Author Topic: Some ideas that might actually work  (Read 1391 times)

Kuiper7986

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Some ideas that might actually work
« on: November 14, 2004, 08:44:26 pm »
Okay I\'m a lame brain duh, anyways...

Cooking - Usually there\'s not enough of a variety of things to cook in a game. But it\'s quite simple, take an item then add variants of that. Example: You have white bread, then wheat bread, then pumpernickel bread, then sourdough bread, then rye bread. Its still bread but just ever so slightly differences allow for a lot of different types of bread.

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Sickness - Since there\'s a pharmacist job and healer I think it would good if there were certain diseases that spread around in the game like catching a cold or a more deadly virus (possibly coming from fighting a monster). So for example lets say you caught a cold, then until you heal over time or find medicene your stamina can never fill to 100% maybe only 60% and so on. Or if you get a more wild Yliakum born virus, it might cause weird changes to your character stats and will stay that way until you find some medicene. Which brings me to my next point...

Medicene - I think in addition to regular tonics, potions, and such there should be medicene that can fight off \"sickness.\" Finding rare herbs, roots, or flowers that can create powerful medicene to fight \"sickness,\" would be a job for all curative/restoration jobs.

Medical Book: There would be a book you could buy that is blank but everytime you get a disease it gets written down with how it is acquired, how it affects the host body, and cure.

For example lets take sickess and medicene and put it in a scenario:
Bob was fighting a monster and was infected by the Saggarini monster and got the \"Saggarini Virus.\" Bob can only heal up to half HP and half stamina until he is healed and his strength stats gets cut in half. Bob\'s friend Mary is a pharmacist/healer and has some herblore knowledge experience. Mary agreed to help Bob so Mary has to go out and search for clues to find a cure for the Saggarini Virus. Mary first finds out what monster Bob fought and finds info on that monster. She finds out that this monster is very weak against water and fire. So Mary thinks...hmmm she remembers! There are is a rare plant that grows underwater and a rare red flower that only grows near volcanos. She eventually gets those items and makes the cure and success she\'s the first person to find the cure on the Saggarini Virus. Now she knows what to get so she can sell the recipe for the cure or make a medical database and such....


P.S: thanks for reading, I know it was a lot.

Of course more dangerous diseases, require more powerful alements and reagents which in term might mean they will be really expensive or the materials will be in a dangerous places...
« Last Edit: November 14, 2004, 08:45:41 pm by Kuiper7986 »
My name is NOT pronounced, \"Kway-per,\" it\'s pronounced \"Kye-per.\"

Cyberchu

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« Reply #1 on: November 14, 2004, 09:03:00 pm »
Great idea, but there was to be a way to stop people infecting themselves with a very dangerous disease then spreading it to all the newbies, knowing that the cures were all in very difficult to get to places and that he had a large stockpile of them
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Isolis

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« Reply #2 on: November 14, 2004, 09:36:18 pm »
\"Sickness - Since there\'s a pharmacist job and healer I think it would good if there were certain diseases that spread around in the game like catching a cold or a more deadly virus (possibly coming from fighting a monster). So for example lets say you caught a cold, then until you heal over time or find medicene your stamina can never fill to 100% maybe only 60% and so on. Or if you get a more wild Yliakum born virus, it might cause weird changes to your character stats and will stay that way until you find some medicene. Which brings me to my next point..\"


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Olig

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« Reply #3 on: November 14, 2004, 10:24:09 pm »
Maybe the server will have eventfull \"outbreaks\" of disease that will infect most of the players in mass, causing a demand for more intellectual jobs.
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Sea-Monkey

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« Reply #4 on: November 15, 2004, 12:19:14 am »
What if perhaps only the less serious deseases, that are easier to cure, can be spread from player to player and the more serious ones could only be picked up from direct contact with say a monster or somthing so that they are not contagious to other players.

smoak

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« Reply #5 on: November 15, 2004, 05:15:55 am »
it would be interesting to see how normal players deal with a random uotbreak of plague
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Efflixi Aduro

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« Reply #6 on: November 15, 2004, 06:14:10 am »
I LOVE the sickness idea!!!  We could have horrable sicknesses that could kill within a few hours if the person couldnt find a healer or pharmisist.  Or, sicknesses that would cut you mana in half. I love this ideaa though. Best one I have heard in a while.
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JanetReno

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« Reply #7 on: November 15, 2004, 07:50:19 am »
It would end up with tons of n00bs running around getting people sick on purpose.

If there was a serious outbreak people wouldn\'t log in until it was over, or stay away from people. Seeing that a lot of the monsters in this game will involve teamwork to kill, this would only serv to disrupt that.

Yes its kind of realistic, but would only hinder the game in my opinion.

Kuiper7986

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« Reply #8 on: November 15, 2004, 04:59:28 pm »
First why would noobs get sick on purpose

They wouldn\'t stay away from people. Most sickness is internal not external. So if you can\'t tell someone is sick I don\'t think a noob is going to tell everyone he/she is sick otherwise no one would want to be near them.

I think the pros outweight the cons...
My name is NOT pronounced, \"Kway-per,\" it\'s pronounced \"Kye-per.\"

Entamis

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« Reply #9 on: November 15, 2004, 06:51:20 pm »
I think this is a good idea, but if it was spread around easily it would be a heaven for griefers. So catching - yes, spreading - no.

Kuiper7986

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« Reply #10 on: November 15, 2004, 07:09:53 pm »
spread from monster to players - yes

players to players - debatable
My name is NOT pronounced, \"Kway-per,\" it\'s pronounced \"Kye-per.\"

Adeli

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« Reply #11 on: November 15, 2004, 07:57:25 pm »
PC to PC spreading would be realistic and cool. Who cares if you die from plague, just come back from the DR and all\'s good. What if they made it, so after a few times, you are immune to it?

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Myrtl

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« Reply #12 on: November 15, 2004, 10:51:47 pm »
Yay i wana to implement desieses. They would have to lower attributes though or else it would be silly  :P
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Zorium

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« Reply #13 on: November 16, 2004, 04:59:11 am »
I like this idea, diseases add a little \"spice\" to things so long as they are not really contagious otherwise you might die of one disease then as soon as you come back from the death realm you die of another.

Also I like the cooking idea one can get tired of generic bread all the time so lets bring in the bakers and make ficcacia, beer bread, rye bread and every other type of bread you can think of.  While on the subject how about different cheeses and the like (you can get goats cheese irl so why not?).

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zinder

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« Reply #14 on: November 16, 2004, 03:05:01 pm »
They wont have to lower attributes. They also could give you extra damages from certain materials, for example like platinum for Ynnwn or holy for diaboli. And making you unable to use objects from that material.

Also you could design deseases which are mixed blessings. For example give a 25% boost to strength, agility and charisma, a higher resistence to normal weapons, tripled/quadrupled damage from holy, fire and some types of wood. Im sure you can guess what this emulates, its certainly used often enough.
« Last Edit: November 16, 2004, 03:06:01 pm by zinder »