Author Topic: Alchemy  (Read 2687 times)

Olig

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« Reply #15 on: November 20, 2004, 05:19:57 am »
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Originally posted by Efflixi Aduro
I got this right off the ps sight:
\"Yliakum is filled with minerals, plants and gems. Many shops and individuals sell potions and special mixtures to achieve different objectives, from making you stronger to reinforcing walls. It\'s a broad job that requires a lot of knowledge, application and a bit of luck.\"

Seem exciting to you?  Sounds a lot more like a potion maker.  thats nothing like what an alchemist should be like :(  <- Sad in dissapointment


Sounds fun enough for me. I highly doubt I\'ll be a fighter of any sort, just exploring the land is fun for me. Plus, Im a sore loser so I\'d give up fighting eventually. It seems fitting for me to be an herbalist or alchemist, jobs that don\'t require fighting. Lets keep it as one.
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Adeli

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« Reply #16 on: November 20, 2004, 02:08:36 pm »
Wasn\'t alchemy highly revolved around the midas formula or whatever it was called?
Basically... Turning base metals (lead) into gold for some rich noble or other.
I know there is a lot of philosophy involved, but isn\'t that the key objective. Oh, that and eternal life. Both of which failed.
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Hatchnet

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« Reply #17 on: November 20, 2004, 03:18:19 pm »
yes the \"midas formula\" and imortality were some of the primary goals of alchemy in real life. However both alchemy and ancient herbal medicen are the basis of much if modern chemistry which is used to make everything from healing medicins to household cleaners. And yes a great many of these formulas were discovered during the middle ages and the renaissance

Efflixi Aduro

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« Reply #18 on: November 21, 2004, 10:02:51 pm »
Well it seems all I can do is hope it turns out good :(
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XpYtZ

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« Reply #19 on: November 21, 2004, 10:15:19 pm »
The \"Midas Formula\" hoped to descover how to turn base metals into gold for profit while the \"philosiphers stone\" was the hope that anything could be turned to gold and in so doing become indestructable -ancnt thought held that Gold was not only holy but never could be destroyed since it does not rust or corrode. It was loosly beleived that by finding the key to the philosophers stone one would uncover the Univercal Panacea as well.
The search for the \"universal Panacea\" looked for a medicn or supliment that would cure all deseases, heal all wounds and grant an exteneded life -thought those means- to the drinker/user.
There was a 19th century Alchemist/philosipher who claimed to have succeded in both these searches, but as all alchemists his rechords mearly showed results and never how things were done. It is also considered to be a falshood since his assistant claimed to have a glowing crystal orb in his room that he used to talk  to angels and was enthralled with the persuit of \'summoning\' through alchemical means.

Seytra

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« Reply #20 on: November 21, 2004, 11:34:27 pm »
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Originally posted by XpYtZ
There was a 19th century Alchemist/philosipher who claimed to have succeded in both these searches, but as all alchemists his rechords mearly showed results and never how things were done. It is also considered to be a falshood since his assistant claimed to have a glowing crystal orb in his room that he used to talk  to angels and was enthralled with the persuit of \'summoning\' through alchemical means.

If this were true, he might have been given it from visitorf from the future, as glowing crystal orbs and things that let you talk to othere without being with them always remind me of computers and telephones...

Also, creating gold from other metals (or converting anything into anything else) IMO is possible, as you can already construct an equation that takes in one element and gives another. Matter-Energy conversion and Energy-Matter conversion is the key. Essentially, matter and energy are the same thing, and therefore all we need to do is to find an effect that can be utilised to do the conversion, which I\'m sure will be found one day.

Maybe it\'ll even yield the universal cure as a side-discovery in some way.
Maybe this \"philosophers stone\" was actually knowledge from the future brought into the past, or by aliens.
why should these things be impossible, especially when looking at all the things that were absolutely impossible or only theoretically possible some years ago and are in daily use today?

However, this wouldn\'t classify as \"Alchemy\" IMO, but more as \"Physics\". :)

XpYtZ

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« Reply #21 on: November 22, 2004, 08:24:40 am »
Alchemy and Physics are deeply tied in Newton\'s thought as he was a practicioner of both. Also they have turned Lead to Gold in particle accelerators but the leftover gold is so unstable (not true gold) that it vanishes before any real use could be made of it.

Jessyn

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« Reply #22 on: November 25, 2004, 01:02:05 am »
well, time for my two cents...

As an alchemist, this is what I see(hopefully) alchemy being:

I wander around the world of ylakium, gathering rare herbs, reagents and minerals from varied(and sometimes dangerous) locations(or creatures!), then, through luck, skill, and knowledge, i combine them into various things, such as healing potions, firebombs, arrow poisons, heartbread(temp strength/stamina increase for eating), poultices and salves, glowrocks, improved tinderboxes, chemicals to mix into steel during forging(for more strength, lightness, whatever), leather tanning mixtures, ink, and on and on.....  


Jessyn
Most things in life operate, not on reality, but the perception of reality.  

Efflixi Aduro

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« Reply #23 on: November 25, 2004, 08:00:18 am »
That would be what alcchemists ended up doing in the end. But, their goal was to change a peice of matter into somthing else, not combine stuff.
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Jessyn

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« Reply #24 on: November 25, 2004, 08:29:47 am »
yeah, this is true, in the original sense of the word.  It has changed a bit though, into a more mysterious version of chemist.  Lead into gold would be cool at first, but it\'s hell on the economy, with lead prices going up, and gold becoming next to worthless......

Jessyn
Most things in life operate, not on reality, but the perception of reality.  

Efflixi Aduro

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« Reply #25 on: November 25, 2004, 11:47:25 pm »
never though of that :) good point
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Snut

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« Reply #26 on: November 27, 2004, 07:46:03 pm »
Alchemy is always a lovely idea in games. Unfortunately most \'alchemy\' skills do boil down to potion making, which is not perhaps as rich an opportunity as the name deserves (although I\'m not questioning how useful it is)

My thoughts on alchemy: science. Yes, that simple. Mediaeval scientists were not as primitive as we like to think, and some of the most important research of the time (in england at least) was done within the monastic religions that most people seem to think were holding it back.

Inquiring monk or freelance alchemist though, the basics of scientific enquiry were well-founded and although there were certainly some strange ideas and pursuing of goals now accepted as impossible even with modern technology, it was still science. Highly emperical science, but science.

In a setting where the underlying laws of reality might be probed and fiddled with magic, I think scientific advancement would be accelerated, not retarded, and alchemy would represent bleeding-edge research (within the timeframe decided by the setting i.e. mediaeval, so no \'alchmical\' internal combustion engines) combining chemistry, physics, theology, philosphy and not a little magic. Science isn\'t yet deep enough to be split into the various areas we lable it now, so alchemy really is a catchall. It seems strange there\'s even science/magic division, but that\'s getting seriously off-topic.

*thanks XpYtZ for pointing out the depth of alchemy too*

Might be a bit much to try to make alchemy all it should be, but there\'s no reason to restrict it to potions I think.

In game terms, I\'d expect \'alchemists\' to be concocting a huge variety of substances (most as a side effect of their research) - corrosive materials, flammable oils, foul-smelling tinctures, luminescent pigments, poisons, nigh-unbreakable composite metals, and so on. The important thing would be an air of research - not knowing exactly what will happen when you try to mix two ingedients, \'though you may guess based on what you know about them. Keeping this kind of feeling might be really difficult in an MMO game though - perhaps the introduction of new materials every so often, as well as making such knowledge valuable (player-published \'books\' of alchemical formulae?\') and ensuring there\'re a staggering number of combinations might work though. An alchemist\'s income would perhaps be equal parts selling the weird and wonderful things s/he has made, and selling the formulae for the most important to interested parties.

Healing potions and stuff would be more the realm of the herbalists/pharmacists, although there\'s no reason why an alchemist might stumble upon a new recipe for a healing salve. Alchemists would find new research I think, leaving others to perfect and manufacture the things they produce.

With a nod to the other alchemical thread (explosives and stuff) it seems sensible that an adventuring alchemist would take a few ceramic bottles of the more offensive creations with him. Glass might be expensive, and I think explosives definately a bit of a no-go, but a few ceramic baubles filled with sticky goo that makes the enemy\'s armour glue itself together, or stinking liquid that renders them helpless with nausea, would be just fun. Small ones could be a fine form of slingshot ammunition too, as well as larger grenades for throwing. You could even make clumsy arrows with ceramic heads filled with the stuff.

Hmm. Long post. Sorry - but alchemy rocks, and it\'d be nice if it were richer than Morrowind et al have made it.

Vandel

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« Reply #27 on: April 04, 2005, 02:30:26 pm »
This thread deserves a bump... so it\'s getting revived.

Quote
Originally posted by XpYtZ
It had too many braches, to many philosophical pools of thought to be boiled down to just being the \'roots of chemisty\' hell it was the roots of physics and to a degree philosophy, even ast{r}onomy has some ties to it. If you want to have the abbility to mix Alchemical procedures and Magic then sure ask for it but don\'t call alchemy magic, or vice versa.


Does some one want to look up all the different branches of alchemy? I\'ve got some jungian literature, and some things on alchemy from a book I\'ve writing.  We can start a skills tree.  From there it can progress.  This came from the {monster} thread at the tail end, and this probably a more fitting place.

Quote
Originally posted by Jessyn
gathering rare herbs, reagents and minerals from varied(and sometimes dangerous) locations(or creatures!), then, through luck, skill, and knowledge, i combine them into various things, such as healing potions, firebombs, arrow poisons, heartbread(temp strength/stamina increase for eating), poultices and salves, glowrocks, improved tinderboxes, chemicals to mix into steel during forging(for more strength, lightness, whatever), leather tanning mixtures, ink, and on and on.....  


This totally deserves to be expanded on.

Let\'s start getting together possible herbs and things, or what can pulled or pooled from creatures that already exist, or need to exist.  Then those creatures should be added to the monster list.  These two should work hand in hand.  As well as becoming a possible thread to cover the different types of vegetation/herbs that need to come into the game.  I guess they could implemented in the same way that mining it.

Flower textures and fields, and forest nooks with mushroom clumps.

I\'ll be posting heavily into this thread.  I suggest we all do.  This might help Darkmoon with the background department.

It might be more fitting to keep them split... then we aren\'t compiling a list which effect/concoction, that way.

Hmmm... the more I think about this... maybe this can\'t be so easily done with a accidentally creating a spoiler.

;( ;( ;(
« Last Edit: April 04, 2005, 02:34:08 pm by Vandel »


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