Author Topic: Some ideas that might actually work  (Read 1367 times)

Seytra

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« Reply #15 on: November 17, 2004, 03:50:26 am »
Oh, come on! Diseases just plainly suck. It\'s the same thing as why bleeding to death isn\'t implemented. Instead, you slowly heal (even without any treatment), which is totally unrealistic, especially if you have only 1 HP left. If a disease would kill you, you\'d have the same effect, just without any chance of avoiding it. I know it\'d be realistic, but I think it would remove more fun than it would add, and therefore should be left out. Imagine having to visit the death realm on a regular basis... yeah, sure, healers could cure you, but so can they cure wounds that would make you bleed to death, yet they don\'t kill you. Therefore, you\'d have to give players curing spells for these diseases so that ppl. can actually keep going on long distance travels.

Anyway, if you become immune to the diseases, you could probably try to get them all as quickly as possible, to be not bothered by them afterwards. It would be like a low-level quest grind: keep dying of all diseases until you\'re immune to them, then start gaming.

Anywa, how about merchants, who come into contact with loads of ppl. regularly? Will htey all die regularly?
I think that if this is implemented, it needs serious tuning, and I don\'t actually see an increase in fun to make it worth the effort. I mean, the aim of PS is adventuring, not staying alive. It\'s the same reason why you don\'t die of hunger in RPGs: the tediousness detracts from the fun, which is a bad thing.

Zeraph

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« Reply #16 on: November 17, 2004, 04:21:54 am »
Quote
Originally posted by Efflixi Aduro
I LOVE the sickness idea!!!
I\'m sorry but this is just funny...

but hey, I like the idea as long as it can also have positive effect, such as you catch a cold you get a fever & your fire magic increases, your ice magic decreases. it could seriously wack your stats, but I think they should always effect your regeneration.

Also about them being transmitted from PC to PC, I think you should only be able to get a sickness if you fight with someone (PvP) or if you fight a mob. you should not be able to get diseases just by being near someone that has it (however unrealistic this may be.) I think it should be strictly reserved so that you can only spread it if you are in battle. (otherwise it will be a really nasty tool for mean ppl, & it would mean free-range PvP starting what I would call \"Bio-PvP\" ( \"lets see if my diseases kills you before your diseases kills me?\" ) etc.)

Maybe strange stuff like it turns you purple or something....

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Myrtl

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« Reply #17 on: November 17, 2004, 04:40:27 am »
Hahahaha... it would be halarious to see a purple kran stumbling around. It would look like he is drunk...can you get drunk in CB?
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Adeli

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« Reply #18 on: November 20, 2004, 01:14:52 pm »
Seytra, I\'ve played RPGs where you can die of hunger, and sickness, and even bleed to death. There are many.
In Fallout you can die of radiation poisoning.
Many P&P rpgs require food and water, and need wounds bandaged etc.

It could make it tedious, but it is a fun aspect if done right. It will teach you valuable lessons, and unlike those games, in PS you just have a short stint in the DR then come back, no problem.

I would see disease curing spells as mandatory, it could be the only way to recover from a disease, and healers make a nice profit.

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Shadowfalcon

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« Reply #19 on: November 20, 2004, 07:34:25 pm »
My thoughts on this: I like the idea. not all aspects, of it, but the general idea of sickness. First, I think that the only way you should be ably to get a real dibilitating desease is from a monster. eg, diseases that can kill you or severely reduces your stats. A common cold that everybody can get, wouldnt be too bad, as it should only lower your stamina a bit, like IRL. (I laughed when Zeraph said a fever heightens fire magic! Great idea! :D )This cold could be easily cured, and you become immune to that particular varriant. of course, the devs could release a new strain into the wild every once and a while to keep things interesting... Two, only a VERY FEW diseases should be able to kill you, and these should only be recieved from very powerfull (boss?) monsters. Other diseases could only be picked up from medium to high level monsters, thus insuring that most noobs dont get sick, and not know what to do. Players cant become immune to monster diseases. Also, very few monsters have disease, as I would get tired of having to go to a healer after every battle.
There you go, my thoughts. I think it could make PS even more interesting. (as if it were possible to make it MORE interesting!)

Seytra

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« Reply #20 on: November 20, 2004, 10:59:12 pm »
Quote
Originally posted by Adeli
Seytra, I\'ve played RPGs where you can die of hunger, and sickness, and even bleed to death. There are many.

I know that. Almost al PnP RPGs require this. However, this is something at which PnP RPGs make use of their inherent flexibility. I.e., if the requirement for these would spoil the fun, the GM has innumerable options of giving the players easy access to these. From personal experience I know of more instances of this than of the requirement being of any value to the game. It might be an option for a campaign, maybe if this campaign takes place in a desert or other inhostpitable place, but commonly, it is just ignored or taken care of by the GM saying \"yeah, you got enough food and water\". In my experience, hunting / gathering is only done for RP purposes, not to fulfill a requirement.
Quote
Originally posted by Adeli
In Fallout you can die of radiation poisoning.
Many P&P rpgs require food and water, and need wounds bandaged etc.

In Fallout, radiation is part of the setting, and therefore it is important to have it have an effect. And as I said before, the food, water and bandage requirements are only possible dur to the flexibility of the PnP RPGs to simply take away the tediousness unless it has value for the story, which it (rom my experience) almost never has. Having this coded therefore would result in these things being only tedious nuisances in 80% of all cases or even more, and therefore should be left out.
Quote
Originally posted by Adeli
It could make it tedious, but it is a fun aspect if done right. It will teach you valuable lessons,

I don\'t see any lesson to be learned?
Quote
Originally posted by Adeli
and unlike those games, in PS you just have a short stint in the DR then come back, no problem.

I don\'t think it\'ll be \"short\". Getting out of the DR should be far from easy IMO.
Quote
Originally posted by Adeli
I would see disease curing spells as mandatory, it could be the only way to recover from a disease, and healers make a nice profit.

Yeah, but if diseases are there (which I still don\'t like), I\'d at least want them heavily restricted, at least like what Shadowfalcon proposed.
« Last Edit: November 20, 2004, 11:00:26 pm by Seytra »

Kazorn

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« Reply #21 on: November 21, 2004, 06:24:22 pm »
Great idea, althought it isn\'t really new (some races already got disease immunity advantages) i vote for not spreading it between players (unless in duels and guild wars) since we don\'t want to arm the griefers...

Quote
Originally posted by Myrtl
Hahahaha... it would be halarious to see a purple kran stumbling around. It would look like he is drunk...can you get drunk in CB?


...oh, and about the disease immunity thing, krans just happen to be one of those races... :p
Kazorn is no more... the lemurs time has finaly come

Adeli

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« Reply #22 on: November 21, 2004, 06:51:54 pm »
Fair enough Seytra.
Though I don\'t think living in a glorified stone cone could be that healthy for anything.
I can see it would be a nuisance.

As for those lessons... Starve to death? Better take food next time. It\'s rather obvious but maybe not to some.
So many people who use blades in D&D don\'t take a whetstone to sharpen said blades... I thought it was obvious.

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