIPS
6.2 GFLOPS

Geometry:
66 million polygons per second (peak)
38 million polygons per second (lighting)
36 million polygons per second (fog)
16 million polygons per second (curved surface generation)

(I cant find PPS with effects applied.)

Graphics Synthesizer

147.456 MHz
16 pixel pipelines
2.4 gigapixels per second (no texture)
1.2 gigatexels per second
Point, Bilinear, Trilinear, Anisotropic Mip-Map Filtering
Perspective-Correct Texture Mapping
Bump Mapping
Environment Mapping
32-bit Color (RGBA)
32-bit Z Buffer
150 million particles per second
25 million polygons per second (48-pixel quad with Z, Alpha, and Texture)

And the Xbox...

Intel CPU
Modified Pentium III (Celeron)
733 MHz
32-bit integer
80-bit floating-point
64-bit MMX
128-bit SSE
32KB L1 cache
128KB L2 cache
2.93 GFLOPS (SSE)

NVIDIA XGPU
250 MHz
1.0 gigapixel per second
2.0 gigatexels per second
4.0 billion anti-aliased samples per second
Point, Bilinear, Trilinear, Anisotropic Mip-Map Filtering
Perspective-Correct Texture Mapping
DotProduct3 Bump Mapping (DOT3)
Environment Mapped Bump Mapping (EMBM)
Volumetric Textures (3D Textures)
Z, Stencil, Shadow, and Multisampling buffers
S3TC and DirectX DXT1-DXT5 texture compression
Full-Scene Anti-Aliasing (2x, Quincunx, 4x)  
125 million particles per second  
60 million polygons per second (with effects)
Triangle Tessellation
Z-buffer compression and Hidden Surface Removal (HSR) based on early Z-test
95 to 116 GFLOPS (estimated)
Max resolution 1920x1080 interlaced

What does all of this techno babble mean? basically, it means that the Xbox is the most powerful system with its 60 million polys per second fully rendered, as opposed to 6 - 12 million for the GC, and tho it doesnt say for PS2, probably around the 18 -24 million range.

Just as a side note, GC is my favorite system cause of SSB:M, and xbox my second cause of Halo 2 :) Playstation 2 is my least favorite, coming behind the N64, SNES, NES, Genesis, Dreamcast, Jaguar, Atari 2600, Commodore 64... you get my point.

Melbourne

  • Hydlaa Resident
  • *
  • Posts: 117
    • View Profile
(No subject)
« Reply #66 on: November 21, 2004, 04:41:45 am »
Once again, hardware doesn\'t mean crap unless they have the games to back it up.
I\'m not racist, I hate everyone equally.

Icefalcon

  • Veteran
  • *
  • Posts: 1610
    • View Profile
(No subject)
« Reply #67 on: November 21, 2004, 04:48:48 am »
Exactly. Any system without Mario and Link sucks.  :]

Adeli

  • Hydlaa Notable
  • *
  • Posts: 709
    • View Profile
(No subject)
« Reply #68 on: November 21, 2004, 07:10:41 pm »
Link yes, Mario... no.
Final Fantasy, yes.
So that rules out Xbox.
GameCube has Crystal Chronicles.

I still say PS2 for the games.

I like Red Jelly Beans!

Myrtl

  • Hydlaa Citizen
  • *
  • Posts: 496
    • View Profile
(No subject)
« Reply #69 on: November 21, 2004, 07:14:36 pm »
Xbox still owns all muahahaha! :P

Especially with Halo 2
Non nobis Domine, non nobis sed Nomini Tuo da Gloriam
Not for us O Lord, not for us but in Your Name is the Glory

In-game: Myrtl Shift

Rank: Seneshal of The Knights Templar

Join The Knights Templar at
http://www.freewebs.com/the-knights-templar/

Boldstorm

  • Hydlaa Notable
  • *
  • Posts: 525
    • View Profile
(No subject)
« Reply #70 on: November 21, 2004, 07:21:31 pm »
Quote
Originally posted by Myrtl
Xbox still owns all muahahaha! :P

Especially with Halo 2


H2 lost my intrest after 5 minutes so no.
Also PS2 has Gran Turismo :P

Zorium

  • Hydlaa Citizen
  • *
  • Posts: 224
    • View Profile
(No subject)
« Reply #71 on: November 22, 2004, 12:01:33 am »
Ok you people just don\'t get it do you,  consoles may have less processing power than a pc but that doesn\'t mean anything because the games created for the console are optimized for that specific hardware.

Just take GTA: SA for example runs pretty well on the PS2 but most peoples computers struggle with the inferior GTA: VC.  If your computer doesn\'t struggle with VC you probably payed 15-20 times the price of the PS2.

PS2 exclusive games: Gran Turismo (the whole series), Final Fantasy (the last couple at least), Star Ocean 3 (and 2 for PS), ISS series (I think), Singstar (I\'m not saying I have played it though...), huge list of other ones but those are the main ones.

Also don\'t the people who support the Gamecube actually think about why none of their games get ported :P

-Zorium
I reserve the right to be wrong.

TheRedMonk

  • Hydlaa Notable
  • *
  • Posts: 518
    • View Profile
(No subject)
« Reply #72 on: November 22, 2004, 12:05:43 am »
I just connected my xbox to my comp and can now download both games and movies that I transfer to the console. Can the others do that?

Melbourne

  • Hydlaa Resident
  • *
  • Posts: 117
    • View Profile
(No subject)
« Reply #73 on: November 23, 2004, 05:03:51 am »
Quote
Originally posted by TheRedMonk
I just connected my xbox to my comp and can now download both games and movies that I transfer to the console. Can the others do that


Who cares, a console is meant to play games not watch movies.

Quote
Originally posted by Myrtl
Xbox still owns all muahahaha!

Especially with Halo 2


So the X-Box has one game going for it?  Well I guess two if you count the first Halo, niether of wich I thought was that impressing.
« Last Edit: November 23, 2004, 05:09:16 am by Melbourne »
I\'m not racist, I hate everyone equally.