Author Topic: CB Report  (Read 7355 times)

daecarne

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CB Report
« on: November 13, 2004, 09:29:20 pm »
(This is the first report, the second is here)

---> FAQ based on CB Report <---

First all, i\'m not a PS developer nor an alpha tester, but i checkout the cvs everydays. However, i want to report you the latest changes about CB ( a la newsweek ;) ):

    CVS changes overview (Week 11/05/2004 to 11/13/2004):
   
        General:
                    Fixed some of the CB common code issues
                 Fixed Bug #199
                  Added several patches from some collaborators
                   Fixes and improvements in eedit
                 
        GUI improvements and/or fixes:
                 Changes to camera
                   Advisor system in general (more robust now)
                 Chat window
                 Information bars
                    Hiding of the toolbar and shortcut window
                   Skills window
                   Command completion (TAB)
                    GM GUI actions (confirmation dialogs)
                   Mouse fixes
                 Petition window
                 Help window
                 Guild window
                    Number prompt
                   Merchant window
                 Inventory window
                    New GUI images: Inventory, etc
                  Fixes in password dialog
                   
        New user commands:
                  /advisormode
                   
        User commands improvements and/or fixes:
                    /advisor
                    /ban
                    /unban
                  /attack (added stance mode, values 1 to 5)
                  /spawn (several changes)
                   
        Guilds:        
                    Fixed some of the guild, window & commands, issues
                 
        Combat;
                 Added an Armor vs Weapon table to db
                    Fixed multiple combat
                   Added check to targetguild leader in guildwar
                   Now a character must be fully loaded before the combat
                  can take place
                  Fixed ability to attack targets already dead
                   
        NPCs:
                   Disabled give npc inventory
                 Several changes about operation of NPCs inventory
       
        Effects:
                    Fixed gfx effects
                   Fixes in random effects
                 
        Updater:        
                    Fixed a crash bug and added -help option
                   
        www server:    
                    Improvements in npc actions
                 
Well, that\'s all folk. Now, we must be thankful to all PS developers, collaborators and testers by their enormous efforts and good work, especial thanks this week to:

       PS crew
     -------
     Andrew Craig
        Andrew Dai
      Andrew Robberts
     Christian Svensson
      Jorrit Tyberghein
       Keith Fulton
        Ondrej Hurt
     Trent Waddington
       
        Collaborators
       -------------
       Michael Cummings
        Matthias Weiss (Karosh)
     Pogopuschel
     Tanguy Gilmont (Cad)
       
(Sorry for my english, it isn\'t my native language)
     here here http://www.planeshift3d.com/wbboard/thread.php?threadid=11211&boardid=13&page=2#35 AQUI
« Last Edit: November 24, 2004, 05:52:49 pm by daecarne »
Daecarnë means 'Red Shadow' in Sindarin language

Ok, I know that my english is enough limited.
I know that my knowledge is very limited.
Only I know that I don't know nothing.
So, feel free to fix me.

Efflixi Aduro

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« Reply #1 on: November 14, 2004, 12:07:21 am »
Hmm so there still quite a few commands... will there always be commands to do that stuff?
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daecarne

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« Reply #2 on: November 14, 2004, 03:37:41 am »
As i said before, I\'m not a developer but i think that the commands will be there always, they are an important part of the MMORPG games such as PS. Furthermore, the possibility of scripting do them essential.
On the another hand, there are already some buttons as shortcuts for some commands (see screenshots on planeshift web )
Daecarnë means 'Red Shadow' in Sindarin language

Ok, I know that my english is enough limited.
I know that my knowledge is very limited.
Only I know that I don't know nothing.
So, feel free to fix me.

Icefalcon

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« Reply #3 on: November 14, 2004, 03:48:50 am »
There will probably be cammands into the game\'s \"final\" release. Maybe someday, they will get rid of all the commands, but I don\'t mind them at all really.

Myrtl

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« Reply #4 on: November 14, 2004, 05:17:00 am »
wah...i like commands . They are nice and pertty and make you do special things
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Efflixi Aduro

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« Reply #5 on: November 14, 2004, 07:52:35 am »
Quote
Originally posted by Icefalcon
There will probably be cammands into the game\'s \"final\" release. Maybe someday, they will get rid of all the commands, but I don\'t mind them at all really.

`I dont really mind commands but the interface that comes along with commands isnt really user friendly. Id rather have buttons ect. but I dont reaally mind.
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ArcaneFalcon

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« Reply #6 on: November 14, 2004, 09:38:32 am »
Quote
Command completion (TAB)
Excellent, so it really is a game meant for linux.

I can nearly promise the commands will always be around.  It is necessary for scripting, and because PS is technically a graphical mud (like EQ) they are essential.

:emerald:

daecarne

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« Reply #7 on: November 14, 2004, 08:44:26 pm »
Yeah, i like the commands too. I hope that they remain for a loooooong time there.  :D
Daecarnë means 'Red Shadow' in Sindarin language

Ok, I know that my english is enough limited.
I know that my knowledge is very limited.
Only I know that I don't know nothing.
So, feel free to fix me.

Efflixi Aduro

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« Reply #8 on: November 15, 2004, 06:54:11 am »
Maybe we could have both an option in a menu or we could use a command?
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ArcaneFalcon

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« Reply #9 on: November 15, 2004, 07:18:40 am »
Quote
Maybe we could have both an option in a menu or we could use a command?
Well Fes (I keep calling you Fes, is that annoying?  Should I stop?), that is how it is set up currently (in MB, and I assume also CB).  Any button you press to do anything at all can be done with a command.  This also enables the ability to have one button perform several commands (scripting).  When CB comes out, if you open your spell book by clicking a button (assuming there is a spell book), if you click a button to start training an animal (assuming you can train animals), if you use the friend window to add a friend (assuming there is a friend window/list), if you do anything at all, it requires a command.  Buttons are just nice shortcuts.  This is why it is technically a graphical mud.

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daecarne

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« Reply #10 on: November 15, 2004, 12:11:36 pm »
Quote
When CB comes out, if you open your spell book by clicking a button (assuming there is a spell book)


Yes ArkaneFalcon, exist a Spell Book and its associated window. Furthermore, there is a /examine command which will enable to read books, among other actions.
Daecarnë means 'Red Shadow' in Sindarin language

Ok, I know that my english is enough limited.
I know that my knowledge is very limited.
Only I know that I don't know nothing.
So, feel free to fix me.

ArcaneFalcon

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« Reply #11 on: November 16, 2004, 04:07:36 am »
Yes, I know there are currently (I\'m on the test crew), but who knows what the devs will actually put into the final release, and there is always the NDA to consider.

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hook

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« Reply #12 on: November 17, 2004, 01:30:40 pm »
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Command completion (TAB)


oh, ye gods! they finally put it in?!?

woohoo!!! victory!!!! yea, baby :]

khm ...sorry, i\'ll stop in 5 minutes

*goes away for a few feet* woohoo!! we\'ve got the Magic Tab in PS!!!
:emerald: The Treecastle *will* stand !!! :emerald:

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fken

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« Reply #13 on: November 18, 2004, 08:15:36 pm »
Did someone watch the ps cvs and count the number of fixed bugs since the 10/31 ?

yeah ! Thats done ! 50 bugs fixed... but no CB release...

Why ?

Just because when they said 50 bugs remaining they didn\'t know if it will be ok after 50 fixes ! so I donno if telling us there is 50 bugs remaining is a good way to make us waiting...

Could a dev tell us where they are ? How much work ? how many specific bugs to fixe ? and so one ...

one new per month... this is not enough I think personnaly

Xordan

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« Reply #14 on: November 18, 2004, 10:02:16 pm »
A lot more is done behind the scenes ;) Not all activity is shown in the CVS history.