Author Topic: Ships, Mist, white +blue, and Moogie's weakness.  (Read 3418 times)

Under the moon

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Ships, Mist, white +blue, and Moogie's weakness.
« on: November 09, 2004, 06:14:57 am »
This is an old post of mine.  I would like to use certain aspects of it in my story.  I wish to use Shaln Vae as a city of the \'legendary Pradesha - ruled by the enlightened Ahrijani\' ,as briefly written about in the Setting page.  It will be used tactfully without a large impact on the current Plainshift world.  However, if there is strong opposition to this, I will not use it.  

No opposition mentioned, ship enlarged to accommodate goods, story adapted...

The Mist Sea and its island city of Shaln Vae, the hidden isle.  

The Mist Sea is similar but not influenced by the stories of Avalon (I thought of Avalon after I came up with the idea) and creates the ability to use ships in PS without the need for large areas of water.  The idea of the Mist Sea fills several criteria established by the PS devs for good role-playing.  One is that there would be a lot of player interaction on the ships.  Think of them as floating inns.  Also, keeping with the RP factor, a player could discover that his/her character has a fear of water or has seasickness (how many lines of code would it take to make a retching kitty? ?winks at Moogie?).  If their ship was attacked by sea creatures or pirates, complete strangers would have to fight together to stay alive.  You can?t do that in an inn or plaza.

  Ok, this, in my vision, is how it would work.  A large, roomy, blue and white catamaran with no sails or other visible means of propulsion emerges from a cloud of mist that mysteriously appears over a body of water.  The ships arrive at set times and set places (like a special dock).  Players buy tickets and board via a long rope-railed gangplank.  New travelers may notice that there are no signs of a crew, because there isn?t one.  When the ship is full or time is up, it turns silently back into the mist and as far as the rest of the world is concerned, is gone.  For it has entered The Mist Sea.
  On the ship is another story.  Players converse, eat, drink or find themselves very sick.  Herbs may help with the sickness.  Some journeys may be as uneventful as watching an albino kitty turn green :D.  Others could be under constant attack by sea creatures, brigands, and what not.  
  Imagine gazing into the eerie mist surrounding you and suddenly a huge black tri-hulled warship appears out of nowhere and spews out a hoard of angry, smelly (for those of us blessed with smell-O-vision) pirates.  The battle ensues.  You and your newfound friends deal sweet justice to the black hearted fiends.  Then you go back to the bar for another ale and wait for the end of the passage.
  And what an end it is!  As your ship emerges from the mist, you are greeted by an expansive view of the island city of Shaln Vae.  Gleaming white towers with cerulean blue accents reach asymmetrically into the sky everywhere you look.  Great blue flattened domes with huge white stone buttresses forming perfect crosses dot the city.  Oddly though, there seem to be no windows facing the sea on any of the buildings.  Waiting at the dock are men dressed in white and blue (seeing a pattern yet?) robes.  Also odd, their backs are turned the sea until the ship touches the dock.  You ask why and are told that the residents of the island believe that it is bad luck to watch a ship depart and very bad luck to watch one return.
  I don?t know what would be in the city besides blue balconies that you can?t see the sea from, and a strange unease the NPCs would have when talking about the water.
  When you leave, you can go to anyplace that has a Mist Port by choosing the right ship.  You hop on board, no fee this time, watch the robe people turn their backs, and you disappear into the mist...

The way this would work is that once the ships entered the mist, they would stop moving and become separated from the rest of the game.  In effect, each ship would become a world of it?s own for a set period of time.  Mobs would enter this small zone randomly or via a scripted quest.  This would open up many role-playing opportunities simply not available in walking from town to town. Think of it this way, do you know more interesting stories from the sidewalk, or from the subway? And who knows what mysteries could wait in, under, or around the hidden city of Shaln Vae...
« Last Edit: March 24, 2005, 07:41:04 am by Under the moon »

Kuiper7986

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« Reply #1 on: November 09, 2004, 07:36:52 am »
okay the ships ideas are okay. But if it has nothing to do with Mogura then don\'t use it in the title.
My name is NOT pronounced, \"Kway-per,\" it\'s pronounced \"Kye-per.\"

Under the moon

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« Reply #2 on: November 09, 2004, 08:03:51 am »
It was a joke... the seasickness.  Sorry for any insult, but I thought character weaknesses such as motion sickness, fear of hights, or any number of phobias would add depth to the game.  I\'m sure Moogie has no flaws.  
If this post is out of order, delete it and I will repost a less amusing and offending one.

\'slinks off to a dark corner\'

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Awesome Awesome
« Reply #3 on: November 09, 2004, 08:53:44 am »
that was like the shrink taking me to my happy place   sounds I have a very bad mouth awesome

Altharion

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« Reply #4 on: November 09, 2004, 07:28:47 pm »
meh this thread looked so exciting when i read the title.

Myrtl

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« Reply #5 on: November 09, 2004, 09:09:40 pm »
I like the ship idea alot. AHRG! Watch out for pirates!!! 8o
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cirdan telemnar

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« Reply #6 on: November 10, 2004, 07:00:44 am »
wondering if its possible to have a smaller boat chasing the big ones.And when everyones asleep assassinate them with either a small sword or a fan. :)

Under the moon

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« Reply #7 on: November 10, 2004, 07:19:57 am »
There would be no player controlled ships/boats. Too messy, and leans to much toward PvP.  And it would very easy to get lost in the mist.  Npc assassins would be possible.

Adeli

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« Reply #8 on: November 11, 2004, 04:32:38 am »
Acraig ruled out ships completely about a month ago now...
There will be no ships, do not waste time talking about ships.
Use search...
As for the title, neither amusing nor offensive, just stupid.

I have a really bad headache.

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Moogie

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« Reply #9 on: November 11, 2004, 04:42:11 am »
Hey, I don\'t see anything wrong with the title... it\'s true! I get motion sickness from everything travel-wise... and FPS games give me sickness too. :( But Moogie, my character, doesn\'t. She\'s just scared of the dark. :P

Welcome to PS, Under the Moon. Adeli is correct; the devs have said that there would be no body of water big enough to accomodate the need for ships. The Search button is your friend. :)

dannythompson

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« Reply #10 on: November 11, 2004, 05:30:58 am »
Being a pirate is almost as cool as being an old grouch. *Shouts randomly at newbs to get off his lawn, shaking his fists angrily* But this sea sickness idea isn\'t too bad. Perhaps we should be able to customize our vomit color by the foods we eat? :D

**edit** And as far as the water not being big enough, This is blasphemy. No one (not even the devs I think) know how large exactly Ylakium is gonna be. It might just be big enough to have a nice sea at the bottom dripping water constantly. Then again, the lake below the stalagtite (break out the search button, kids) should DEFINALLY be large enough for Naval (no not belly button) warfare and pirating. Frankly being a pirate is way to cool to pass up, so we just have to have it.
« Last Edit: November 11, 2004, 05:34:03 am by dannythompson »

I\'m back.... Perhaps in black.

Under the moon

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« Reply #11 on: November 11, 2004, 11:18:31 pm »
Do not get upset Adeli.  The title of this forum IS \'Wish List\', and this is my wish.  Nothing is written in stone.  And if is was, even stone is washed away in time.  Please re-read my post.  The idea is valid and oringinal, and the concept is sound.

Quote
Originally posted by Under the moon
The Mist Sea is similar but not influenced by the stories of Avalon (I thought of Avalon after I came up with the idea) and creates the ability to use ships in PS without the need for large areas of water


As I said, there would be no large bodies of water.  The ships could apear on any water.  Wether it would be the shores of the lower level lakes, or the city\'s fountain.  The Mist Sea would not really exist.  If you read my entire post you would know this.

AND, I did search.  I went through over 1000 posts on related subjects.  My idea was not there.  I spent afew days mulling over my thoughts.  This was not a spur of the moment post.

Never burn a bridge you you may yet wish to cross.

PS, Moogie, a cat afraid of the dark?  Thats hilarious! ;)

Adeli

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« Reply #12 on: November 12, 2004, 03:37:10 am »
I\'ll be honest... I did not read all of it, or even the majority of it. Which is unusual for me, I was just in a bad mood because of a combination of headache and no panadol. I apologise.
This would be hard to code wouldn\'t it? (I\'m not a dev, so I don\'t know)

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Myrtl

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« Reply #13 on: November 12, 2004, 04:22:29 am »
Quote
Originally posted by Moogie
Hey, I don\'t see anything wrong with the title... it\'s true! I get motion sickness from everything travel-wise... and FPS games give me sickness too. :( But Moogie, my character, doesn\'t. She\'s just scared of the dark. :P


Moogie has a weakness.8o  I expected this thread to be closed when i read the title.   :P
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Under the moon

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« Reply #14 on: November 12, 2004, 06:15:54 am »
I would assume that it would be very much like the programming used in entering a new area.  However, I cannot be completely sure on that.  The ship itself would be a static environment, much like a building placed in the center of a walled off clearing.  Substitute fog for the wall, water for grass, and a ship for the building, through in a wake to simulate motion, toss in some mobs now and again to keep things interesting and voila, you have a self contained ?sea? of adventure.  
I also thought it would be nice to have a city or area that you couldn?t just simply walk to.

Thank you for your comments.

Just a quick concept. Click for a bigger pic.
« Last Edit: November 12, 2004, 11:08:29 am by Under the moon »