Well, another way to sort out the Speed, Accuracy and stats like that would be to simply input scroller bars, and let people decide how to use their weapon. So, if you choose speed over accuracy, you\'d hit faster, but not as much, and you wouldn\'t deal as much damage either, but if you want to give a very, very hard blow and be sure you hit a critical spot, you can do that all the time, but just not very fast. That would leave fighting completely up to players, and create some unique fighting styles, and arguements about what\'s the better way to use this or that weapon. Of course, weapons should have the base stats that everything gets modified from, like swords have a base speed, and a base accuracy which then gets affected by your swordfighting skills, etc.
This should leave some room for thoughts, and shouldn\'t be that difficult to do.
