Author Topic: The Greatest Game System ALL READ!!  (Read 2341 times)

leji

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« Reply #15 on: November 21, 2004, 12:55:49 am »
hmm... Couldnt you make paragraphs Shadowfalcon ? your posts would be much easier to read !

The ideas are good anyway :) The quests could lead to a few special properties (like poison immunity as you said) but in my opinion it would be really hardto keep the balance between carnivores and herbivores if the defense skills you develop as an herbivor can be countered by carnivores...
Just another stupid idea, you could develop a system of communication that only allows people of the same species to comunicate (infrasounds for elephants, ultrasounds for bats etc...) this can explain the possibility to /tell for example as your predators would hear (or at least understand) you.
there\'s no place like 203.81.47.91

Moogie

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« Reply #16 on: November 21, 2004, 01:38:44 am »
Well let\'s not forget that evolution in the real world is a vicious cycle- herbivores evolve defenses, carnivores evolve to overcome the defenses, so herbivores evolve more advanced defenses, thus carnivores must evolve even better offenses... Etc.

But yes I agree, the details and balancing need to be finely hammered out on this for it to ever succeed. What about PvP? Could herbivores compete with eachother (much like two stags fighting for dominance) and gain some extra experience? Could carnivore PCs kill herbivore PCs to gain experience? What about perma-death, starting back as a fish... or perhaps, when you die, you are \"reborn\" as a youngster of the species you currently belong to (and need to survive for a short period of time before growing up into an adult again)?

Shadowfalcon

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« Reply #17 on: November 21, 2004, 01:44:16 am »
Sorry about tho no paragraphs... my bad. Ive had a few more ideas in the last hour, such as dungeons could be sunken ships, underwater caves, prehaps even a sunken city. (i know that this implies that humans also exhist in the world, but i think that would be ok, as long as there arent actually any humans.)
     Also leji, the carnivores can develope immunities, but not complete immunities, as the herbavores will be uping their skills as well.
     I was also thinking that omnivores should be avoided in such a game, because very little of the animal kingdom consists of them. They are pretty much seen in the much higher up life forms. like bears, and of course humans.

Edit: Ohhhh! good ideas Moogie! But i think that PvP would be a must. Or else you would have to challenge a smaller herbavore before you could eat him, and that doesnt make much sense. Of course there would be NPC fish for the carnivores to eat, just as there would be NPC grass and trees for the herbavores. But eatting players would be more challenging, so would be worth more experience.
Being reborn is a great idea, i dont think i would have ever thought of that. players could be born out of the eggs of their current species (or just wake up on the ground in a herd of their brethren). they would have to grow again by getting exp, but wouldnt be too harsh for a death penalty. Good stuff!
« Last Edit: November 21, 2004, 01:52:06 am by Shadowfalcon »

Moogie

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« Reply #18 on: November 21, 2004, 01:51:57 am »
Ya, perhaps they should be left out, unless they have a greatly reduced rate of \'xp gathering\'.

Nikolia

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« Reply #19 on: November 21, 2004, 02:30:55 am »
Whoa so many people like the Idea, Thanks guys!
Ok, The Ocean is just basically the beginning of the Game.
You start there then you can begin to choose your path
of evolution, you can choose to have Shell Type Skin - which
would in the end result in turning into a Clam (not very
interesting huh) or you could choose to have rubberish skin -
which may end up evolving into an Octopus. Me Personally
I would want to get out of he water right away and explore
the land with 1, 2, 3 or 4 legs then again I might want to
grow some Wings and fly around, but perhaps be caught by
a massive spider web unless my eyes evolved stronger
and I got something like +2 sense. It is the only game I can
really think of where what path you take ACTUALLY effects
your game play ALOT. Though notice, there are no restrictions
If you want to be human go for it, you might be better at
creating things but you cant fly now can you?

Also if your a Human you might not be well at swimming
or breathing under water thus restricting you from an under
water world. Another thing CLANS people would actually
belong to Clans/Guilds such as The Assassins Guild... not just
because they want to be an assassin in the game but
because they CAN be an assassin and evolve into a creature
that lurks in the shadows and can stab/slice quick and
fast, Like I said before what ever it is you evolve into
will actually effect the game. Of course there would be
quests for you to solve but the game will be different to
every Character so it will be slightly unbalanced.. but another idea, An NPC can give out 3 quests and it will choose
1 of the 3 that suites your characters stats the best.

----Back to reality
This would be very very hard to code. Only the evolution
system, I was thinking About the way you can create
characters in the sims2 the game will pull parts out,
make parts fatter make parts sharper add/remove legs
This way the model would be created by the character
and would save people from Modeling thousands of
different possibility\'s the texturing system is something
to be thought about.

But please PS DEVS dont look at this and Go nahhh
this is too complex it is also not going to work out.
THIS IS YOUR CHANCE, there is no other mmorpg in the
world with this system you your engine makes textures
look so smooth and great, your architectural design is
Wonderful, would you like to be known for the best
Game Engine system? or the BEST game and engine system, well thats all I have to say so please think it over.
If you do choose to make this and abandon alot of what
you have made (levels systems) to make this one. You are
making the correct choice you will also have alot of support
In making the game.

P.s sorry for my poor Grammar lol

Shadowfalcon

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« Reply #20 on: November 21, 2004, 03:02:30 am »
First, calm down. Second, the PS team didnt make the engine, they are using the Crystal Space engine. It is far from the best engine out there. I can name 10 better engines out there, but just not OSS. Third, the PS team is not goint to give up on everything they have worked on to change it into your idea. Even sugesting that they do so is blasphemous. Fourth, you cant assume that your choice is the best choice, as there are many unforseen things out there.

Nikolia

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« Reply #21 on: November 21, 2004, 03:21:33 am »
your right, sorry I guess I got carried away
also I didnt mean they would abbandon PS, it will still be
Planeshift, but something changed, but yeah I guess its
not going to happen unless some one on these forums
can do it, I mean I can model and Texture, but im no coder so
well I gues we are going to have to forget about it.

Moogie

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« Reply #22 on: November 21, 2004, 04:13:58 am »
Woah there Nikolia, we\'re talking about making a new game, not turning PS into this. That would be ridiculous.

But anyways, we already have interested modellers and artists here, that\'s a good start. We just need some programmers and things can get rolling. :P

Nikolia

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« Reply #23 on: November 21, 2004, 06:01:40 am »
Lol, your right Moogie if we can find some Interested coders
that have perhaps worked on mmorpg projects before and understand
The drift I think we can get going
The only part that will take most of the work is going to be
the Evolution system once that is up I will know how to get
everything else going (but not how to code it)....sooo
lol any Interested Programmers?

Shadowfalcon

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« Reply #24 on: November 21, 2004, 06:08:12 am »
The first step to making a video game is brainstorming, and anybody interested in making the game needs to be involved. Lets get some people to help!

Annah

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« Reply #25 on: November 21, 2004, 09:45:57 am »
Baaah, ok you won :P
 It seems most of you really like the idea, so if Nikolia would accept, this game will turn into reality in the near/distant future. For that I would donate our engine (of course, with the condition that the game will be developed by the Ankh Ent.\'s team) and some of our people.
 We have 2 games in development, an Adventure/RPG and a MMORPG, both commercial. So I guess it would be nice to also have a free (?) MMORPG with your ideas.
 If I liked the ideas I could\'ve been mean and steal your ideas, and then make copyrights on them on my name :P But what the hell, you can gather some talented people if you want also, and you\'ll be put as project leader.
 PS - You\'ll have to understand that the project will not be developed as fast as possible, because the other games are our top priorities.
 And what I\'ve just said, it will be available starting the 1st part of the next year. Until then, start creating game design docs.

 * EDIT *
 Ok, here are some features of the engine, because is not  just another ... :P

THE BRUTE

 We\'re currently working on DX9, and as for technologies I could say a few: Normal maps support, Stencil/Soft Shadows, Blooming Effects(HDRI glow), Pixel Shader 2.0, Vertex Shader 2.0 etc.
 Some other features ...
- average of 500000 - 1500000 poli per scene with dinamic lod for all objects except buildings
- 10000-50000 trees of 7000-10000 poli with every leaf wind affected
- 100000-200000 grass blades affected by wind
- 1024x1024 18 octave fractal clouds with realistic shading and light scatering with light shafts
- continuous LOD for very detailed terrain and water
relections for water and realistic phisics with special ocean shader for truly realistic water
- (? infinite number of) Per Pixel Dinamic Lights using Hemisphere Model and HDRI and normal mapping for all objects (for details)
- softshadows for all objects
- volume fog
- realistic day night transition
- Complex particle effects with programabile particle motion for secial effects and wether effects.
 - physics - we are aiming for a realisitc simulation close to the Havok2.
 - AI - Semi waypoint flexible system
etc. ...
« Last Edit: November 21, 2004, 09:59:39 am by Annah »
- Black Order -

Nikolia

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« Reply #26 on: November 21, 2004, 11:13:38 am »
Whoa, thats great news!

However I have a couple things I need fixed up
so first off forgive my ignorance but who is the \"Ankh Ent.\'s
team\" is there some more
Information about them perhaps a website. Also this game
system sounds really really interesting, the grass effects are
something I would like to take a look at, is there a website
setup for The brute, and these other games... just so I can
kind of get an idea of what the engine is like and what the
game will be like . Where can I find the other games
being developed under it, I am now one step closer and
like you had said this game could turn into reality, I have
alot set in my mind but yet I don\'t have anyone who can code
I will start to learn abit so I can use the engine properly
but also I will need to find more coders for the matter
but yes like you said I will be the Project leader so I will
have to setup recruitment.

Ok one of the MOST important things that will effect the
Morale of the team is the way the game is going to be
although I have a great thought on how the game should
be I want to hear the other staffs thoughts on the matter
and I want there Ideas to be part of this reality, so if you
have an idea chances are it will be in here

Ok, so first things first if you are interested in this and
would perhaps like to be staff ( I am expecting Moogie and
Shadowfalcon to be staff) then you can contact me
through Msn (nikolia@gmail.com) or on
yahoo (linux_ethics) but I really would prefer Msn, so
please use that instead if you can.
ok, and if I can get this setup I will first begin to get
a sub domain on cdedicated.com and make some forums

We will jolt down the ideas put them together and then set the job
Maybe even setup some textures etc in advance.
We are going to do this!! :D

Annah

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« Reply #27 on: November 21, 2004, 11:35:33 am »
lol calm down will you :P And no, you don\'t need to search for other coders, because what we have is enough (and trust me, not many know to work the way our engine is made). We\'ll speak on MSN for more details (this are still the Planeshift  boards), but don\'t forget, this project will not be top priority, and it will start from the start of the next year.
 My id is -> AryamPS@hotmail.com (nah don\'t worry, I am not affraif of spam, it\'s already full of it ^^)
 And aham ... moogie already works at Ankh Entertainment :P
« Last Edit: November 21, 2004, 11:36:23 am by Annah »
- Black Order -

Nikolia

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« Reply #28 on: November 21, 2004, 04:10:01 pm »
Ok, whilest your team will not begin on it intill the start of next year.
I am going to get somethings setup, I have already done the world map
and I am doing concept art and setting the game up, anyone
that likes this Idea or would like to be part of it is encouraged
to post, just write on here what you can do and also your msn account, and any other information you might think usefull.

Moogie

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« Reply #29 on: November 21, 2004, 04:14:02 pm »
I advise we keep this OSS and free... letting Ankh develop it just means it\'ll be behind closed doors the whole time and people will have to buy the game when it\'s done.