Author Topic: newb beats expert in battle?!!  (Read 3575 times)

Ecolem

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newb beats expert in battle?!!
« on: November 18, 2004, 11:51:04 am »
You saw right....Newbs should have a chance to!

But how u say, well quite simple really just aim yourself to victory :D

( i KNOW that there wont be lvls, just EG from newb to expert)
Eg. lvl 100 asks lvl 5 for a battle...long story short the newb wins because he happened to hit with his sword 100 times(maybe with mouse aim system) and expert only 30.

I think (Repeat I THINK!!) that it would be a good system for everyone no matter how good you are you are or bad at least you have a chance

And i know that CB is almost done but maybe in later update or next version :P

Just food for thought untill CB comes out ;)

Moogie

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« Reply #1 on: November 18, 2004, 12:40:44 pm »
AFAIK, PS is going to/already does use RPG rules for combat, not FPS or Action game rules. That is to say, your character swings, calculations are made, dice are rolled, damage is dealt.

I don\'t think using RPG rules is original or realistic, and taking this different approach to combat would certainly be a plus for PS in terms of standing out from the crowd. Right now it just seems to be conforming to boring standards (like implementing combat first, instead of implementing anything else, why combat...? Etc).

At first I read this and thought I didn\'t like the idea... but thinking about it, it would add a whole new level of gameplay, and create a highly interesting, involved, realistic, original combat system that NO other (MMO)RPG has.

Nikolia

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« Reply #2 on: November 18, 2004, 01:35:34 pm »
Thats a great idea, you really need to make the game Original. I know it is lame for people to cheat in the game, but people will still do it, and Im like thinking people will read the source and exploit it easly.. but hey im just a noob, what do I know.

snow_RAveN

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« Reply #3 on: November 18, 2004, 03:39:45 pm »
i think i voiced out on this somewhere, but my search-fu isn\'t uber :(  (or iam just to lazy)

I think its the one about the fighting system like JK2 or something along that line.

If you played Jk2 you would know what iam talking about, but for thoses who haven\'t i\'ll fill you in on how it works.

In Jk2 you got your light sabers, and at the begening you can\'t defend yourself well with the light saber and also attack  well enough with it, But as you progress down the story line you get better at useing it, you block and parry much easier and you Hit harder and faster + new moves.

I agree that this would be fun to see in a mmo but the ammount of codeing hours the devs \"MIGHT\" have to slave inorder to  finnish a system like that would be ... Alot Alot (you get the picture) as you got to program for differn\'t kind of weapons like polearms, daggers, swords, axes and maces.

-thats my 2 cents-
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Boldstorm

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« Reply #4 on: November 18, 2004, 04:45:55 pm »
If you want to show how good you are at killing by how you aim a mouse or how fast you can click or something like that the play a FPS not an RPG.

But that is just my opinion  ;)

Xordan

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« Reply #5 on: November 18, 2004, 05:18:07 pm »
Yeah, I think that if it were possible to ambush, then sure. But as you have to challenge people, there\'s no way in hell some battle hardened expert is going to lose to a newbie. Compare it to playing a sport like tennis. Someone who\'s been playing for 10 years against someone who\'s just started is going to win easily. :)
« Last Edit: November 18, 2004, 05:18:27 pm by Xordan »

Phinehas

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« Reply #6 on: November 18, 2004, 05:52:48 pm »
Quote
Originally posted by Nikolia
but hey im just a noob, what do I know.


Nothing. So be quiet. :D (sorry, I just had to)

I have to say that I have considered this. It does anger me that in so many mmorpgs, you can get your butt whooped by some dweeb who has nothing to do with their life except sit there and click on monsters. It would definitely be cool if a bit more depended on real gaming skill instead of just time. On the other hand, it does make more sense roleplay-wise that the longer the char spends fighting, the better he/she is at it. Perhaps a balance of some sort would be good, but don\'t look to me for ideas of how it should work. I only criticize. :D

Kiva

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« Reply #7 on: November 18, 2004, 07:03:12 pm »
Quote
Originally posted by Phinehas
I have to say that I have considered this. It does anger me that in so many mmorpgs, you can get your butt whooped by some dweeb who has nothing to do with their life except sit there and click on monsters. It would definitely be cool if a bit more depended on real gaming skill instead of just time. On the other hand, it does make more sense roleplay-wise that the longer the char spends fighting, the better he/she is at it. Perhaps a balance of some sort would be good, but don\'t look to me for ideas of how it should work. I only criticize. :D


He\'s not a little dweeb who clicks monsters all day, he\'s a hardened battle veteran who can easily take out a green youngster like you. And no matter how much you wish for it, PS will never be about clicking the fastest or having the best hand-eye coordination. There are plenty of FPS games for the people who wish to play games that require these things, and there are plenty FPS-styled MMOGs as well. PS is an RPG, and it will treat combat and the like in a proper maner, as the game isn\'t for overexcited kids with spasmic fingers. It\'s for everyone. Even old people. :)

P.S. This bit of information was decided long ago by the Dev team, so don\'t even bother trying to complain about it. You\'ll gain nothing from that, but feel free to wish for it as much as you want, just don\'t expect to get anything out of it. :)
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Seytra

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« Reply #8 on: November 18, 2004, 09:13:40 pm »
Also, as much as cheating in RPGs is going on, you can be absolutely sure that there would be a whole bunch of Auto-Aim mods in no time. You\'d, however, make grinding (mostly) redundant, but you\'d also give n00bs too much power. Sure it is annoying that you have to start over each time you create a new char or join a new game or server, but OTOH, it allows for equal opportunities for everyone, which IMO is more important.
Not that I don\'t like FPS.
« Last Edit: November 18, 2004, 09:13:57 pm by Seytra »

Merdarion

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« Reply #9 on: November 18, 2004, 09:22:28 pm »
As far as I know, all players \'ll have to start from Alpha when CB is released. And the only RPG I heard about where something like that went good was Gothic (Remember that shitty combat system of MW)
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Adeli

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« Reply #10 on: November 20, 2004, 01:45:10 pm »
Imagine a swarm of people using aimbot to master their killing in PS? It\'d be horrible.
I don\'t like the idea of FPS style.
I\'ve played morrowind, and firing a bow was one of the least pleasant experiences.
Accuracy should be coded not personal, to make it fair on those who are not as fast or able as others are.

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Cirque

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« Reply #11 on: November 23, 2004, 08:29:35 pm »
Good idea but the original RPG combat system is more user friendly for people on a slower connection.

But I do think that a FPS combat system would make the game more immersive and role play orientated. As in your hand coordination could influence your effectiveness in battle.

Monketh

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« Reply #12 on: November 23, 2004, 09:35:38 pm »
Quote

Eg. lvl 100 asks lvl 5 for a battle...long story short the newb wins because he happened to hit with his sword 100 times(maybe with mouse aim system) and expert only 30.



No computer is created equal.  No internet connection is exactly the same.

No.  This creates less justice than it eliminates.
And what about those dweebs who have nothing better to do than play FPS\'s all day?   :rolleyes:
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Diamondcite

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« Reply #13 on: November 24, 2004, 01:18:03 am »
This type of combat doesn\'t need to be used as the main combat system. Maybe there will be some resemblance of an arcade(reality shift?). That would allow for people to challenge each other in different battle systems as they please.

I belive that the traditional style of FPS isn\'t very nice, since this is an RPG a player\'s accuracy should be partially determined by how well they can use a weapon. For example, even if they used mouse aim, if their weapon skill was untrained then, there is a high chance that they will hit anything but what their cursor is pointed at.

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EDIT: Typoe correction, see anymore?
« Last Edit: November 24, 2004, 01:20:48 am by Diamondcite »
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Seytra

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« Reply #14 on: November 24, 2004, 01:45:18 am »
But you couldn\'t ambush someone with a bow sniper-style if you\'d need to challenge them first. However, this sort of aiming mode could still be used. If you had some sort of magnification, it would be possible to switch to \"weapon view\", which will allow you to look at more distant objects than normally (given by both the perspective and the cutoff distance). This way, you would be able to get the sniper feel without actually aiming yourself. Or you youlr actually make it do the target selection using the crosshairs, but the result would be exactly the same as if you had clicked on the target, i.e., if you wish, you can, but your char\'s stats determine the outcome.