Author Topic: Ships, Mist, white +blue, and Moogie's weakness.  (Read 3447 times)

dannythompson

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« Reply #15 on: November 12, 2004, 03:00:50 pm »
Ooh cool, add some extra steel supports keeping the two peices of the catamaran together and add some cool sails and you\'ll definally have one awesome looking ship.

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Merdarion

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« Reply #16 on: November 12, 2004, 03:41:08 pm »
Good Idea. Question: How large would be your ship? And the thought of Seasickness also sounds pretty good. Maybe it should have a platform with a house on both sides (Not just to be symmetric)
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Adeli

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« Reply #17 on: November 14, 2004, 02:34:54 am »
The devs say they don\'t want ships, won\'t have ships.

Please people, drop it already.
« Last Edit: November 14, 2004, 02:35:18 am by Adeli »

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dannythompson

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« Reply #18 on: November 14, 2004, 03:26:42 am »
Where\'d ya read that?

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Adeli

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« Reply #19 on: November 14, 2004, 04:09:14 am »
Quote
Acraig
Quote:
- ships? galleons!
---------------------------
Not a big enough water mass


That can be found here in the thread Some Ideas.

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dannythompson

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« Reply #20 on: November 14, 2004, 04:15:15 am »
thats not entirely what he said. He said, \"Not a big enough water mass I think.

All in all, ideas are good. We just have to balance out which ones we:
1) Think we can do
2) Can enhance the game enough to justify working on them
3) Want to do.

All ( well, many ) things are possible it will just take time.\" That could mean that they are changing the game as they see fit and in the end there might be a body of water in ylakium for this to happen. Another point is acraig doesn\'t make the descisions. Luca makes the decisions, it\'s his world. Yet another point is he was refering to things in Ylakium the stalgmite, under ylakium there is a giant lake, bigger than ylakium itself (if you have read history and setting you would know this.) To make it even cooler, that is where everyone\'s dead people and trash go. So this sea could be haunted which would make some cool zombie pirate dudes to fight :D

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Under the moon

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« Reply #21 on: November 14, 2004, 04:30:20 am »
Problem= \"Not a big enough water mass\"
Solution= Don\'t need a large water mass.
When a dev comes in here and tells me this is a bad, undo-able, and inconsistant with the world of PS idea, THEN I will gladly drop it.
Adeli, I read that thread, hence my idea^^^.

Maybe The Mist Sea would be created by Vod?l in some future release of PS to try to bring peace between Talad and Laanx.  Unless Laanxx killed Vod?l and stole his body;).  That would explain a lot.

Zeraph

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« Reply #22 on: November 16, 2004, 09:03:14 pm »
Well, um, I really disagree with Acraig saying that there isn\'t a large enough water mass to sail ships on. you can paddle canoes on rivers & small row-boats on ponds. Small Boats / Canoes can behave like mounts that can only be use on water.

I sincerely doubt that an entire race such as the Nolthrir live @ the bottom of a lake not big enough to have sailboats to get across.

Also, I really like this idea to expand the sea without having to change it\'s size. there is a misty area in the sea were ships go into & do not come out of...

Passably hidden islands or an \"endless expanse\" it\'s an mmoRPG for crying out loud, anythings possible with enough time.

Until I see Luca (Talad) himself saying that he doesn\'t want any boats @ any time in the future then... I really hope we do because only a couple of people do not want them, I vote yes.



On the other hand, if he really does not want boats, they can be substituted by a large sea creature (such as a turtle.)

Just think, large trained sea creatures domesticated by the Nolthrir over hundreds of years transporting people from town to town underwater.

I know this isn\'t totally original, but I wish there was a small island on a sea creature\'s back (not necessarily a turtle\'s back) that only appears sometimes. It\'s very rare to find, never shows up in the same place etc. unusual treasure etc. just some ideas. :D

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Shadowfalcon

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« Reply #23 on: November 17, 2004, 06:21:02 am »
I think that this is one of the best, most original ideas ive heard on this forum as of yet. Implementing this idea would open up so many more possibilities for the game, without adding huge amounts of code or models.
and the argument that there arent any large bodies of water is weak. all that would need to be done is to add a coast line, and about 200 meters of open water, after that the cliping plane kicks in and fog obscures the end. Also swimming characters could be turned away from open sea, as it is too deep and dangerous for such a small frail creature. This coastal area could be used to fight mobs of attacking fish, and finding small treasurs. That in turn opens up more quest possibilities. If there wont be swimming, that makes things easier. also a tidal system could be used to let non swimming characters find some small items from the beach when the tide is low. As programming these features, I dont think it would be too hard. It would be much the same as a land locked character walking from one area to another. Instead, when the ship sails x number of meters away from the shore, ship is transported to a small area, just larger than the clipping distance. after a predetermined time in the open ocean, ship transports to a point off shore of its destination, just out of view of the shore line, then moves in to dock. (Much of this is what Under the Moon said.) My mind is exploding with the posibilities here! Maybe randomly generated islands could apear at random. very rare of course, but always with buried treasure. (we all KNOW that pirates burried all of their treasure, as opposed to spending it.) Could sombody see to it that the devs see this thread, i want a final word from one of them :)

dfryer

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« Reply #24 on: November 17, 2004, 06:21:39 pm »
Perhaps in the lowest levels of Yliakum, there would be a large enough area for boats (not really \"ships\" in the ocean-going sense).  The giant even-farther-underground lake mentioned in the history of Laanx & the Lemurs also might be possible, although I don\'t think that ships there would be anything like the big sailing ships (which is, I think, what the post that acraig shot down was about)

The problem is that in a stalactite there really isn\'t much in the way of open ocean.  People tend to forget the setting and imagine the PS world to be pretty much like the surface, just because we\'ve all been trapped in one well lit city for so long ;)
Quidquid latine dictum sit, altum sonatur.

Under the moon

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« Reply #25 on: November 17, 2004, 07:15:06 pm »
Quote
Originally posted by Shadowfalcon
I think that this is one of the best, most original ideas ive heard on this forum as of yet. Implementing this idea would open up so many more possibilities for the game, without adding huge amounts of code or models.
and the argument that there arent any large bodies of water is weak. all that would need to be done is to add a coast line, and about 200 meters of open water, after that the cliping plane kicks in and fog obscures the end. ...when the ship sails x number of meters away from the shore, ship is transported to a small area, just larger than the clipping distance. after a predetermined time in the open ocean, ship transports to a point off shore of its destination, just out of view of the shore line, then moves in to dock. (Much of this is what Under the Moon said.)

Quote
Originally posted by Zeraph
 Also, I really like this idea to expand the sea without having to change it\'s size. there is a misty area in the sea were ships go into & do not come out of...

Passably hidden islands or an \"endless expanse\" it\'s an mmoRPG for crying out loud, anythings possible with enough time.


YES, YES, AND YES, finally someone read my entire post and understands! I am SOOOOOOOOO happy! :D
Thank you.

dfryer

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« Reply #26 on: November 17, 2004, 07:22:10 pm »
Quote
all that would need to be done is to add a coast line, and about 200 meters of open water, after that the cliping plane kicks in


What we mean by \"no large expanses of water\" is that there is nowhere sensible to put this magic ocean.  Just because it is a game doesn\'t mean that we should have an inexplicable ocean sticking out of a stalactite.  As cool as ships would be, I don\'t think they quite fit in with the currently-accessible world.
Quidquid latine dictum sit, altum sonatur.

Under the moon

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« Reply #27 on: November 17, 2004, 07:45:36 pm »
Quote
Originally posted by Under the moon
As I said, there would be no large bodies of water.  The ships could apear on any water.  Wether it would be the shores of the lower level lakes, or the city\'s fountain.  The Mist Sea would not really exist

The coast line wasn\'t exactly my idea, and the mist would only apear if there was an incoming ship.  The Mist Sea would not even have to be in the same world.  So there.:P :)  Please contiue to find the holes in my idea so that I can fill them in.
Thank you.:)

To answer Merdarion\'s question below, the ships would be like the subway.   People get on, people get off, and sometimes they are empty.  If there is nobody on board, then Mobs would have no reason to attack, since the ships are magically indesructable and carry nothing of worth.
As for appearing on top of another ship, this could not happen because the mist would push any small boats out of the way, and the ships appear in/ the mist on a pre-set timeline, never more than one at a time.  
« Last Edit: November 18, 2004, 05:10:37 am by Under the moon »

Merdarion

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« Reply #28 on: November 17, 2004, 08:44:14 pm »
Hmm, I think the idea with that lake under Yliakum seems good.
I read your post UnderTheMoon and think that it\'s not bad at all, but you could improve it.
What\'s when a ship warps out of the mist and directly on another ship?
What happens with ships without anyone on it (Pirates as you said!)?
And what should you do if one guy is needed to fill the ship but noone is coming?
{somehow reminds me of the sea around Lemuria in Golden Sun 2}.
I want to be a flame, to crumble to ash, but never ever burnt.

I want to rise higher, rise up to the heavens, but sink, just sink down deeper and deeper into nothing,

I want to be an angel, a chosen, a devil, but I am just a creature that ever wants what it wont get.


Shadowfalcon

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« Reply #29 on: November 18, 2004, 12:08:44 am »
Im kindof hoping that his entire game doesnt take place under ground. i like the concept of a city being built in a system of caves, but there is still an entire contenint to build upon. the underground lake could get away with just having small boats, i would think. but larger lakes above ground couldnt. im not saying this should be put into CB, but i think its a viable option for future releases.