Author Topic: The Greatest Game System ALL READ!!  (Read 2323 times)

Nikolia

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The Greatest Game System ALL READ!!
« on: November 20, 2004, 03:37:55 pm »
Ok we have all played a mmorpg before, HP MP Kill gain EXP
Level up Kill more Level up more Find money Upgrade/Buy weps
Kill more buy great Armour Gain Online Fame by the strength
of your character.

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Although today the most unique game system came to my mind,
something that will make planeshift unlike any other mmorpg
And very unique it\'s based around the Evolution effect.



In The Game you start as a Fish, as time progresses you become
hungry you then need to make choises on what to eat Plants
or other animals, what ever you choose will effect your alignment.
Like everything else in the game.



Lets pretend in my game I just started. I start eating other fish (or other smaller players) or anything like that
to earn me Evil Alignment points. I then gain enough EXP
and go onto the next level I select at the selection screen
to Have Sharper Teeth Smaller Eyes and a Spikey body
rather then a scaley one. So I end up looking like something like this.


Eventually as time progresses and you reach say lvl 5 you will get the chose to Revolutionise and grow some legs (Nifty huh!)
Once you grow some legs you will look like some strange
fish thingy hoping around on legs and other more advanced and revolutionised players will most likely laugh
at you. your new legs will be only weak and you will have
to gain some more alignment points until you get some arms, also what ever you select to revolutionise can effect
your current player and your stats so selecting something
like long hair may add +1 charm or selecting some Fins for
the back can increase +3 swim etc.. etc.. here is an example of what the selection screen may look like.


Like I said this is a very unique system and unlike many
other games what you look like ACTUALLY effects the
game and also you have something great to look forward
to once you reach level up screen. Rather then just
gaining a Level up to gain a high level and show how
great you are.

Moogie

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« Reply #1 on: November 20, 2004, 05:12:05 pm »
Incase you havn\'t noticed, PS is not E.V.O. The game mechanics and settings are already in place- there is absolutely no way this would become PS. Don\'t get me wrong, it\'s a nice idea (which has been done before, and would take years upon years to make into a playable MMORPG). But not PS. Ever.

In light of that, moving this to Hydlaa.

leji

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« Reply #2 on: November 20, 2004, 05:18:28 pm »
Nice idea (even if as Moogie said there\'s no way PS will one day become that) but the PvP needed by your system would prevent many newbies from playing, if you are eaten by a fish when you\'re just a larva what can you do ? where\'s the fun ? I think this needs improvment...
there\'s no place like 203.81.47.91

chrischoo

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« Reply #3 on: November 20, 2004, 05:24:45 pm »
Really creative stuff...
Perhaps you should make a branch of PlaneShift that does this  :D

Shadowfalcon

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« Reply #4 on: November 20, 2004, 06:58:19 pm »
The crystal space engine IS open source, so you could make it if you had the time/skill/knowledge. I think it would be fun to play. starting out as a larvea, darting about looking for bits of sea weed or krill to eat... Hilarious! :D

Annah

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« Reply #5 on: November 20, 2004, 09:29:38 pm »
Evolution is used in every MMORPG. When you gain a new skill, you evolve. When you improve your attributes, you evolve. That\'s because you aren\'t the same character from the beginning.
 And what you\'ve just described, are just some childish ideas that will never work. You just can\'t start from that level, no one will play something like that trust me.
 Evil Alignment points?  :rolleyes:
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Moogie

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« Reply #6 on: November 20, 2004, 09:33:08 pm »
Annah: It\'s worked in a single player game, I see no reason why it can\'t work in a MMORPG, with some proper rules laid down and protection for new characters.

I agree the alignment stuff should be scrapped. There\'s no such thing as \"good\" and \"evil\" in the real world, so it would be terribly out of place in a game about evolution.

Annah

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« Reply #7 on: November 20, 2004, 09:38:05 pm »
I don\'t see the proper rules laid down :P
 And yes it would be nice, but not starting as a fish for god\'s sake   ;)
 
 * EDIT *
 When I said it will never work, I meant strictly to his/her ideas, which are saying you\'re starting as a fish. That\'s not a level many would want to play at the beginning :P
« Last Edit: November 20, 2004, 09:43:52 pm by Annah »
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Shadowfalcon

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« Reply #8 on: November 20, 2004, 09:43:19 pm »
I dont think its childish, just a new twist on an old concept. Instead of everyone having a humanoid character that looks just like hundreds of others in the game, you would controll an animal char, that looks only like other players that have taken similar paths as you have. (much like evolution.) Imagine a world populated not with people, but with animals. You would have to fight for food and survival. you could live under water, then choose to evolve into a land dwelling creature if you wanted to. The chat system could be modified to translate your speach into somthing more appropriate for your intelectual level. eg Annah says: \"Im hungry. I think I\'ll get some food\". is translated into Annah says: (grunt) \"Annah hungry. Annah bash small tasty thing on head and eat.\" (scratches butt) No offense Annah :) Of course a game like this wouldnt be serious, but it would be funny, and therefore, fun to play.

Annah

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« Reply #9 on: November 20, 2004, 09:46:04 pm »
.. \\o/ ..
 Anyway, now think at what engine you\'ll need for that, and how many could play it via internet? :P
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Shadowfalcon

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« Reply #10 on: November 20, 2004, 09:56:20 pm »
Im sure a game like that could be built on the crystal space engine. I dont think that it would be too much more complicated than PS. so i guess we can expect to see this game around 2015 then, eh? also as an mmo, it wouldnt take a lot of bandwidth, so 56k\'ers (and 33.6, 28.8, 14.4...) could play it too.

Moogie

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« Reply #11 on: November 20, 2004, 10:34:12 pm »
I don\'t think such a game would necessarily be not serious. Depending on what you evolve to, you\'d be a predator or herbivore (or omnivore aswell). Predators would feed on Herbivores to gain xp, whereas Herbivores would gain it from grazing or grouping together in herds.

All types of creatures would evolve things like strength and speed and agility and camouflage in order to better survive the world. Playing this game would be a constant cat+mouse chase and it\'s something I\'d certainly play for hours. :)

[Edit: Infact I\'d love to help develop it, if anyone is serious with the idea of creating this game. 2D and textures.]

Shadowfalcon

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« Reply #12 on: November 20, 2004, 10:43:09 pm »
I would really like to see this a game as well, and i would help with 3d models, concept art and whatnot. but this is what the PS devs didnt want, people splitting up and working on another game, diminishing resources and all. but then again, were not devs, are we...

faldrok

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« Reply #13 on: November 20, 2004, 11:32:06 pm »
Quote
Originally posted by Shadowfalcon
I would really like to see this a game as well, and i would help with 3d models, concept art and whatnot. but this is what the PS devs didnt want, people splitting up and working on another game, diminishing resources and all. but then again, were not devs, are we...


Actually, it doesn\'t really matter what the Devs want you to do (no offense), but just because you came here and joined the community doesn\'t mean you can\'t stay around, while making a game.

Hmm, this idea sounds pretty nifty (quite amusing too; in a good way), but would you want it where everyone has to start as a fish. It could be good to have different choices at the beginning (like races, but not called that) for people to choose from. It would give a bit more variety, replayability (well, like choosing a different Evolution path), and other aspects. Just some ideas...

By the way, Annah: Just because you think that this game is childish and stupid, doesn\'t mean that no one else likes it, or would at least play it.

Shadowfalcon

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« Reply #14 on: November 21, 2004, 12:36:08 am »
i think that everyone should start out as the same kind of paramecia, a type of protozoan slime, with the potential to become anything. Players start out in a small pool, secluded from the world ocean. they float about with their cilia, talking, metabolizing, doing various little things to get the hang of things, gaining a few levels. (this could possibly be a tutorial area, explaining things for the noobs.) After a few levels, they get the option to sprout either fins, (fish) or to sprout tentacles (octopi or jellyfish). these larger creatures must then leave the tidal pool and go into a larger pool with more little fish-things. In this pool, little bits of plankton and seaweed float about, which you must eat to survive. eating only plankton will evolve you into a carnivore, eating only seaweed will evolve you into a herbivore, eating both will evolve you into a omnivore. Again this is just a learning area where you talk and level up, and begin your journy to the mature creature you want to become. You leave this pool, and enter a somewhat large undersea cave, with openings large enough for small creatures, but preventing the larger  oldbies from coming in and doing some noob killing. In this cave, you begin to prey on small creatures, (for carnivores, of course) possibly small NPC fish, or krill or shrimp. omnivores still eat seaweed obviously. Also, monsters also exhist in this cave, so players can get battle experience. Leveling up here gives you the option to develop \"magical\" skills, such as electricity, or poison. also things like speed, manuverability, camoflauge, and intelegence can be evolved. after a few more levels, you are released from the cave, lest you grow to big and get stuck. You are now in the open ocean. To survive here, you must band together with your own kind, as the streangths you developed in the cave are your only defense from predators. Electrical fish, for instance, protect themselves because their combined electrical charge is enough to kill larger fish. but in order to find food, you must break away from the group, and make yourself vulnerable. Your food is still NPC. As you continue to grow, you must begin to break away from the large schools, and form smaller schools. This will make finding food easier, and also because there will now be fewer of your \"species\" due to seperate evolutionary paths. also, you may now begin feeding on straglers in player schools. (maybe to promote this, eating player characters give you experience.) at this time, you may also begin to develop imunities, so that you may now safely swim closer to the electrified schools, bettering your chances of getting food. or poison imunity so that you can eat poisonous fishies. More evolving, yada yada yada, then at some point, you have the choice to develop into an air breathing creature. You then can either stay in the ocean and develop as a whale or dolphin like creature, or you can even develop as a land creature, sprouting short stubby legs, becoming a lizard. if you want to continue being a fish, you can forego lungs, and develop into monsters of the deep, sharks, giant squid, or anything else we can think of. On land, you can develop further, eating smaller NPC lizards, snails, bugs, etc. more evolutions... Then you have another major fork. you can decide on becoming warm-blooded, and develop hair, or you can keep your lizard like properties, and continue twords the path of the ultimate dinosaur. Otherwise, you go onto the path of primates. (It shouldnt be possible to evolve into humans, more like uber gorillas, or somthing.) Anyway, thats my vision of such a game, and if you bothered to read the whole thing, thank you! of course, there would be traditional rpg elements, mainly quests. Im not sure how they could be implmented, maybe kill a mob of fish terrorizing  other fish, or go find a rare turtle shell or somthing... If anybody else hase any ideas, share them!